diff options
Diffstat (limited to 'core/math/vector3.h')
-rw-r--r-- | core/math/vector3.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h index 5302832eeb..16feba6a0c 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -218,7 +218,7 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const { Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Vector3()); + ERR_FAIL_COND_V(!is_normalized(), Vector3()); #endif real_t theta = angle_to(p_b); @@ -430,7 +430,7 @@ void Vector3::zero() { // slide returns the component of the vector along the given plane, specified by its normal vector. Vector3 Vector3::slide(const Vector3 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3()); + ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3()); #endif return *this - p_normal * this->dot(p_normal); } @@ -441,7 +441,7 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const { Vector3 Vector3::reflect(const Vector3 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3()); + ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3()); #endif return 2.0 * p_normal * this->dot(p_normal) - *this; } |