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Diffstat (limited to 'core/math/vector2i.h')
-rw-r--r-- | core/math/vector2i.h | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/core/math/vector2i.h b/core/math/vector2i.h new file mode 100644 index 0000000000..707c8c9490 --- /dev/null +++ b/core/math/vector2i.h @@ -0,0 +1,143 @@ +/*************************************************************************/ +/* vector2i.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VECTOR2I_H +#define VECTOR2I_H + +#include "core/math/math_funcs.h" + +class String; +struct Vector2; + +struct _NO_DISCARD_ Vector2i { + enum Axis { + AXIS_X, + AXIS_Y, + }; + + union { + int32_t x = 0; + int32_t width; + }; + union { + int32_t y = 0; + int32_t height; + }; + + _FORCE_INLINE_ int32_t &operator[](int p_idx) { + return p_idx ? y : x; + } + _FORCE_INLINE_ const int32_t &operator[](int p_idx) const { + return p_idx ? y : x; + } + + _FORCE_INLINE_ Vector2i::Axis min_axis_index() const { + return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y; + } + + _FORCE_INLINE_ Vector2i::Axis max_axis_index() const { + return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X; + } + + Vector2i min(const Vector2i &p_vector2i) const { + return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); + } + + Vector2i max(const Vector2i &p_vector2i) const { + return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); + } + + Vector2i operator+(const Vector2i &p_v) const; + void operator+=(const Vector2i &p_v); + Vector2i operator-(const Vector2i &p_v) const; + void operator-=(const Vector2i &p_v); + Vector2i operator*(const Vector2i &p_v1) const; + + Vector2i operator*(const int32_t &rvalue) const; + void operator*=(const int32_t &rvalue); + + Vector2i operator/(const Vector2i &p_v1) const; + Vector2i operator/(const int32_t &rvalue) const; + void operator/=(const int32_t &rvalue); + + Vector2i operator%(const Vector2i &p_v1) const; + Vector2i operator%(const int32_t &rvalue) const; + void operator%=(const int32_t &rvalue); + + Vector2i operator-() const; + bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } + + bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } + bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } + + bool operator==(const Vector2i &p_vec2) const; + bool operator!=(const Vector2i &p_vec2) const; + + int64_t length_squared() const; + double length() const; + + real_t aspect() const { return width / (real_t)height; } + Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } + Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); } + Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; + + operator String() const; + operator Vector2() const; + + inline Vector2i() {} + inline Vector2i(const int32_t p_x, const int32_t p_y) { + x = p_x; + y = p_y; + } +}; + +// Multiplication operators required to workaround issues with LLVM using implicit conversion. + +_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +typedef Vector2i Size2i; +typedef Vector2i Point2i; + +#endif // VECTOR2I_H |