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-rw-r--r--core/math/vector2.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 0a7b9d3faf..493e0af27d 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,12 +70,12 @@ struct Vector2 {
x = y = p_value;
}
- _FORCE_INLINE_ int min_axis() const {
- return x < y ? 0 : 1;
+ _FORCE_INLINE_ Vector2::Axis min_axis_index() const {
+ return x < y ? Vector2::AXIS_X : Vector2::AXIS_Y;
}
- _FORCE_INLINE_ int max_axis() const {
- return x < y ? 1 : 0;
+ _FORCE_INLINE_ Vector2::Axis max_axis_index() const {
+ return x < y ? Vector2::AXIS_Y : Vector2::AXIS_X;
}
void normalize();
@@ -301,12 +301,12 @@ struct Vector2i {
return p_idx ? y : x;
}
- _FORCE_INLINE_ int min_axis() const {
- return x < y ? 0 : 1;
+ _FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
+ return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
}
- _FORCE_INLINE_ int max_axis() const {
- return x < y ? 1 : 0;
+ _FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
+ return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
}
Vector2i min(const Vector2i &p_vector2i) const {