diff options
Diffstat (limited to 'core/math/vector3.cpp')
-rw-r--r-- | core/math/vector3.cpp | 53 |
1 files changed, 10 insertions, 43 deletions
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index 568df48c62..f0629d3db8 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,58 +60,25 @@ int Vector3::max_axis() const { return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0); } -void Vector3::snap(Vector3 p_val) { - x = Math::stepify(x, p_val.x); - y = Math::stepify(y, p_val.y); - z = Math::stepify(z, p_val.z); +void Vector3::snap(Vector3 p_step) { + x = Math::snapped(x, p_step.x); + y = Math::snapped(y, p_step.y); + z = Math::snapped(z, p_step.z); } -Vector3 Vector3::snapped(Vector3 p_val) const { +Vector3 Vector3::snapped(Vector3 p_step) const { Vector3 v = *this; - v.snap(p_val); + v.snap(p_step); return v; } -Vector3 Vector3::cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const { +Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const { Vector3 p0 = p_pre_a; Vector3 p1 = *this; Vector3 p2 = p_b; Vector3 p3 = p_post_b; - { - //normalize - - real_t ab = p0.distance_to(p1); - real_t bc = p1.distance_to(p2); - real_t cd = p2.distance_to(p3); - - if (ab > 0) { - p0 = p1 + (p0 - p1) * (bc / ab); - } - if (cd > 0) { - p3 = p2 + (p3 - p2) * (bc / cd); - } - } - - real_t t = p_t; - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector3 out; - out = 0.5 * ((p1 * 2.0) + - (-p0 + p2) * t + - (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * t2 + - (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3); - return out; -} - -Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const { - Vector3 p0 = p_pre_a; - Vector3 p1 = *this; - Vector3 p2 = p_b; - Vector3 p3 = p_post_b; - - real_t t = p_t; + real_t t = p_weight; real_t t2 = t * t; real_t t3 = t2 * t; |