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-rw-r--r--core/math/basis.cpp7
-rw-r--r--core/math/basis.h2
-rw-r--r--core/math/color.cpp12
-rw-r--r--core/math/transform_3d.cpp8
-rw-r--r--core/math/transform_3d.h4
5 files changed, 16 insertions, 17 deletions
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index bfd902c7e2..1481dbc32e 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -1016,12 +1016,15 @@ void Basis::rotate_sh(real_t *p_values) {
p_values[8] = d4 * s_scale_dst4;
}
-Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up) {
+Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(p_target.is_zero_approx(), Basis(), "The target vector can't be zero.");
ERR_FAIL_COND_V_MSG(p_up.is_zero_approx(), Basis(), "The up vector can't be zero.");
#endif
- Vector3 v_z = -p_target.normalized();
+ Vector3 v_z = p_target.normalized();
+ if (!p_use_model_front) {
+ v_z = -v_z;
+ }
Vector3 v_x = p_up.cross(v_z);
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(v_x.is_zero_approx(), Basis(), "The target vector and up vector can't be parallel to each other.");
diff --git a/core/math/basis.h b/core/math/basis.h
index bbc1d40469..1a68bee686 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -217,7 +217,7 @@ struct _NO_DISCARD_ Basis {
operator Quaternion() const { return get_quaternion(); }
- static Basis looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
+ static Basis looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false);
Basis(const Quaternion &p_quaternion) { set_quaternion(p_quaternion); };
Basis(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_quaternion_scale(p_quaternion, p_scale); }
diff --git a/core/math/color.cpp b/core/math/color.cpp
index 0d9325f236..d36306d968 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -247,8 +247,7 @@ void Color::set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha) {
hsl.h = p_h;
hsl.s = p_s;
hsl.l = p_l;
- ok_color new_ok_color;
- ok_color::RGB rgb = new_ok_color.okhsl_to_srgb(hsl);
+ ok_color::RGB rgb = ok_color::okhsl_to_srgb(hsl);
Color c = Color(rgb.r, rgb.g, rgb.b, p_alpha).clamp();
r = c.r;
g = c.g;
@@ -595,8 +594,7 @@ float Color::get_ok_hsl_h() const {
rgb.r = r;
rgb.g = g;
rgb.b = b;
- ok_color new_ok_color;
- ok_color::HSL ok_hsl = new_ok_color.srgb_to_okhsl(rgb);
+ ok_color::HSL ok_hsl = ok_color::srgb_to_okhsl(rgb);
if (Math::is_nan(ok_hsl.h)) {
return 0.0f;
}
@@ -608,8 +606,7 @@ float Color::get_ok_hsl_s() const {
rgb.r = r;
rgb.g = g;
rgb.b = b;
- ok_color new_ok_color;
- ok_color::HSL ok_hsl = new_ok_color.srgb_to_okhsl(rgb);
+ ok_color::HSL ok_hsl = ok_color::srgb_to_okhsl(rgb);
if (Math::is_nan(ok_hsl.s)) {
return 0.0f;
}
@@ -621,8 +618,7 @@ float Color::get_ok_hsl_l() const {
rgb.r = r;
rgb.g = g;
rgb.b = b;
- ok_color new_ok_color;
- ok_color::HSL ok_hsl = new_ok_color.srgb_to_okhsl(rgb);
+ ok_color::HSL ok_hsl = ok_color::srgb_to_okhsl(rgb);
if (Math::is_nan(ok_hsl.l)) {
return 0.0f;
}
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 8d497209f1..cdc94676c9 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -77,20 +77,20 @@ void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) {
basis.rotate(p_axis, p_angle);
}
-Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
+Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(origin.is_equal_approx(p_target), Transform3D(), "The transform's origin and target can't be equal.");
#endif
Transform3D t = *this;
- t.basis = Basis::looking_at(p_target - origin, p_up);
+ t.basis = Basis::looking_at(p_target - origin, p_up, p_use_model_front);
return t;
}
-void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) {
+void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up, bool p_use_model_front) {
#ifdef MATH_CHECKS
ERR_FAIL_COND_MSG(p_eye.is_equal_approx(p_target), "The eye and target vectors can't be equal.");
#endif
- basis = Basis::looking_at(p_target - p_eye, p_up);
+ basis = Basis::looking_at(p_target - p_eye, p_up, p_use_model_front);
origin = p_eye;
}
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index bf1b4cdb63..70141a3dbe 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -52,8 +52,8 @@ struct _NO_DISCARD_ Transform3D {
void rotate(const Vector3 &p_axis, real_t p_angle);
void rotate_basis(const Vector3 &p_axis, real_t p_angle);
- void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
- Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;
+ void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false);
+ Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0), bool p_use_model_front = false) const;
void scale(const Vector3 &p_scale);
Transform3D scaled(const Vector3 &p_scale) const;