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-rw-r--r--core/math/vector2.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 1a73831891..7fcaadab00 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -92,6 +92,8 @@ struct Vector2 {
Vector2 bounce(const Vector2 &p_normal) const;
Vector2 reflect(const Vector2 &p_normal) const;
+ bool is_equal_approx(const Vector2 &p_v) const;
+
Vector2 operator+(const Vector2 &p_v) const;
void operator+=(const Vector2 &p_v);
Vector2 operator-(const Vector2 &p_v) const;
@@ -221,11 +223,11 @@ _FORCE_INLINE_ Vector2 Vector2::operator-() const {
_FORCE_INLINE_ bool Vector2::operator==(const Vector2 &p_vec2) const {
- return Math::is_equal_approx(x, p_vec2.x) && Math::is_equal_approx(y, p_vec2.y);
+ return x == p_vec2.x && y == p_vec2.y;
}
_FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
- return !Math::is_equal_approx(x, p_vec2.x) || !Math::is_equal_approx(y, p_vec2.y);
+ return x != p_vec2.x || y != p_vec2.y;
}
Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {