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-rw-r--r--core/math/vector3.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 6a7974681e..c58a86fbdb 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -108,9 +108,9 @@ struct Vector3 {
_FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const;
- _FORCE_INLINE_ Vector3 slide(const Vector3 &p_vec) const;
- _FORCE_INLINE_ Vector3 bounce(const Vector3 &p_vec) const;
- _FORCE_INLINE_ Vector3 reflect(const Vector3 &p_vec) const;
+ _FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const;
+ _FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const;
+ _FORCE_INLINE_ Vector3 reflect(const Vector3 &p_normal) const;
/* Operators */
@@ -410,22 +410,22 @@ void Vector3::zero() {
}
// slide returns the component of the vector along the given plane, specified by its normal vector.
-Vector3 Vector3::slide(const Vector3 &p_n) const {
+Vector3 Vector3::slide(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3());
+ ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3());
#endif
- return *this - p_n * this->dot(p_n);
+ return *this - p_normal * this->dot(p_normal);
}
-Vector3 Vector3::bounce(const Vector3 &p_n) const {
- return -reflect(p_n);
+Vector3 Vector3::bounce(const Vector3 &p_normal) const {
+ return -reflect(p_normal);
}
-Vector3 Vector3::reflect(const Vector3 &p_n) const {
+Vector3 Vector3::reflect(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_n.is_normalized() == false, Vector3());
+ ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3());
#endif
- return 2.0 * p_n * this->dot(p_n) - *this;
+ return 2.0 * p_normal * this->dot(p_normal) - *this;
}
#endif