diff options
Diffstat (limited to 'core/math')
| -rw-r--r-- | core/math/SCsub | 1 | ||||
| -rw-r--r-- | core/math/a_star.cpp | 16 | ||||
| -rw-r--r-- | core/math/a_star.h | 4 | ||||
| -rw-r--r-- | core/math/a_star_grid_2d.cpp | 8 | ||||
| -rw-r--r-- | core/math/a_star_grid_2d.h | 2 | ||||
| -rw-r--r-- | core/math/basis.h | 8 | ||||
| -rw-r--r-- | core/math/convex_hull.cpp | 2 | ||||
| -rw-r--r-- | core/math/expression.cpp | 10 | ||||
| -rw-r--r-- | core/math/geometry_2d.cpp | 12 | ||||
| -rw-r--r-- | core/math/transform_2d.h | 13 | ||||
| -rw-r--r-- | core/math/vector4.h | 6 |
11 files changed, 42 insertions, 40 deletions
diff --git a/core/math/SCsub b/core/math/SCsub index c8fdac207e..6ea3ab6b12 100644 --- a/core/math/SCsub +++ b/core/math/SCsub @@ -1,4 +1,5 @@ #!/usr/bin/env python +from misc.utility.scons_hints import * Import("env") diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index c53fd3d330..c85201a973 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -319,11 +319,11 @@ Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const { return closest_point; } -bool AStar3D::_solve(Point *begin_point, Point *end_point) { +bool AStar3D::_solve(Point *begin_point, Point *end_point, bool p_allow_partial_path) { last_closest_point = nullptr; pass++; - if (!end_point->enabled) { + if (!end_point->enabled && !p_allow_partial_path) { return false; } @@ -443,7 +443,7 @@ Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool Point *begin_point = a; Point *end_point = b; - bool found_route = _solve(begin_point, end_point); + bool found_route = _solve(begin_point, end_point, p_allow_partial_path); if (!found_route) { if (!p_allow_partial_path || last_closest_point == nullptr) { return Vector<Vector3>(); @@ -497,7 +497,7 @@ Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_ Point *begin_point = a; Point *end_point = b; - bool found_route = _solve(begin_point, end_point); + bool found_route = _solve(begin_point, end_point, p_allow_partial_path); if (!found_route) { if (!p_allow_partial_path || last_closest_point == nullptr) { return Vector<int64_t>(); @@ -726,7 +726,7 @@ Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool AStar3D::Point *begin_point = a; AStar3D::Point *end_point = b; - bool found_route = _solve(begin_point, end_point); + bool found_route = _solve(begin_point, end_point, p_allow_partial_path); if (!found_route) { if (!p_allow_partial_path || astar.last_closest_point == nullptr) { return Vector<Vector2>(); @@ -780,7 +780,7 @@ Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_ AStar3D::Point *begin_point = a; AStar3D::Point *end_point = b; - bool found_route = _solve(begin_point, end_point); + bool found_route = _solve(begin_point, end_point, p_allow_partial_path); if (!found_route) { if (!p_allow_partial_path || astar.last_closest_point == nullptr) { return Vector<int64_t>(); @@ -816,11 +816,11 @@ Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_ return path; } -bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) { +bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point, bool p_allow_partial_path) { astar.last_closest_point = nullptr; astar.pass++; - if (!end_point->enabled) { + if (!end_point->enabled && !p_allow_partial_path) { return false; } diff --git a/core/math/a_star.h b/core/math/a_star.h index 143a3bec61..cbaafc1018 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -115,7 +115,7 @@ class AStar3D : public RefCounted { HashSet<Segment, Segment> segments; Point *last_closest_point = nullptr; - bool _solve(Point *begin_point, Point *end_point); + bool _solve(Point *begin_point, Point *end_point, bool p_allow_partial_path); protected: static void _bind_methods(); @@ -171,7 +171,7 @@ class AStar2D : public RefCounted { GDCLASS(AStar2D, RefCounted); AStar3D astar; - bool _solve(AStar3D::Point *begin_point, AStar3D::Point *end_point); + bool _solve(AStar3D::Point *begin_point, AStar3D::Point *end_point, bool p_allow_partial_path); protected: static void _bind_methods(); diff --git a/core/math/a_star_grid_2d.cpp b/core/math/a_star_grid_2d.cpp index c40ee5b4d7..7e0e982c62 100644 --- a/core/math/a_star_grid_2d.cpp +++ b/core/math/a_star_grid_2d.cpp @@ -491,11 +491,11 @@ void AStarGrid2D::_get_nbors(Point *p_point, LocalVector<Point *> &r_nbors) { } } -bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point) { +bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point, bool p_allow_partial_path) { last_closest_point = nullptr; pass++; - if (_get_solid_unchecked(p_end_point->id)) { + if (_get_solid_unchecked(p_end_point->id) && !p_allow_partial_path) { return false; } @@ -647,7 +647,7 @@ Vector<Vector2> AStarGrid2D::get_point_path(const Vector2i &p_from_id, const Vec Point *begin_point = a; Point *end_point = b; - bool found_route = _solve(begin_point, end_point); + bool found_route = _solve(begin_point, end_point, p_allow_partial_path); if (!found_route) { if (!p_allow_partial_path || last_closest_point == nullptr) { return Vector<Vector2>(); @@ -700,7 +700,7 @@ TypedArray<Vector2i> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const V Point *begin_point = a; Point *end_point = b; - bool found_route = _solve(begin_point, end_point); + bool found_route = _solve(begin_point, end_point, p_allow_partial_path); if (!found_route) { if (!p_allow_partial_path || last_closest_point == nullptr) { return TypedArray<Vector2i>(); diff --git a/core/math/a_star_grid_2d.h b/core/math/a_star_grid_2d.h index f5ac472f09..0536b8109b 100644 --- a/core/math/a_star_grid_2d.h +++ b/core/math/a_star_grid_2d.h @@ -159,8 +159,8 @@ private: // Internal routines. void _get_nbors(Point *p_point, LocalVector<Point *> &r_nbors); Point *_jump(Point *p_from, Point *p_to); + bool _solve(Point *p_begin_point, Point *p_end_point, bool p_allow_partial_path); Point *_forced_successor(int32_t p_x, int32_t p_y, int32_t p_dx, int32_t p_dy, bool p_inclusive = false); - bool _solve(Point *p_begin_point, Point *p_end_point); protected: static void _bind_methods(); diff --git a/core/math/basis.h b/core/math/basis.h index 5c1a5fbdda..236d666103 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -41,11 +41,11 @@ struct [[nodiscard]] Basis { Vector3(0, 0, 1) }; - _FORCE_INLINE_ const Vector3 &operator[](int p_axis) const { - return rows[p_axis]; + _FORCE_INLINE_ const Vector3 &operator[](int p_row) const { + return rows[p_row]; } - _FORCE_INLINE_ Vector3 &operator[](int p_axis) { - return rows[p_axis]; + _FORCE_INLINE_ Vector3 &operator[](int p_row) { + return rows[p_row]; } void invert(); diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp index 80662c1b07..620a7541e4 100644 --- a/core/math/convex_hull.cpp +++ b/core/math/convex_hull.cpp @@ -204,7 +204,7 @@ public: static Int128 mul(uint64_t a, uint64_t b); Int128 operator-() const { - return Int128((uint64_t) - (int64_t)low, ~high + (low == 0)); + return Int128(uint64_t(-int64_t(low)), ~high + (low == 0)); } Int128 operator+(const Int128 &b) const { diff --git a/core/math/expression.cpp b/core/math/expression.cpp index 636c2c16bf..0692ece1e6 100644 --- a/core/math/expression.cpp +++ b/core/math/expression.cpp @@ -30,12 +30,7 @@ #include "expression.h" -#include "core/io/marshalls.h" -#include "core/math/math_funcs.h" #include "core/object/class_db.h" -#include "core/object/ref_counted.h" -#include "core/os/os.h" -#include "core/variant/variant_parser.h" Error Expression::_get_token(Token &r_token) { while (true) { @@ -392,7 +387,6 @@ Error Expression::_get_token(Token &r_token) { if (is_digit(c)) { } else if (c == 'e') { reading = READING_EXP; - } else { reading = READING_DONE; } @@ -419,7 +413,9 @@ Error Expression::_get_token(Token &r_token) { is_first_char = false; } - str_ofs--; + if (c != 0) { + str_ofs--; + } r_token.type = TK_CONSTANT; diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp index d60619b27f..a49826958a 100644 --- a/core/math/geometry_2d.cpp +++ b/core/math/geometry_2d.cpp @@ -35,7 +35,8 @@ #define STB_RECT_PACK_IMPLEMENTATION #include "thirdparty/misc/stb_rect_pack.h" -#define PRECISION 5 // Based on CMP_EPSILON. +const int clipper_precision = 5; // Based on CMP_EPSILON. +const double clipper_scale = Math::pow(10.0, clipper_precision); Vector<Vector<Vector2>> Geometry2D::decompose_polygon_in_convex(const Vector<Point2> &polygon) { Vector<Vector<Vector2>> decomp; @@ -224,7 +225,7 @@ Vector<Vector<Point2>> Geometry2D::_polypaths_do_operation(PolyBooleanOperation path_b[i] = PointD(p_polypath_b[i].x, p_polypath_b[i].y); } - ClipperD clp(PRECISION); // Scale points up internally to attain the desired precision. + ClipperD clp(clipper_precision); // Scale points up internally to attain the desired precision. clp.PreserveCollinear(false); // Remove redundant vertices. if (is_a_open) { clp.AddOpenSubject({ path_a }); @@ -298,9 +299,10 @@ Vector<Vector<Point2>> Geometry2D::_polypath_offset(const Vector<Point2> &p_poly } // Inflate/deflate. - PathsD paths = InflatePaths({ polypath }, p_delta, jt, et, 2.0, PRECISION, 0.0); - // Here the miter_limit = 2.0 and arc_tolerance = 0.0 are Clipper2 defaults, - // and the PRECISION is used to scale points up internally, to attain the desired precision. + PathsD paths = InflatePaths({ polypath }, p_delta, jt, et, 2.0, clipper_precision, 0.25 * clipper_scale); + // Here the points are scaled up internally and + // the arc_tolerance is scaled accordingly + // to attain the desired precision. Vector<Vector<Point2>> polypaths; for (PathsD::size_type i = 0; i < paths.size(); ++i) { diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index 476577508f..1ee7d3d84f 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -39,16 +39,19 @@ class String; struct [[nodiscard]] Transform2D { - // Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper": + // WARNING: The basis of Transform2D is stored differently from Basis. + // In terms of columns array, the basis matrix looks like "on paper": // M = (columns[0][0] columns[1][0]) // (columns[0][1] columns[1][1]) - // This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as columns[i]. - // Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to columns[1][0] here. + // This is such that the columns, which can be interpreted as basis vectors + // of the coordinate system "painted" on the object, can be accessed as columns[i]. + // NOTE: This is the opposite of the indices in mathematical texts, + // meaning: $M_{12}$ in a math book corresponds to columns[1][0] here. // This requires additional care when working with explicit indices. // See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading. - // Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down, - // and angle is measure from +X to +Y in a clockwise-fashion. + // WARNING: Be aware that unlike 3D code, 2D code uses a left-handed coordinate system: + // Y-axis points down, and angle is measure from +X to +Y in a clockwise-fashion. Vector2 columns[3]; diff --git a/core/math/vector4.h b/core/math/vector4.h index 8632f69f57..9197e3587a 100644 --- a/core/math/vector4.h +++ b/core/math/vector4.h @@ -55,16 +55,16 @@ struct [[nodiscard]] Vector4 { real_t z; real_t w; }; - real_t components[4] = { 0, 0, 0, 0 }; + real_t coord[4] = { 0, 0, 0, 0 }; }; _FORCE_INLINE_ real_t &operator[](int p_axis) { DEV_ASSERT((unsigned int)p_axis < 4); - return components[p_axis]; + return coord[p_axis]; } _FORCE_INLINE_ const real_t &operator[](int p_axis) const { DEV_ASSERT((unsigned int)p_axis < 4); - return components[p_axis]; + return coord[p_axis]; } Vector4::Axis min_axis_index() const; |
