diff options
Diffstat (limited to 'core/math/vector3.cpp')
-rw-r--r-- | core/math/vector3.cpp | 63 |
1 files changed, 42 insertions, 21 deletions
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index b6965b3c32..f94f39b7f2 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -31,14 +31,17 @@ #include "vector3.h" #include "core/math/basis.h" +#include "core/math/vector2.h" +#include "core/math/vector3i.h" +#include "core/string/ustring.h" -void Vector3::rotate(const Vector3 &p_axis, const real_t p_phi) { - *this = Basis(p_axis, p_phi).xform(*this); +void Vector3::rotate(const Vector3 &p_axis, const real_t p_angle) { + *this = Basis(p_axis, p_angle).xform(*this); } -Vector3 Vector3::rotated(const Vector3 &p_axis, const real_t p_phi) const { +Vector3 Vector3::rotated(const Vector3 &p_axis, const real_t p_angle) const { Vector3 r = *this; - r.rotate(p_axis, p_phi); + r.rotate(p_axis, p_angle); return r; } @@ -83,29 +86,43 @@ Vector3 Vector3::limit_length(const real_t p_len) const { } Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const { - Vector3 p0 = p_pre_a; - Vector3 p1 = *this; - Vector3 p2 = p_b; - Vector3 p3 = p_post_b; - - real_t t = p_weight; - real_t t2 = t * t; - real_t t3 = t2 * t; - - Vector3 out; - out = 0.5 * - ((p1 * 2.0) + - (-p0 + p2) * t + - (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * t2 + - (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3); - return out; + Vector3 res = *this; + res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight); + res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight); + res.z = Math::cubic_interpolate(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight); + return res; } Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const { Vector3 v = *this; Vector3 vd = p_to - v; real_t len = vd.length(); - return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta; + return len <= p_delta || len < (real_t)CMP_EPSILON ? p_to : v + vd / len * p_delta; +} + +Vector2 Vector3::octahedron_encode() const { + Vector3 n = *this; + n /= Math::abs(n.x) + Math::abs(n.y) + Math::abs(n.z); + Vector2 o; + if (n.z >= 0.0f) { + o.x = n.x; + o.y = n.y; + } else { + o.x = (1.0f - Math::abs(n.y)) * (n.x >= 0.0f ? 1.0f : -1.0f); + o.y = (1.0f - Math::abs(n.x)) * (n.y >= 0.0f ? 1.0f : -1.0f); + } + o.x = o.x * 0.5f + 0.5f; + o.y = o.y * 0.5f + 0.5f; + return o; +} + +Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) { + Vector2 f(p_oct.x * 2.0f - 1.0f, p_oct.y * 2.0f - 1.0f); + Vector3 n(f.x, f.y, 1.0f - Math::abs(f.x) - Math::abs(f.y)); + float t = CLAMP(-n.z, 0.0f, 1.0f); + n.x += n.x >= 0 ? -t : t; + n.y += n.y >= 0 ? -t : t; + return n.normalized(); } Basis Vector3::outer(const Vector3 &p_with) const { @@ -123,3 +140,7 @@ bool Vector3::is_equal_approx(const Vector3 &p_v) const { Vector3::operator String() const { return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ")"; } + +Vector3::operator Vector3i() const { + return Vector3i(x, y, z); +} |