diff options
Diffstat (limited to 'core/math')
| -rw-r--r-- | core/math/delaunay_2d.h | 127 |
1 files changed, 60 insertions, 67 deletions
diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h index 8d602da241..cf7ba8d48e 100644 --- a/core/math/delaunay_2d.h +++ b/core/math/delaunay_2d.h @@ -38,7 +38,8 @@ class Delaunay2D { public: struct Triangle { int points[3]; - bool bad = false; + Vector2 circum_center; + real_t circum_radius_squared; Triangle() {} Triangle(int p_a, int p_b, int p_c) { points[0] = p_a; @@ -48,117 +49,109 @@ public: }; struct Edge { - int edge[2]; + int points[2]; bool bad = false; Edge() {} Edge(int p_a, int p_b) { - edge[0] = p_a; - edge[1] = p_b; + // Store indices in a sorted manner to avoid having to check both orientations later. + if (p_a > p_b) { + points[0] = p_b; + points[1] = p_a; + } else { + points[0] = p_a; + points[1] = p_b; + } } }; - static bool circum_circle_contains(const Vector<Vector2> &p_vertices, const Triangle &p_triangle, int p_vertex) { - Vector2 p1 = p_vertices[p_triangle.points[0]]; - Vector2 p2 = p_vertices[p_triangle.points[1]]; - Vector2 p3 = p_vertices[p_triangle.points[2]]; + static Triangle create_triangle(const Vector<Vector2> &p_vertices, const int &p_a, const int &p_b, const int &p_c) { + Triangle triangle = Triangle(p_a, p_b, p_c); - real_t ab = p1.x * p1.x + p1.y * p1.y; - real_t cd = p2.x * p2.x + p2.y * p2.y; - real_t ef = p3.x * p3.x + p3.y * p3.y; + // Get the values of the circumcircle and store them inside the triangle object. + Vector2 a = p_vertices[p_b] - p_vertices[p_a]; + Vector2 b = p_vertices[p_c] - p_vertices[p_a]; - Vector2 circum( - (ab * (p3.y - p2.y) + cd * (p1.y - p3.y) + ef * (p2.y - p1.y)) / (p1.x * (p3.y - p2.y) + p2.x * (p1.y - p3.y) + p3.x * (p2.y - p1.y)), - (ab * (p3.x - p2.x) + cd * (p1.x - p3.x) + ef * (p2.x - p1.x)) / (p1.y * (p3.x - p2.x) + p2.y * (p1.x - p3.x) + p3.y * (p2.x - p1.x))); + Vector2 O = (b * a.length_squared() - a * b.length_squared()).orthogonal() / (a.cross(b) * 2.0f); - circum *= 0.5; - float r = p1.distance_squared_to(circum); - float d = p_vertices[p_vertex].distance_squared_to(circum); - return d <= r; - } + triangle.circum_radius_squared = O.length_squared(); + triangle.circum_center = O + p_vertices[p_a]; - static bool edge_compare(const Vector<Vector2> &p_vertices, const Edge &p_a, const Edge &p_b) { - if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[0]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[1]])) { - return true; - } - - if (p_vertices[p_a.edge[0]].is_equal_approx(p_vertices[p_b.edge[1]]) && p_vertices[p_a.edge[1]].is_equal_approx(p_vertices[p_b.edge[0]])) { - return true; - } - - return false; + return triangle; } static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) { Vector<Vector2> points = p_points; Vector<Triangle> triangles; - Rect2 rect; - for (int i = 0; i < p_points.size(); i++) { - if (i == 0) { - rect.position = p_points[i]; - } else { - rect.expand_to(p_points[i]); - } + int point_count = p_points.size(); + if (point_count <= 2) { + return triangles; } - float delta_max = MAX(rect.size.width, rect.size.height); + // Get a bounding rectangle. + Rect2 rect = Rect2(p_points[0], Size2()); + for (int i = 1; i < point_count; i++) { + rect.expand_to(p_points[i]); + } + + real_t delta_max = MAX(rect.size.width, rect.size.height); Vector2 center = rect.get_center(); - points.push_back(Vector2(center.x - 20 * delta_max, center.y - delta_max)); - points.push_back(Vector2(center.x, center.y + 20 * delta_max)); - points.push_back(Vector2(center.x + 20 * delta_max, center.y - delta_max)); + // Construct a bounding triangle around the rectangle. + points.push_back(Vector2(center.x - delta_max * 16, center.y - delta_max)); + points.push_back(Vector2(center.x, center.y + delta_max * 16)); + points.push_back(Vector2(center.x + delta_max * 16, center.y - delta_max)); - triangles.push_back(Triangle(p_points.size() + 0, p_points.size() + 1, p_points.size() + 2)); + Triangle bounding_triangle = create_triangle(points, point_count + 0, point_count + 1, point_count + 2); + triangles.push_back(bounding_triangle); - for (int i = 0; i < p_points.size(); i++) { + for (int i = 0; i < point_count; i++) { Vector<Edge> polygon; - for (int j = 0; j < triangles.size(); j++) { - if (circum_circle_contains(points, triangles[j], i)) { - triangles.write[j].bad = true; + // Save the edges of the triangles whose circumcircles contain the i-th vertex. Delete the triangles themselves. + for (int j = triangles.size() - 1; j >= 0; j--) { + if (points[i].distance_squared_to(triangles[j].circum_center) < triangles[j].circum_radius_squared) { polygon.push_back(Edge(triangles[j].points[0], triangles[j].points[1])); polygon.push_back(Edge(triangles[j].points[1], triangles[j].points[2])); polygon.push_back(Edge(triangles[j].points[2], triangles[j].points[0])); - } - } - for (int j = 0; j < triangles.size(); j++) { - if (triangles[j].bad) { triangles.remove_at(j); - j--; } } + // Create a triangle for every unique edge. for (int j = 0; j < polygon.size(); j++) { + if (polygon[j].bad) { + continue; + } + for (int k = j + 1; k < polygon.size(); k++) { - if (edge_compare(points, polygon[j], polygon[k])) { + // Compare the edges. + if (polygon[k].points[0] == polygon[j].points[0] && polygon[k].points[1] == polygon[j].points[1]) { polygon.write[j].bad = true; polygon.write[k].bad = true; + + break; // Since no more than two triangles can share an edge, no more than two edges can share vertices. } } - } - for (int j = 0; j < polygon.size(); j++) { - if (polygon[j].bad) { - continue; + // Create triangles out of good edges. + if (!polygon[j].bad) { + triangles.push_back(create_triangle(points, polygon[j].points[0], polygon[j].points[1], i)); } - triangles.push_back(Triangle(polygon[j].edge[0], polygon[j].edge[1], i)); } } - for (int i = 0; i < triangles.size(); i++) { - bool invalid = false; - for (int j = 0; j < 3; j++) { - if (triangles[i].points[j] >= p_points.size()) { - invalid = true; - break; - } - } - if (invalid) { - triangles.remove_at(i); - i--; + // Filter out the triangles containing vertices of the bounding triangle. + int preserved_count = 0; + Triangle *triangles_ptrw = triangles.ptrw(); + for (int i = 0; i < triangles.size() - 1; i++) { + if (!(triangles[i].points[0] >= point_count || triangles[i].points[1] >= point_count || triangles[i].points[2] >= point_count)) { + triangles_ptrw[preserved_count] = triangles[i]; + preserved_count++; } } + triangles.resize(preserved_count); return triangles; } |
