diff options
Diffstat (limited to 'core/math/vector4.cpp')
-rw-r--r-- | core/math/vector4.cpp | 53 |
1 files changed, 38 insertions, 15 deletions
diff --git a/core/math/vector4.cpp b/core/math/vector4.cpp index 4697c311b4..3b189f7ed4 100644 --- a/core/math/vector4.cpp +++ b/core/math/vector4.cpp @@ -30,18 +30,7 @@ #include "vector4.h" -#include "core/math/basis.h" -#include "core/string/print_string.h" - -void Vector4::set_axis(const int p_axis, const real_t p_value) { - ERR_FAIL_INDEX(p_axis, 4); - components[p_axis] = p_value; -} - -real_t Vector4::get_axis(const int p_axis) const { - ERR_FAIL_INDEX_V(p_axis, 4, 0); - return operator[](p_axis); -} +#include "core/string/ustring.h" Vector4::Axis Vector4::min_axis_index() const { uint32_t min_index = 0; @@ -71,26 +60,49 @@ bool Vector4::is_equal_approx(const Vector4 &p_vec4) const { return Math::is_equal_approx(x, p_vec4.x) && Math::is_equal_approx(y, p_vec4.y) && Math::is_equal_approx(z, p_vec4.z) && Math::is_equal_approx(w, p_vec4.w); } +bool Vector4::is_zero_approx() const { + return Math::is_zero_approx(x) && Math::is_zero_approx(y) && Math::is_zero_approx(z) && Math::is_zero_approx(w); +} + +bool Vector4::is_finite() const { + return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z) && Math::is_finite(w); +} + real_t Vector4::length() const { return Math::sqrt(length_squared()); } void Vector4::normalize() { - *this /= length(); + real_t lengthsq = length_squared(); + if (lengthsq == 0) { + x = y = z = w = 0; + } else { + real_t length = Math::sqrt(lengthsq); + x /= length; + y /= length; + z /= length; + w /= length; + } } Vector4 Vector4::normalized() const { - return *this / length(); + Vector4 v = *this; + v.normalize(); + return v; } bool Vector4::is_normalized() const { - return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); // Use less epsilon. + return Math::is_equal_approx(length_squared(), (real_t)1, (real_t)UNIT_EPSILON); } real_t Vector4::distance_to(const Vector4 &p_to) const { return (p_to - *this).length(); } +real_t Vector4::distance_squared_to(const Vector4 &p_to) const { + return (p_to - *this).length_squared(); +} + Vector4 Vector4::direction_to(const Vector4 &p_to) const { Vector4 ret(p_to.x - x, p_to.y - y, p_to.z - z, p_to.w - w); ret.normalize(); @@ -134,6 +146,15 @@ Vector4 Vector4::cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, c return res; } +Vector4 Vector4::cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const { + Vector4 res = *this; + res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t); + res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t); + res.z = Math::cubic_interpolate_in_time(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight, p_b_t, p_pre_a_t, p_post_b_t); + res.w = Math::cubic_interpolate_in_time(res.w, p_b.w, p_pre_a.w, p_post_b.w, p_weight, p_b_t, p_pre_a_t, p_post_b_t); + return res; +} + Vector4 Vector4::posmod(const real_t p_mod) const { return Vector4(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod), Math::fposmod(z, p_mod), Math::fposmod(w, p_mod)); } @@ -170,3 +191,5 @@ Vector4 Vector4::clamp(const Vector4 &p_min, const Vector4 &p_max) const { Vector4::operator String() const { return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")"; } + +static_assert(sizeof(Vector4) == 4 * sizeof(real_t)); |