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-rw-r--r--core/math/vector4i.h49
1 files changed, 30 insertions, 19 deletions
diff --git a/core/math/vector4i.h b/core/math/vector4i.h
index b815aa8e76..5a96d98d18 100644
--- a/core/math/vector4i.h
+++ b/core/math/vector4i.h
@@ -58,12 +58,12 @@ struct _NO_DISCARD_ Vector4i {
int32_t coord[4] = { 0 };
};
- _FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
+ _FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 4);
return coord[p_axis];
}
- _FORCE_INLINE_ int32_t &operator[](const int p_axis) {
+ _FORCE_INLINE_ int32_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 4);
return coord[p_axis];
}
@@ -84,6 +84,9 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ void zero();
+ _FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
+ _FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
+
_FORCE_INLINE_ Vector4i abs() const;
_FORCE_INLINE_ Vector4i sign() const;
Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const;
@@ -102,12 +105,12 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ Vector4i &operator%=(const Vector4i &p_v);
_FORCE_INLINE_ Vector4i operator%(const Vector4i &p_v) const;
- _FORCE_INLINE_ Vector4i &operator*=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar) const;
- _FORCE_INLINE_ Vector4i &operator/=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator/(const int32_t p_scalar) const;
- _FORCE_INLINE_ Vector4i &operator%=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator%(const int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector4i &operator*=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator*(int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector4i &operator/=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator/(int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector4i &operator%=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator%(int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i operator-() const;
@@ -123,7 +126,7 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ Vector4i() {}
Vector4i(const Vector4 &p_vec4);
- _FORCE_INLINE_ Vector4i(const int32_t p_x, const int32_t p_y, const int32_t p_z, const int32_t p_w) {
+ _FORCE_INLINE_ Vector4i(int32_t p_x, int32_t p_y, int32_t p_z, int32_t p_w) {
x = p_x;
y = p_y;
z = p_z;
@@ -139,6 +142,14 @@ double Vector4i::length() const {
return Math::sqrt((double)length_squared());
}
+double Vector4i::distance_to(const Vector4i &p_to) const {
+ return (p_to - *this).length();
+}
+
+int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
+ return (p_to - *this).length_squared();
+}
+
Vector4i Vector4i::abs() const {
return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
}
@@ -209,7 +220,7 @@ Vector4i Vector4i::operator%(const Vector4i &p_v) const {
return Vector4i(x % p_v.x, y % p_v.y, z % p_v.z, w % p_v.w);
}
-Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator*=(int32_t p_scalar) {
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
@@ -217,29 +228,29 @@ Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
return *this;
}
-Vector4i Vector4i::operator*(const int32_t p_scalar) const {
+Vector4i Vector4i::operator*(int32_t p_scalar) const {
return Vector4i(x * p_scalar, y * p_scalar, z * p_scalar, w * p_scalar);
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
-_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector4i operator*(const int64_t p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(int64_t p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector4i operator*(const float p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(float p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector4i operator*(const double p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(double p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator/=(int32_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
@@ -247,11 +258,11 @@ Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
return *this;
}
-Vector4i Vector4i::operator/(const int32_t p_scalar) const {
+Vector4i Vector4i::operator/(int32_t p_scalar) const {
return Vector4i(x / p_scalar, y / p_scalar, z / p_scalar, w / p_scalar);
}
-Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator%=(int32_t p_scalar) {
x %= p_scalar;
y %= p_scalar;
z %= p_scalar;
@@ -259,7 +270,7 @@ Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
return *this;
}
-Vector4i Vector4i::operator%(const int32_t p_scalar) const {
+Vector4i Vector4i::operator%(int32_t p_scalar) const {
return Vector4i(x % p_scalar, y % p_scalar, z % p_scalar, w % p_scalar);
}