diff options
Diffstat (limited to 'core/math/vector2.h')
-rw-r--r-- | core/math/vector2.h | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/core/math/vector2.h b/core/math/vector2.h index ae2d1ec660..78a1641c1e 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -79,6 +79,7 @@ struct Vector2 { _FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const; _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_b, real_t p_t) const; Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; + Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const; Vector2 slide(const Vector2 &p_normal) const; Vector2 bounce(const Vector2 &p_normal) const; @@ -99,14 +100,15 @@ struct Vector2 { Vector2 operator/(const real_t &rvalue) const; void operator/=(const real_t &rvalue); + void operator/=(const Vector2 &rvalue) { *this = *this / rvalue; } Vector2 operator-() const; bool operator==(const Vector2 &p_vec2) const; bool operator!=(const Vector2 &p_vec2) const; - bool operator<(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } - bool operator<=(const Vector2 &p_vec2) const { return (x == p_vec2.x) ? (y <= p_vec2.y) : (x <= p_vec2.x); } + bool operator<(const Vector2 &p_vec2) const { return (Math::is_equal_approx(x, p_vec2.x)) ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator<=(const Vector2 &p_vec2) const { return (Math::is_equal_approx(x, p_vec2.x)) ? (y <= p_vec2.y) : (x < p_vec2.x); } real_t angle() const; @@ -212,11 +214,11 @@ _FORCE_INLINE_ Vector2 Vector2::operator-() const { _FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const { - return x == p_vec2.x && y == p_vec2.y; + return Math::is_equal_approx(x, p_vec2.x) && Math::is_equal_approx(y, p_vec2.y); } _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const { - return x != p_vec2.x || y != p_vec2.y; + return !Math::is_equal_approx(x, p_vec2.x) || !Math::is_equal_approx(y, p_vec2.y); } Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { |