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-rw-r--r--core/math/a_star.compat.inc59
-rw-r--r--core/math/a_star.cpp65
-rw-r--r--core/math/a_star.h25
-rw-r--r--core/math/a_star_grid_2d.compat.inc48
-rw-r--r--core/math/a_star_grid_2d.cpp34
-rw-r--r--core/math/a_star_grid_2d.h15
-rw-r--r--core/math/aabb.h8
-rw-r--r--core/math/basis.cpp6
-rw-r--r--core/math/basis.h86
-rw-r--r--core/math/bvh.h2
-rw-r--r--core/math/bvh_abb.h4
-rw-r--r--core/math/bvh_debug.inc2
-rw-r--r--core/math/bvh_split.inc4
-rw-r--r--core/math/bvh_tree.h8
-rw-r--r--core/math/convex_hull.cpp10
-rw-r--r--core/math/delaunay_2d.h2
-rw-r--r--core/math/delaunay_3d.h17
-rw-r--r--core/math/disjoint_set.h14
-rw-r--r--core/math/dynamic_bvh.h21
-rw-r--r--core/math/expression.h2
-rw-r--r--core/math/geometry_2d.h6
-rw-r--r--core/math/geometry_3d.cpp2
-rw-r--r--core/math/geometry_3d.h79
-rw-r--r--core/math/projection.cpp17
-rw-r--r--core/math/projection.h12
-rw-r--r--core/math/quaternion.cpp10
-rw-r--r--core/math/quaternion.h78
-rw-r--r--core/math/random_number_generator.cpp1
-rw-r--r--core/math/random_number_generator.h2
-rw-r--r--core/math/random_pcg.cpp21
-rw-r--r--core/math/random_pcg.h5
-rw-r--r--core/math/rect2.h24
-rw-r--r--core/math/rect2i.h14
-rw-r--r--core/math/transform_2d.cpp26
-rw-r--r--core/math/transform_2d.h52
-rw-r--r--core/math/transform_3d.cpp14
-rw-r--r--core/math/transform_3d.h20
-rw-r--r--core/math/transform_interpolator.cpp76
-rw-r--r--core/math/transform_interpolator.h46
-rw-r--r--core/math/vector2.cpp10
-rw-r--r--core/math/vector2.h92
-rw-r--r--core/math/vector2i.cpp30
-rw-r--r--core/math/vector2i.h34
-rw-r--r--core/math/vector3.cpp24
-rw-r--r--core/math/vector3.h74
-rw-r--r--core/math/vector3i.h38
-rw-r--r--core/math/vector4.cpp8
-rw-r--r--core/math/vector4.h50
-rw-r--r--core/math/vector4i.h38
49 files changed, 831 insertions, 504 deletions
diff --git a/core/math/a_star.compat.inc b/core/math/a_star.compat.inc
new file mode 100644
index 0000000000..664d7ffd5e
--- /dev/null
+++ b/core/math/a_star.compat.inc
@@ -0,0 +1,59 @@
+/**************************************************************************/
+/* a_star.compat.inc */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef DISABLE_DEPRECATED
+
+Vector<int64_t> AStar3D::_get_id_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id) {
+ return get_id_path(p_from_id, p_to_id, false);
+}
+
+Vector<Vector3> AStar3D::_get_point_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id) {
+ return get_point_path(p_from_id, p_to_id, false);
+}
+
+void AStar3D::_bind_compatibility_methods() {
+ ClassDB::bind_compatibility_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar3D::_get_id_path_bind_compat_88047);
+ ClassDB::bind_compatibility_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar3D::_get_point_path_bind_compat_88047);
+}
+
+Vector<int64_t> AStar2D::_get_id_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id) {
+ return get_id_path(p_from_id, p_to_id, false);
+}
+
+Vector<Vector2> AStar2D::_get_point_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id) {
+ return get_point_path(p_from_id, p_to_id, false);
+}
+
+void AStar2D::_bind_compatibility_methods() {
+ ClassDB::bind_compatibility_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::_get_id_path_bind_compat_88047);
+ ClassDB::bind_compatibility_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::_get_point_path_bind_compat_88047);
+}
+
+#endif // DISABLE_DEPRECATED
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index fb54058bd9..4497604947 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -29,6 +29,7 @@
/**************************************************************************/
#include "a_star.h"
+#include "a_star.compat.inc"
#include "core/math/geometry_3d.h"
#include "core/object/script_language.h"
@@ -319,6 +320,7 @@ Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const {
}
bool AStar3D::_solve(Point *begin_point, Point *end_point) {
+ last_closest_point = nullptr;
pass++;
if (!end_point->enabled) {
@@ -332,11 +334,18 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
begin_point->g_score = 0;
begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
+ begin_point->abs_g_score = 0;
+ begin_point->abs_f_score = _estimate_cost(begin_point->id, end_point->id);
open_list.push_back(begin_point);
while (!open_list.is_empty()) {
Point *p = open_list[0]; // The currently processed point.
+ // Find point closer to end_point, or same distance to end_point but closer to begin_point.
+ if (last_closest_point == nullptr || last_closest_point->abs_f_score > p->abs_f_score || (last_closest_point->abs_f_score >= p->abs_f_score && last_closest_point->abs_g_score > p->abs_g_score)) {
+ last_closest_point = p;
+ }
+
if (p == end_point) {
found_route = true;
break;
@@ -368,6 +377,8 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
e->prev_point = p;
e->g_score = tentative_g_score;
e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
+ e->abs_g_score = tentative_g_score;
+ e->abs_f_score = e->f_score - e->g_score;
if (new_point) { // The position of the new points is already known.
sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
@@ -414,7 +425,7 @@ real_t AStar3D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
return from_point->pos.distance_to(to_point->pos);
}
-Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
+Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
Point *a = nullptr;
bool from_exists = points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
@@ -434,7 +445,12 @@ Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
bool found_route = _solve(begin_point, end_point);
if (!found_route) {
- return Vector<Vector3>();
+ if (!p_allow_partial_path || last_closest_point == nullptr) {
+ return Vector<Vector3>();
+ }
+
+ // Use closest point instead.
+ end_point = last_closest_point;
}
Point *p = end_point;
@@ -463,7 +479,7 @@ Vector<Vector3> AStar3D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
return path;
}
-Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id) {
+Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
Point *a = nullptr;
bool from_exists = points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
@@ -483,7 +499,12 @@ Vector<int64_t> AStar3D::get_id_path(int64_t p_from_id, int64_t p_to_id) {
bool found_route = _solve(begin_point, end_point);
if (!found_route) {
- return Vector<int64_t>();
+ if (!p_allow_partial_path || last_closest_point == nullptr) {
+ return Vector<int64_t>();
+ }
+
+ // Use closest point instead.
+ end_point = last_closest_point;
}
Point *p = end_point;
@@ -555,8 +576,8 @@ void AStar3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar3D::get_closest_point, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar3D::get_closest_position_in_segment);
- ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar3D::get_point_path);
- ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar3D::get_id_path);
+ ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id", "allow_partial_path"), &AStar3D::get_point_path, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id", "allow_partial_path"), &AStar3D::get_id_path, DEFVAL(false));
GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
@@ -688,7 +709,7 @@ real_t AStar2D::_compute_cost(int64_t p_from_id, int64_t p_to_id) {
return from_point->pos.distance_to(to_point->pos);
}
-Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
+Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
AStar3D::Point *a = nullptr;
bool from_exists = astar.points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
@@ -707,7 +728,12 @@ Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
bool found_route = _solve(begin_point, end_point);
if (!found_route) {
- return Vector<Vector2>();
+ if (!p_allow_partial_path || astar.last_closest_point == nullptr) {
+ return Vector<Vector2>();
+ }
+
+ // Use closest point instead.
+ end_point = astar.last_closest_point;
}
AStar3D::Point *p = end_point;
@@ -736,7 +762,7 @@ Vector<Vector2> AStar2D::get_point_path(int64_t p_from_id, int64_t p_to_id) {
return path;
}
-Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id) {
+Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path) {
AStar3D::Point *a = nullptr;
bool from_exists = astar.points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<int64_t>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
@@ -756,7 +782,12 @@ Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id) {
bool found_route = _solve(begin_point, end_point);
if (!found_route) {
- return Vector<int64_t>();
+ if (!p_allow_partial_path || astar.last_closest_point == nullptr) {
+ return Vector<int64_t>();
+ }
+
+ // Use closest point instead.
+ end_point = astar.last_closest_point;
}
AStar3D::Point *p = end_point;
@@ -786,6 +817,7 @@ Vector<int64_t> AStar2D::get_id_path(int64_t p_from_id, int64_t p_to_id) {
}
bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) {
+ astar.last_closest_point = nullptr;
astar.pass++;
if (!end_point->enabled) {
@@ -799,11 +831,18 @@ bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) {
begin_point->g_score = 0;
begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
+ begin_point->abs_g_score = 0;
+ begin_point->abs_f_score = _estimate_cost(begin_point->id, end_point->id);
open_list.push_back(begin_point);
while (!open_list.is_empty()) {
AStar3D::Point *p = open_list[0]; // The currently processed point.
+ // Find point closer to end_point, or same distance to end_point but closer to begin_point.
+ if (astar.last_closest_point == nullptr || astar.last_closest_point->abs_f_score > p->abs_f_score || (astar.last_closest_point->abs_f_score >= p->abs_f_score && astar.last_closest_point->abs_g_score > p->abs_g_score)) {
+ astar.last_closest_point = p;
+ }
+
if (p == end_point) {
found_route = true;
break;
@@ -835,6 +874,8 @@ bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) {
e->prev_point = p;
e->g_score = tentative_g_score;
e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
+ e->abs_g_score = tentative_g_score;
+ e->abs_f_score = e->f_score - e->g_score;
if (new_point) { // The position of the new points is already known.
sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
@@ -874,8 +915,8 @@ void AStar2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar2D::get_closest_point, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar2D::get_closest_position_in_segment);
- ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar2D::get_point_path);
- ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar2D::get_id_path);
+ ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id", "allow_partial_path"), &AStar2D::get_point_path, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id", "allow_partial_path"), &AStar2D::get_id_path, DEFVAL(false));
GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
diff --git a/core/math/a_star.h b/core/math/a_star.h
index 0758500c8a..8e054c4789 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -60,6 +60,10 @@ class AStar3D : public RefCounted {
real_t f_score = 0;
uint64_t open_pass = 0;
uint64_t closed_pass = 0;
+
+ // Used for getting closest_point_of_last_pathing_call.
+ real_t abs_g_score = 0;
+ real_t abs_f_score = 0;
};
struct SortPoints {
@@ -109,6 +113,7 @@ class AStar3D : public RefCounted {
OAHashMap<int64_t, Point *> points;
HashSet<Segment, Segment> segments;
+ Point *last_closest_point = nullptr;
bool _solve(Point *begin_point, Point *end_point);
@@ -121,6 +126,12 @@ protected:
GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t)
GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t)
+#ifndef DISABLE_DEPRECATED
+ Vector<int64_t> _get_id_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id);
+ Vector<Vector3> _get_point_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id);
+ static void _bind_compatibility_methods();
+#endif
+
public:
int64_t get_available_point_id() const;
@@ -149,8 +160,8 @@ public:
int64_t get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const;
Vector3 get_closest_position_in_segment(const Vector3 &p_point) const;
- Vector<Vector3> get_point_path(int64_t p_from_id, int64_t p_to_id);
- Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id);
+ Vector<Vector3> get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
+ Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
AStar3D() {}
~AStar3D();
@@ -171,6 +182,12 @@ protected:
GDVIRTUAL2RC(real_t, _estimate_cost, int64_t, int64_t)
GDVIRTUAL2RC(real_t, _compute_cost, int64_t, int64_t)
+#ifndef DISABLE_DEPRECATED
+ Vector<int64_t> _get_id_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id);
+ Vector<Vector2> _get_point_path_bind_compat_88047(int64_t p_from_id, int64_t p_to_id);
+ static void _bind_compatibility_methods();
+#endif
+
public:
int64_t get_available_point_id() const;
@@ -199,8 +216,8 @@ public:
int64_t get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const;
Vector2 get_closest_position_in_segment(const Vector2 &p_point) const;
- Vector<Vector2> get_point_path(int64_t p_from_id, int64_t p_to_id);
- Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id);
+ Vector<Vector2> get_point_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
+ Vector<int64_t> get_id_path(int64_t p_from_id, int64_t p_to_id, bool p_allow_partial_path = false);
AStar2D() {}
~AStar2D() {}
diff --git a/core/math/a_star_grid_2d.compat.inc b/core/math/a_star_grid_2d.compat.inc
new file mode 100644
index 0000000000..e7124c2477
--- /dev/null
+++ b/core/math/a_star_grid_2d.compat.inc
@@ -0,0 +1,48 @@
+/**************************************************************************/
+/* a_star_grid_2d.compat.inc */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef DISABLE_DEPRECATED
+
+#include "core/variant/typed_array.h"
+
+TypedArray<Vector2i> AStarGrid2D::_get_id_path_bind_compat_88047(const Vector2i &p_from_id, const Vector2i &p_to_id) {
+ return get_id_path(p_from_id, p_to_id, false);
+}
+
+Vector<Vector2> AStarGrid2D::_get_point_path_bind_compat_88047(const Vector2i &p_from_id, const Vector2i &p_to_id) {
+ return get_point_path(p_from_id, p_to_id, false);
+}
+
+void AStarGrid2D::_bind_compatibility_methods() {
+ ClassDB::bind_compatibility_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStarGrid2D::_get_id_path_bind_compat_88047);
+ ClassDB::bind_compatibility_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStarGrid2D::_get_point_path_bind_compat_88047);
+}
+
+#endif // DISABLE_DEPRECATED
diff --git a/core/math/a_star_grid_2d.cpp b/core/math/a_star_grid_2d.cpp
index d17f465ab8..f272407869 100644
--- a/core/math/a_star_grid_2d.cpp
+++ b/core/math/a_star_grid_2d.cpp
@@ -29,6 +29,7 @@
/**************************************************************************/
#include "a_star_grid_2d.h"
+#include "a_star_grid_2d.compat.inc"
#include "core/variant/typed_array.h"
@@ -446,6 +447,7 @@ void AStarGrid2D::_get_nbors(Point *p_point, LocalVector<Point *> &r_nbors) {
}
bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point) {
+ last_closest_point = nullptr;
pass++;
if (p_end_point->solid) {
@@ -459,12 +461,19 @@ bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point) {
p_begin_point->g_score = 0;
p_begin_point->f_score = _estimate_cost(p_begin_point->id, p_end_point->id);
+ p_begin_point->abs_g_score = 0;
+ p_begin_point->abs_f_score = _estimate_cost(p_begin_point->id, p_end_point->id);
open_list.push_back(p_begin_point);
end = p_end_point;
while (!open_list.is_empty()) {
Point *p = open_list[0]; // The currently processed point.
+ // Find point closer to end_point, or same distance to end_point but closer to begin_point.
+ if (last_closest_point == nullptr || last_closest_point->abs_f_score > p->abs_f_score || (last_closest_point->abs_f_score >= p->abs_f_score && last_closest_point->abs_g_score > p->abs_g_score)) {
+ last_closest_point = p;
+ }
+
if (p == p_end_point) {
found_route = true;
break;
@@ -508,6 +517,9 @@ bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point) {
e->g_score = tentative_g_score;
e->f_score = e->g_score + _estimate_cost(e->id, p_end_point->id);
+ e->abs_g_score = tentative_g_score;
+ e->abs_f_score = e->f_score - e->g_score;
+
if (new_point) { // The position of the new points is already known.
sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
} else {
@@ -546,7 +558,7 @@ Vector2 AStarGrid2D::get_point_position(const Vector2i &p_id) const {
return _get_point_unchecked(p_id)->pos;
}
-Vector<Vector2> AStarGrid2D::get_point_path(const Vector2i &p_from_id, const Vector2i &p_to_id) {
+Vector<Vector2> AStarGrid2D::get_point_path(const Vector2i &p_from_id, const Vector2i &p_to_id, bool p_allow_partial_path) {
ERR_FAIL_COND_V_MSG(dirty, Vector<Vector2>(), "Grid is not initialized. Call the update method.");
ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_from_id), Vector<Vector2>(), vformat("Can't get id path. Point %s out of bounds %s.", p_from_id, region));
ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_to_id), Vector<Vector2>(), vformat("Can't get id path. Point %s out of bounds %s.", p_to_id, region));
@@ -565,7 +577,12 @@ Vector<Vector2> AStarGrid2D::get_point_path(const Vector2i &p_from_id, const Vec
bool found_route = _solve(begin_point, end_point);
if (!found_route) {
- return Vector<Vector2>();
+ if (!p_allow_partial_path || last_closest_point == nullptr) {
+ return Vector<Vector2>();
+ }
+
+ // Use closest point instead.
+ end_point = last_closest_point;
}
Point *p = end_point;
@@ -594,7 +611,7 @@ Vector<Vector2> AStarGrid2D::get_point_path(const Vector2i &p_from_id, const Vec
return path;
}
-TypedArray<Vector2i> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const Vector2i &p_to_id) {
+TypedArray<Vector2i> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const Vector2i &p_to_id, bool p_allow_partial_path) {
ERR_FAIL_COND_V_MSG(dirty, TypedArray<Vector2i>(), "Grid is not initialized. Call the update method.");
ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_from_id), TypedArray<Vector2i>(), vformat("Can't get id path. Point %s out of bounds %s.", p_from_id, region));
ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_to_id), TypedArray<Vector2i>(), vformat("Can't get id path. Point %s out of bounds %s.", p_to_id, region));
@@ -613,7 +630,12 @@ TypedArray<Vector2i> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const V
bool found_route = _solve(begin_point, end_point);
if (!found_route) {
- return TypedArray<Vector2i>();
+ if (!p_allow_partial_path || last_closest_point == nullptr) {
+ return TypedArray<Vector2i>();
+ }
+
+ // Use closest point instead.
+ end_point = last_closest_point;
}
Point *p = end_point;
@@ -672,8 +694,8 @@ void AStarGrid2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &AStarGrid2D::clear);
ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStarGrid2D::get_point_position);
- ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStarGrid2D::get_point_path);
- ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStarGrid2D::get_id_path);
+ ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id", "allow_partial_path"), &AStarGrid2D::get_point_path, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id", "allow_partial_path"), &AStarGrid2D::get_id_path, DEFVAL(false));
GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
diff --git a/core/math/a_star_grid_2d.h b/core/math/a_star_grid_2d.h
index 69cb77dd3e..1a9f6dcc11 100644
--- a/core/math/a_star_grid_2d.h
+++ b/core/math/a_star_grid_2d.h
@@ -89,6 +89,10 @@ private:
uint64_t open_pass = 0;
uint64_t closed_pass = 0;
+ // Used for getting last_closest_point.
+ real_t abs_g_score = 0;
+ real_t abs_f_score = 0;
+
Point() {}
Point(const Vector2i &p_id, const Vector2 &p_pos) :
@@ -109,6 +113,7 @@ private:
LocalVector<LocalVector<Point>> points;
Point *end = nullptr;
+ Point *last_closest_point = nullptr;
uint64_t pass = 1;
@@ -152,6 +157,12 @@ protected:
GDVIRTUAL2RC(real_t, _estimate_cost, Vector2i, Vector2i)
GDVIRTUAL2RC(real_t, _compute_cost, Vector2i, Vector2i)
+#ifndef DISABLE_DEPRECATED
+ TypedArray<Vector2i> _get_id_path_bind_compat_88047(const Vector2i &p_from, const Vector2i &p_to);
+ Vector<Vector2> _get_point_path_bind_compat_88047(const Vector2i &p_from, const Vector2i &p_to);
+ static void _bind_compatibility_methods();
+#endif
+
public:
void set_region(const Rect2i &p_region);
Rect2i get_region() const;
@@ -198,8 +209,8 @@ public:
void clear();
Vector2 get_point_position(const Vector2i &p_id) const;
- Vector<Vector2> get_point_path(const Vector2i &p_from, const Vector2i &p_to);
- TypedArray<Vector2i> get_id_path(const Vector2i &p_from, const Vector2i &p_to);
+ Vector<Vector2> get_point_path(const Vector2i &p_from, const Vector2i &p_to, bool p_allow_partial_path = false);
+ TypedArray<Vector2i> get_id_path(const Vector2i &p_from, const Vector2i &p_to, bool p_allow_partial_path = false);
};
VARIANT_ENUM_CAST(AStarGrid2D::DiagonalMode);
diff --git a/core/math/aabb.h b/core/math/aabb.h
index cea845bf7c..48a883e64c 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -73,7 +73,7 @@ struct _NO_DISCARD_ AABB {
AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
- _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
+ _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t p_t0, real_t p_t1) const;
_FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
_FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
@@ -101,7 +101,7 @@ struct _NO_DISCARD_ AABB {
_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
_FORCE_INLINE_ AABB abs() const {
- return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs());
+ return AABB(position + size.min(Vector3()), size.abs());
}
Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;
@@ -401,7 +401,7 @@ inline real_t AABB::get_shortest_axis_size() const {
return max_size;
}
-bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
+bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t p_t0, real_t p_t1) const {
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
@@ -452,7 +452,7 @@ bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real
if (tzmax < tmax) {
tmax = tzmax;
}
- return ((tmin < t1) && (tmax > t0));
+ return ((tmin < p_t1) && (tmax > p_t0));
}
void AABB::grow_by(real_t p_amount) {
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 5c31095960..84ac878172 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -278,7 +278,7 @@ Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
return m;
}
-float Basis::get_uniform_scale() const {
+real_t Basis::get_uniform_scale() const {
return (rows[0].length() + rows[1].length() + rows[2].length()) / 3.0f;
}
@@ -907,7 +907,7 @@ void Basis::_set_diagonal(const Vector3 &p_diag) {
rows[2][2] = p_diag.z;
}
-Basis Basis::lerp(const Basis &p_to, const real_t &p_weight) const {
+Basis Basis::lerp(const Basis &p_to, real_t p_weight) const {
Basis b;
b.rows[0] = rows[0].lerp(p_to.rows[0], p_weight);
b.rows[1] = rows[1].lerp(p_to.rows[1], p_weight);
@@ -916,7 +916,7 @@ Basis Basis::lerp(const Basis &p_to, const real_t &p_weight) const {
return b;
}
-Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const {
+Basis Basis::slerp(const Basis &p_to, real_t p_weight) const {
//consider scale
Quaternion from(*this);
Quaternion to(p_to);
diff --git a/core/math/basis.h b/core/math/basis.h
index e3094114e8..79f3bda8f8 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -41,11 +41,11 @@ struct _NO_DISCARD_ Basis {
Vector3(0, 0, 1)
};
- _FORCE_INLINE_ const Vector3 &operator[](int axis) const {
- return rows[axis];
+ _FORCE_INLINE_ const Vector3 &operator[](int p_axis) const {
+ return rows[p_axis];
}
- _FORCE_INLINE_ Vector3 &operator[](int axis) {
- return rows[axis];
+ _FORCE_INLINE_ Vector3 &operator[](int p_axis) {
+ return rows[p_axis];
}
void invert();
@@ -99,7 +99,7 @@ struct _NO_DISCARD_ Basis {
void scale_orthogonal(const Vector3 &p_scale);
Basis scaled_orthogonal(const Vector3 &p_scale) const;
- float get_uniform_scale() const;
+ real_t get_uniform_scale() const;
Vector3 get_scale() const;
Vector3 get_scale_abs() const;
@@ -110,14 +110,14 @@ struct _NO_DISCARD_ Basis {
void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale);
// transposed dot products
- _FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
- return rows[0][0] * v[0] + rows[1][0] * v[1] + rows[2][0] * v[2];
+ _FORCE_INLINE_ real_t tdotx(const Vector3 &p_v) const {
+ return rows[0][0] * p_v[0] + rows[1][0] * p_v[1] + rows[2][0] * p_v[2];
}
- _FORCE_INLINE_ real_t tdoty(const Vector3 &v) const {
- return rows[0][1] * v[0] + rows[1][1] * v[1] + rows[2][1] * v[2];
+ _FORCE_INLINE_ real_t tdoty(const Vector3 &p_v) const {
+ return rows[0][1] * p_v[0] + rows[1][1] * p_v[1] + rows[2][1] * p_v[2];
}
- _FORCE_INLINE_ real_t tdotz(const Vector3 &v) const {
- return rows[0][2] * v[0] + rows[1][2] * v[1] + rows[2][2] * v[2];
+ _FORCE_INLINE_ real_t tdotz(const Vector3 &p_v) const {
+ return rows[0][2] * p_v[0] + rows[1][2] * p_v[1] + rows[2][2] * p_v[2];
}
bool is_equal_approx(const Basis &p_basis) const;
@@ -134,10 +134,10 @@ struct _NO_DISCARD_ Basis {
_FORCE_INLINE_ Basis operator+(const Basis &p_matrix) const;
_FORCE_INLINE_ void operator-=(const Basis &p_matrix);
_FORCE_INLINE_ Basis operator-(const Basis &p_matrix) const;
- _FORCE_INLINE_ void operator*=(const real_t p_val);
- _FORCE_INLINE_ Basis operator*(const real_t p_val) const;
- _FORCE_INLINE_ void operator/=(const real_t p_val);
- _FORCE_INLINE_ Basis operator/(const real_t p_val) const;
+ _FORCE_INLINE_ void operator*=(real_t p_val);
+ _FORCE_INLINE_ Basis operator*(real_t p_val) const;
+ _FORCE_INLINE_ void operator/=(real_t p_val);
+ _FORCE_INLINE_ Basis operator/(real_t p_val) const;
bool is_orthogonal() const;
bool is_orthonormal() const;
@@ -145,24 +145,24 @@ struct _NO_DISCARD_ Basis {
bool is_diagonal() const;
bool is_rotation() const;
- Basis lerp(const Basis &p_to, const real_t &p_weight) const;
- Basis slerp(const Basis &p_to, const real_t &p_weight) const;
+ Basis lerp(const Basis &p_to, real_t p_weight) const;
+ Basis slerp(const Basis &p_to, real_t p_weight) const;
void rotate_sh(real_t *p_values);
operator String() const;
/* create / set */
- _FORCE_INLINE_ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
- rows[0][0] = xx;
- rows[0][1] = xy;
- rows[0][2] = xz;
- rows[1][0] = yx;
- rows[1][1] = yy;
- rows[1][2] = yz;
- rows[2][0] = zx;
- rows[2][1] = zy;
- rows[2][2] = zz;
+ _FORCE_INLINE_ void set(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz) {
+ rows[0][0] = p_xx;
+ rows[0][1] = p_xy;
+ rows[0][2] = p_xz;
+ rows[1][0] = p_yx;
+ rows[1][1] = p_yy;
+ rows[1][2] = p_yz;
+ rows[2][0] = p_zx;
+ rows[2][1] = p_zy;
+ rows[2][2] = p_zz;
}
_FORCE_INLINE_ void set_columns(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z) {
set_column(0, p_x);
@@ -192,20 +192,20 @@ struct _NO_DISCARD_ Basis {
rows[2].zero();
}
- _FORCE_INLINE_ Basis transpose_xform(const Basis &m) const {
+ _FORCE_INLINE_ Basis transpose_xform(const Basis &p_m) const {
return Basis(
- rows[0].x * m[0].x + rows[1].x * m[1].x + rows[2].x * m[2].x,
- rows[0].x * m[0].y + rows[1].x * m[1].y + rows[2].x * m[2].y,
- rows[0].x * m[0].z + rows[1].x * m[1].z + rows[2].x * m[2].z,
- rows[0].y * m[0].x + rows[1].y * m[1].x + rows[2].y * m[2].x,
- rows[0].y * m[0].y + rows[1].y * m[1].y + rows[2].y * m[2].y,
- rows[0].y * m[0].z + rows[1].y * m[1].z + rows[2].y * m[2].z,
- rows[0].z * m[0].x + rows[1].z * m[1].x + rows[2].z * m[2].x,
- rows[0].z * m[0].y + rows[1].z * m[1].y + rows[2].z * m[2].y,
- rows[0].z * m[0].z + rows[1].z * m[1].z + rows[2].z * m[2].z);
+ rows[0].x * p_m[0].x + rows[1].x * p_m[1].x + rows[2].x * p_m[2].x,
+ rows[0].x * p_m[0].y + rows[1].x * p_m[1].y + rows[2].x * p_m[2].y,
+ rows[0].x * p_m[0].z + rows[1].x * p_m[1].z + rows[2].x * p_m[2].z,
+ rows[0].y * p_m[0].x + rows[1].y * p_m[1].x + rows[2].y * p_m[2].x,
+ rows[0].y * p_m[0].y + rows[1].y * p_m[1].y + rows[2].y * p_m[2].y,
+ rows[0].y * p_m[0].z + rows[1].y * p_m[1].z + rows[2].y * p_m[2].z,
+ rows[0].z * p_m[0].x + rows[1].z * p_m[1].x + rows[2].z * p_m[2].x,
+ rows[0].z * p_m[0].y + rows[1].z * p_m[1].y + rows[2].z * p_m[2].y,
+ rows[0].z * p_m[0].z + rows[1].z * p_m[1].z + rows[2].z * p_m[2].z);
}
- Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz) {
- set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
+ Basis(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz) {
+ set(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
}
void orthonormalize();
@@ -279,25 +279,25 @@ _FORCE_INLINE_ Basis Basis::operator-(const Basis &p_matrix) const {
return ret;
}
-_FORCE_INLINE_ void Basis::operator*=(const real_t p_val) {
+_FORCE_INLINE_ void Basis::operator*=(real_t p_val) {
rows[0] *= p_val;
rows[1] *= p_val;
rows[2] *= p_val;
}
-_FORCE_INLINE_ Basis Basis::operator*(const real_t p_val) const {
+_FORCE_INLINE_ Basis Basis::operator*(real_t p_val) const {
Basis ret(*this);
ret *= p_val;
return ret;
}
-_FORCE_INLINE_ void Basis::operator/=(const real_t p_val) {
+_FORCE_INLINE_ void Basis::operator/=(real_t p_val) {
rows[0] /= p_val;
rows[1] /= p_val;
rows[2] /= p_val;
}
-_FORCE_INLINE_ Basis Basis::operator/(const real_t p_val) const {
+_FORCE_INLINE_ Basis Basis::operator/(real_t p_val) const {
Basis ret(*this);
ret /= p_val;
return ret;
diff --git a/core/math/bvh.h b/core/math/bvh.h
index 8fbbd8e7fd..4815466e89 100644
--- a/core/math/bvh.h
+++ b/core/math/bvh.h
@@ -57,7 +57,7 @@
#define BVHTREE_CLASS BVH_Tree<T, NUM_TREES, 2, MAX_ITEMS, USER_PAIR_TEST_FUNCTION, USER_CULL_TEST_FUNCTION, USE_PAIRS, BOUNDS, POINT>
#define BVH_LOCKED_FUNCTION BVHLockedFunction _lock_guard(&_mutex, BVH_THREAD_SAFE &&_thread_safe);
-template <class T, int NUM_TREES = 1, bool USE_PAIRS = false, int MAX_ITEMS = 32, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, class BOUNDS = AABB, class POINT = Vector3, bool BVH_THREAD_SAFE = true>
+template <typename T, int NUM_TREES = 1, bool USE_PAIRS = false, int MAX_ITEMS = 32, typename USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, typename USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, typename BOUNDS = AABB, typename POINT = Vector3, bool BVH_THREAD_SAFE = true>
class BVH_Manager {
public:
// note we are using uint32_t instead of BVHHandle, losing type safety, but this
diff --git a/core/math/bvh_abb.h b/core/math/bvh_abb.h
index fb0207e0bd..3d32c250c9 100644
--- a/core/math/bvh_abb.h
+++ b/core/math/bvh_abb.h
@@ -32,7 +32,7 @@
#define BVH_ABB_H
// special optimized version of axis aligned bounding box
-template <class BOUNDS = AABB, class POINT = Vector3>
+template <typename BOUNDS = AABB, typename POINT = Vector3>
struct BVH_ABB {
struct ConvexHull {
// convex hulls (optional)
@@ -258,7 +258,7 @@ struct BVH_ABB {
}
// Actually surface area metric.
- float get_area() const {
+ real_t get_area() const {
POINT d = calculate_size();
return 2.0f * (d.x * d.y + d.y * d.z + d.z * d.x);
}
diff --git a/core/math/bvh_debug.inc b/core/math/bvh_debug.inc
index 1964f2fa83..a1fdf78c98 100644
--- a/core/math/bvh_debug.inc
+++ b/core/math/bvh_debug.inc
@@ -10,7 +10,7 @@ String _debug_aabb_to_string(const BVHABB_CLASS &aabb) const {
POINT size = aabb.calculate_size();
String sz;
- float vol = 0.0;
+ real_t vol = 0.0;
for (int i = 0; i < POINT::AXIS_COUNT; ++i) {
sz += "(";
diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc
index 2c85a63575..6da89bd027 100644
--- a/core/math/bvh_split.inc
+++ b/core/math/bvh_split.inc
@@ -150,7 +150,7 @@ void _split_leaf_sort_groups(int &num_a, int &num_b, uint16_t *group_a, uint16_t
BVHABB_CLASS rest_aabb;
- float best_size = FLT_MAX;
+ real_t best_size = FLT_MAX;
int best_candidate = -1;
// find most likely from a to move into b
@@ -171,7 +171,7 @@ void _split_leaf_sort_groups(int &num_a, int &num_b, uint16_t *group_a, uint16_t
groupb_aabb_new.merge(temp_bounds[group_a[check]]);
// now compare the sizes
- float size = groupb_aabb_new.get_area() + rest_aabb.get_area();
+ real_t size = groupb_aabb_new.get_area() + rest_aabb.get_area();
if (size < best_size) {
best_size = size;
best_candidate = check;
diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h
index ce296668db..0faa50555f 100644
--- a/core/math/bvh_tree.h
+++ b/core/math/bvh_tree.h
@@ -106,7 +106,7 @@ struct BVHHandle {
};
// helper class to make iterative versions of recursive functions
-template <class T>
+template <typename T>
class BVH_IterativeInfo {
public:
enum {
@@ -152,7 +152,7 @@ public:
}
};
-template <class T>
+template <typename T>
class BVH_DummyPairTestFunction {
public:
static bool user_collision_check(T *p_a, T *p_b) {
@@ -161,7 +161,7 @@ public:
}
};
-template <class T>
+template <typename T>
class BVH_DummyCullTestFunction {
public:
static bool user_cull_check(T *p_a, T *p_b) {
@@ -170,7 +170,7 @@ public:
}
};
-template <class T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3>
+template <typename T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, typename USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, typename USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, typename BOUNDS = AABB, typename POINT = Vector3>
class BVH_Tree {
friend class BVH;
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index 478fde3a64..80662c1b07 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -77,15 +77,17 @@ subject to the following restrictions:
#ifdef DEBUG_ENABLED
#define CHULL_ASSERT(m_cond) \
- do { \
+ if constexpr (true) { \
if (unlikely(!(m_cond))) { \
ERR_PRINT("Assertion \"" _STR(m_cond) "\" failed."); \
} \
- } while (0)
+ } else \
+ ((void)0)
#else
#define CHULL_ASSERT(m_cond) \
- do { \
- } while (0)
+ if constexpr (true) { \
+ } else \
+ ((void)0)
#endif
#if defined(DEBUG_CONVEX_HULL) || defined(SHOW_ITERATIONS)
diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h
index fc70724308..0bc67a92f6 100644
--- a/core/math/delaunay_2d.h
+++ b/core/math/delaunay_2d.h
@@ -64,7 +64,7 @@ public:
}
};
- static Triangle create_triangle(const Vector<Vector2> &p_vertices, const int &p_a, const int &p_b, const int &p_c) {
+ static Triangle create_triangle(const Vector<Vector2> &p_vertices, int p_a, int p_b, int p_c) {
Triangle triangle = Triangle(p_a, p_b, p_c);
// Get the values of the circumcircle and store them inside the triangle object.
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 7df8c37e3c..45571fb570 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -233,7 +233,7 @@ public:
points[i] = (points[i] - rect.position) / rect.size;
}
- float delta_max = Math::sqrt(2.0) * 20.0;
+ const real_t delta_max = Math::sqrt(2.0) * 20.0;
Vector3 center = Vector3(0.5, 0.5, 0.5);
// any simplex that contains everything is good
@@ -281,9 +281,7 @@ public:
}
Vector3i grid_pos = Vector3i(points[i] * ACCEL_GRID_SIZE);
- grid_pos.x = CLAMP(grid_pos.x, 0, ACCEL_GRID_SIZE - 1);
- grid_pos.y = CLAMP(grid_pos.y, 0, ACCEL_GRID_SIZE - 1);
- grid_pos.z = CLAMP(grid_pos.z, 0, ACCEL_GRID_SIZE - 1);
+ grid_pos = grid_pos.clamp(Vector3i(), Vector3i(ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1));
for (List<Simplex *>::Element *E = acceleration_grid[grid_pos.x][grid_pos.y][grid_pos.z].front(); E;) {
List<Simplex *>::Element *N = E->next(); //may be deleted
@@ -334,17 +332,12 @@ public:
center.y = double(new_simplex->circum_center_y);
center.z = double(new_simplex->circum_center_z);
- float radius2 = Math::sqrt(double(new_simplex->circum_r2));
- radius2 += 0.0001; //
+ const real_t radius2 = Math::sqrt(double(new_simplex->circum_r2)) + 0.0001;
Vector3 extents = Vector3(radius2, radius2, radius2);
Vector3i from = Vector3i((center - extents) * ACCEL_GRID_SIZE);
Vector3i to = Vector3i((center + extents) * ACCEL_GRID_SIZE);
- from.x = CLAMP(from.x, 0, ACCEL_GRID_SIZE - 1);
- from.y = CLAMP(from.y, 0, ACCEL_GRID_SIZE - 1);
- from.z = CLAMP(from.z, 0, ACCEL_GRID_SIZE - 1);
- to.x = CLAMP(to.x, 0, ACCEL_GRID_SIZE - 1);
- to.y = CLAMP(to.y, 0, ACCEL_GRID_SIZE - 1);
- to.z = CLAMP(to.z, 0, ACCEL_GRID_SIZE - 1);
+ from = from.clamp(Vector3i(), Vector3i(ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1));
+ to = to.clamp(Vector3i(), Vector3i(ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1));
for (int32_t x = from.x; x <= to.x; x++) {
for (int32_t y = from.y; y <= to.y; y++) {
diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h
index 2ece991fea..4348da992d 100644
--- a/core/math/disjoint_set.h
+++ b/core/math/disjoint_set.h
@@ -35,7 +35,7 @@
#include "core/templates/vector.h"
/* This DisjointSet class uses Find with path compression and Union by rank */
-template <typename T, class H = HashMapHasherDefault, class C = HashMapComparatorDefault<T>, class AL = DefaultAllocator>
+template <typename T, typename H = HashMapHasherDefault, typename C = HashMapComparatorDefault<T>, typename AL = DefaultAllocator>
class DisjointSet {
struct Element {
T object;
@@ -65,14 +65,14 @@ public:
/* FUNCTIONS */
-template <typename T, class H, class C, class AL>
+template <typename T, typename H, typename C, typename AL>
DisjointSet<T, H, C, AL>::~DisjointSet() {
for (KeyValue<T, Element *> &E : elements) {
memdelete_allocator<Element, AL>(E.value);
}
}
-template <typename T, class H, class C, class AL>
+template <typename T, typename H, typename C, typename AL>
typename DisjointSet<T, H, C, AL>::Element *DisjointSet<T, H, C, AL>::get_parent(Element *element) {
if (element->parent != element) {
element->parent = get_parent(element->parent);
@@ -81,7 +81,7 @@ typename DisjointSet<T, H, C, AL>::Element *DisjointSet<T, H, C, AL>::get_parent
return element->parent;
}
-template <typename T, class H, class C, class AL>
+template <typename T, typename H, typename C, typename AL>
typename DisjointSet<T, H, C, AL>::Element *DisjointSet<T, H, C, AL>::insert_or_get(T object) {
typename MapT::Iterator itr = elements.find(object);
if (itr != nullptr) {
@@ -96,7 +96,7 @@ typename DisjointSet<T, H, C, AL>::Element *DisjointSet<T, H, C, AL>::insert_or_
return new_element;
}
-template <typename T, class H, class C, class AL>
+template <typename T, typename H, typename C, typename AL>
void DisjointSet<T, H, C, AL>::create_union(T a, T b) {
Element *x = insert_or_get(a);
Element *y = insert_or_get(b);
@@ -121,7 +121,7 @@ void DisjointSet<T, H, C, AL>::create_union(T a, T b) {
}
}
-template <typename T, class H, class C, class AL>
+template <typename T, typename H, typename C, typename AL>
void DisjointSet<T, H, C, AL>::get_representatives(Vector<T> &out_representatives) {
for (KeyValue<T, Element *> &E : elements) {
Element *element = E.value;
@@ -131,7 +131,7 @@ void DisjointSet<T, H, C, AL>::get_representatives(Vector<T> &out_representative
}
}
-template <typename T, class H, class C, class AL>
+template <typename T, typename H, typename C, typename AL>
void DisjointSet<T, H, C, AL>::get_members(Vector<T> &out_members, T representative) {
typename MapT::Iterator rep_itr = elements.find(representative);
ERR_FAIL_NULL(rep_itr);
diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h
index 9b49fcc3c8..26fc517f7f 100644
--- a/core/math/dynamic_bvh.h
+++ b/core/math/dynamic_bvh.h
@@ -305,11 +305,11 @@ public:
virtual ~DefaultQueryResult() {}
};
- template <class QueryResult>
+ template <typename QueryResult>
_FORCE_INLINE_ void aabb_query(const AABB &p_aabb, QueryResult &r_result);
- template <class QueryResult>
+ template <typename QueryResult>
_FORCE_INLINE_ void convex_query(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count, QueryResult &r_result);
- template <class QueryResult>
+ template <typename QueryResult>
_FORCE_INLINE_ void ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResult &r_result);
void set_index(uint32_t p_index);
@@ -318,7 +318,7 @@ public:
~DynamicBVH();
};
-template <class QueryResult>
+template <typename QueryResult>
void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) {
if (!bvh_root) {
return;
@@ -363,7 +363,7 @@ void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) {
} while (depth > 0);
}
-template <class QueryResult>
+template <typename QueryResult>
void DynamicBVH::convex_query(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count, QueryResult &r_result) {
if (!bvh_root) {
return;
@@ -376,13 +376,8 @@ void DynamicBVH::convex_query(const Plane *p_planes, int p_plane_count, const Ve
volume.min = p_points[0];
volume.max = p_points[0];
} else {
- volume.min.x = MIN(volume.min.x, p_points[i].x);
- volume.min.y = MIN(volume.min.y, p_points[i].y);
- volume.min.z = MIN(volume.min.z, p_points[i].z);
-
- volume.max.x = MAX(volume.max.x, p_points[i].x);
- volume.max.y = MAX(volume.max.y, p_points[i].y);
- volume.max.z = MAX(volume.max.z, p_points[i].z);
+ volume.min = volume.min.min(p_points[i]);
+ volume.max = volume.max.max(p_points[i]);
}
}
@@ -420,7 +415,7 @@ void DynamicBVH::convex_query(const Plane *p_planes, int p_plane_count, const Ve
}
} while (depth > 0);
}
-template <class QueryResult>
+template <typename QueryResult>
void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResult &r_result) {
if (!bvh_root) {
return;
diff --git a/core/math/expression.h b/core/math/expression.h
index c6ad1bd634..46bc3618df 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -243,7 +243,7 @@ private:
}
};
- template <class T>
+ template <typename T>
T *alloc_node() {
T *node = memnew(T);
node->next = nodes;
diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h
index fbcaa018a8..1502b2807c 100644
--- a/core/math/geometry_2d.h
+++ b/core/math/geometry_2d.h
@@ -377,10 +377,8 @@ public:
Vector2 further_away_opposite(1e20, 1e20);
for (int i = 0; i < c; i++) {
- further_away.x = MAX(p[i].x, further_away.x);
- further_away.y = MAX(p[i].y, further_away.y);
- further_away_opposite.x = MIN(p[i].x, further_away_opposite.x);
- further_away_opposite.y = MIN(p[i].y, further_away_opposite.y);
+ further_away = further_away.max(p[i]);
+ further_away_opposite = further_away_opposite.min(p[i]);
}
// Make point outside that won't intersect with points in segment from p_point.
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index e2edf8b23e..4d55455166 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -393,7 +393,7 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
return;
}
-#define vert(m_idx) Vector3(((m_idx)&4) >> 2, ((m_idx)&2) >> 1, (m_idx)&1)
+#define vert(m_idx) Vector3(((m_idx) & 4) >> 2, ((m_idx) & 2) >> 1, (m_idx) & 1)
static const uint8_t indices[6][4] = {
{ 7, 6, 4, 5 },
diff --git a/core/math/geometry_3d.h b/core/math/geometry_3d.h
index d9788d036f..ff39d82595 100644
--- a/core/math/geometry_3d.h
+++ b/core/math/geometry_3d.h
@@ -594,7 +594,7 @@ public:
max = x2; \
}
- _FORCE_INLINE_ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
+ _FORCE_INLINE_ static bool planeBoxOverlap(Vector3 normal, real_t d, Vector3 maxbox) {
int q;
Vector3 vmin, vmax;
for (q = 0; q <= 2; q++) {
@@ -678,8 +678,7 @@ public:
return false; \
}
- /*======================== Z-tests ========================*/
-
+/*======================== Z-tests ========================*/
#define AXISTEST_Z12(a, b, fa, fb) \
p1 = a * v1.x - b * v1.y; \
p2 = a * v2.x - b * v2.y; \
@@ -718,21 +717,19 @@ public:
/* 2) normal of the triangle */
/* 3) crossproduct(edge from tri, {x,y,z}-directin) */
/* this gives 3x3=9 more tests */
- Vector3 v0, v1, v2;
- float min, max, d, p0, p1, p2, rad, fex, fey, fez;
- Vector3 normal, e0, e1, e2;
+ real_t min, max, p0, p1, p2, rad, fex, fey, fez;
/* This is the fastest branch on Sun */
/* move everything so that the boxcenter is in (0,0,0) */
- v0 = triverts[0] - boxcenter;
- v1 = triverts[1] - boxcenter;
- v2 = triverts[2] - boxcenter;
+ const Vector3 v0 = triverts[0] - boxcenter;
+ const Vector3 v1 = triverts[1] - boxcenter;
+ const Vector3 v2 = triverts[2] - boxcenter;
/* compute triangle edges */
- e0 = v1 - v0; /* tri edge 0 */
- e1 = v2 - v1; /* tri edge 1 */
- e2 = v0 - v2; /* tri edge 2 */
+ const Vector3 e0 = v1 - v0; /* tri edge 0 */
+ const Vector3 e1 = v2 - v1; /* tri edge 1 */
+ const Vector3 e2 = v0 - v2; /* tri edge 2 */
/* Bullet 3: */
/* test the 9 tests first (this was faster) */
@@ -784,8 +781,8 @@ public:
/* Bullet 2: */
/* test if the box intersects the plane of the triangle */
/* compute plane equation of triangle: normal*x+d=0 */
- normal = e0.cross(e1);
- d = -normal.dot(v0); /* plane eq: normal.x+d=0 */
+ const Vector3 normal = e0.cross(e1);
+ const real_t d = -normal.dot(v0); /* plane eq: normal.x+d=0 */
return planeBoxOverlap(normal, d, boxhalfsize); /* if true, box and triangle overlaps */
}
@@ -793,51 +790,51 @@ public:
static Vector<int8_t> generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative);
static Vector3 triangle_get_barycentric_coords(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector3 &p_pos) {
- Vector3 v0 = p_b - p_a;
- Vector3 v1 = p_c - p_a;
- Vector3 v2 = p_pos - p_a;
-
- float d00 = v0.dot(v0);
- float d01 = v0.dot(v1);
- float d11 = v1.dot(v1);
- float d20 = v2.dot(v0);
- float d21 = v2.dot(v1);
- float denom = (d00 * d11 - d01 * d01);
+ const Vector3 v0 = p_b - p_a;
+ const Vector3 v1 = p_c - p_a;
+ const Vector3 v2 = p_pos - p_a;
+
+ const real_t d00 = v0.dot(v0);
+ const real_t d01 = v0.dot(v1);
+ const real_t d11 = v1.dot(v1);
+ const real_t d20 = v2.dot(v0);
+ const real_t d21 = v2.dot(v1);
+ const real_t denom = (d00 * d11 - d01 * d01);
if (denom == 0) {
return Vector3(); //invalid triangle, return empty
}
- float v = (d11 * d20 - d01 * d21) / denom;
- float w = (d00 * d21 - d01 * d20) / denom;
- float u = 1.0f - v - w;
+ const real_t v = (d11 * d20 - d01 * d21) / denom;
+ const real_t w = (d00 * d21 - d01 * d20) / denom;
+ const real_t u = 1.0f - v - w;
return Vector3(u, v, w);
}
static Color tetrahedron_get_barycentric_coords(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector3 &p_d, const Vector3 &p_pos) {
- Vector3 vap = p_pos - p_a;
- Vector3 vbp = p_pos - p_b;
+ const Vector3 vap = p_pos - p_a;
+ const Vector3 vbp = p_pos - p_b;
- Vector3 vab = p_b - p_a;
- Vector3 vac = p_c - p_a;
- Vector3 vad = p_d - p_a;
+ const Vector3 vab = p_b - p_a;
+ const Vector3 vac = p_c - p_a;
+ const Vector3 vad = p_d - p_a;
- Vector3 vbc = p_c - p_b;
- Vector3 vbd = p_d - p_b;
+ const Vector3 vbc = p_c - p_b;
+ const Vector3 vbd = p_d - p_b;
// ScTP computes the scalar triple product
#define STP(m_a, m_b, m_c) ((m_a).dot((m_b).cross((m_c))))
- float va6 = STP(vbp, vbd, vbc);
- float vb6 = STP(vap, vac, vad);
- float vc6 = STP(vap, vad, vab);
- float vd6 = STP(vap, vab, vac);
- float v6 = 1 / STP(vab, vac, vad);
+ const real_t va6 = STP(vbp, vbd, vbc);
+ const real_t vb6 = STP(vap, vac, vad);
+ const real_t vc6 = STP(vap, vad, vab);
+ const real_t vd6 = STP(vap, vab, vac);
+ const real_t v6 = 1 / STP(vab, vac, vad);
return Color(va6 * v6, vb6 * v6, vc6 * v6, vd6 * v6);
#undef STP
}
_FORCE_INLINE_ static Vector3 octahedron_map_decode(const Vector2 &p_uv) {
// https://twitter.com/Stubbesaurus/status/937994790553227264
- Vector2 f = p_uv * 2.0f - Vector2(1.0f, 1.0f);
+ const Vector2 f = p_uv * 2.0f - Vector2(1.0f, 1.0f);
Vector3 n = Vector3(f.x, f.y, 1.0f - Math::abs(f.x) - Math::abs(f.y));
- float t = CLAMP(-n.z, 0.0f, 1.0f);
+ const real_t t = CLAMP(-n.z, 0.0f, 1.0f);
n.x += n.x >= 0 ? -t : t;
n.y += n.y >= 0 ? -t : t;
return n.normalized();
diff --git a/core/math/projection.cpp b/core/math/projection.cpp
index 9d5dc8b4d6..d0ca7c5684 100644
--- a/core/math/projection.cpp
+++ b/core/math/projection.cpp
@@ -37,7 +37,7 @@
#include "core/math/transform_3d.h"
#include "core/string/ustring.h"
-float Projection::determinant() const {
+real_t Projection::determinant() const {
return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] -
columns[0][3] * columns[1][1] * columns[2][2] * columns[3][0] + columns[0][1] * columns[1][3] * columns[2][2] * columns[3][0] +
columns[0][2] * columns[1][1] * columns[2][3] * columns[3][0] - columns[0][1] * columns[1][2] * columns[2][3] * columns[3][0] -
@@ -719,7 +719,8 @@ Projection Projection::operator*(const Projection &p_matrix) const {
return new_matrix;
}
-void Projection::set_depth_correction(bool p_flip_y) {
+void Projection::set_depth_correction(bool p_flip_y, bool p_reverse_z, bool p_remap_z) {
+ // p_remap_z is used to convert from OpenGL-style clip space (-1 - 1) to Vulkan style (0 - 1).
real_t *m = &columns[0][0];
m[0] = 1;
@@ -732,11 +733,11 @@ void Projection::set_depth_correction(bool p_flip_y) {
m[7] = 0.0;
m[8] = 0.0;
m[9] = 0.0;
- m[10] = 0.5;
+ m[10] = p_remap_z ? (p_reverse_z ? -0.5 : 0.5) : (p_reverse_z ? -1.0 : 1.0);
m[11] = 0.0;
m[12] = 0.0;
m[13] = 0.0;
- m[14] = 0.5;
+ m[14] = p_remap_z ? 0.5 : 0.0;
m[15] = 1.0;
}
@@ -831,13 +832,13 @@ real_t Projection::get_fov() const {
}
}
-float Projection::get_lod_multiplier() const {
+real_t Projection::get_lod_multiplier() const {
if (is_orthogonal()) {
return get_viewport_half_extents().x;
} else {
- float zn = get_z_near();
- float width = get_viewport_half_extents().x * 2.0;
- return 1.0 / (zn / width);
+ const real_t zn = get_z_near();
+ const real_t width = get_viewport_half_extents().x * 2.0f;
+ return 1.0f / (zn / width);
}
// Usage is lod_size / (lod_distance * multiplier) < threshold
diff --git a/core/math/projection.h b/core/math/projection.h
index b3a9cff002..f3ed9d7b1c 100644
--- a/core/math/projection.h
+++ b/core/math/projection.h
@@ -34,7 +34,7 @@
#include "core/math/vector3.h"
#include "core/math/vector4.h"
-template <class T>
+template <typename T>
class Vector;
struct AABB;
@@ -55,21 +55,21 @@ struct _NO_DISCARD_ Projection {
Vector4 columns[4];
- _FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
+ _FORCE_INLINE_ const Vector4 &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 4);
return columns[p_axis];
}
- _FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
+ _FORCE_INLINE_ Vector4 &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 4);
return columns[p_axis];
}
- float determinant() const;
+ real_t determinant() const;
void set_identity();
void set_zero();
void set_light_bias();
- void set_depth_correction(bool p_flip_y = true);
+ void set_depth_correction(bool p_flip_y = true, bool p_reverse_z = true, bool p_remap_z = true);
void set_light_atlas_rect(const Rect2 &p_rect);
void set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov = false);
@@ -148,7 +148,7 @@ struct _NO_DISCARD_ Projection {
return !(*this == p_cam);
}
- float get_lod_multiplier() const;
+ real_t get_lod_multiplier() const;
Projection();
Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w);
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index cbaaa1371a..08eac14b76 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -110,7 +110,7 @@ Quaternion Quaternion::exp() const {
return Quaternion(src_v, theta);
}
-Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) const {
+Quaternion Quaternion::slerp(const Quaternion &p_to, real_t p_weight) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized.");
ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion " + p_to.operator String() + " must be normalized.");
@@ -151,7 +151,7 @@ Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) con
scale0 * w + scale1 * to1.w);
}
-Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) const {
+Quaternion Quaternion::slerpni(const Quaternion &p_to, real_t p_weight) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized.");
ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion " + p_to.operator String() + " must be normalized.");
@@ -175,7 +175,7 @@ Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) c
invFactor * from.w + newFactor * p_to.w);
}
-Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const {
+Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, real_t p_weight) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized.");
ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion " + p_b.operator String() + " must be normalized.");
@@ -225,8 +225,8 @@ Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const
return q1.slerp(q2, p_weight);
}
-Quaternion Quaternion::spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight,
- const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
+Quaternion Quaternion::spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, real_t p_weight,
+ real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion " + operator String() + " must be normalized.");
ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion " + p_b.operator String() + " must be normalized.");
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index f8133df559..868a2916f5 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -46,11 +46,11 @@ struct _NO_DISCARD_ Quaternion {
real_t components[4] = { 0, 0, 0, 1.0 };
};
- _FORCE_INLINE_ real_t &operator[](int idx) {
- return components[idx];
+ _FORCE_INLINE_ real_t &operator[](int p_idx) {
+ return components[p_idx];
}
- _FORCE_INLINE_ const real_t &operator[](int idx) const {
- return components[idx];
+ _FORCE_INLINE_ const real_t &operator[](int p_idx) const {
+ return components[p_idx];
}
_FORCE_INLINE_ real_t length_squared() const;
bool is_equal_approx(const Quaternion &p_quaternion) const;
@@ -68,10 +68,10 @@ struct _NO_DISCARD_ Quaternion {
Vector3 get_euler(EulerOrder p_order = EulerOrder::YXZ) const;
static Quaternion from_euler(const Vector3 &p_euler);
- Quaternion slerp(const Quaternion &p_to, const real_t &p_weight) const;
- Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const;
- Quaternion spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
- Quaternion spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
+ Quaternion slerp(const Quaternion &p_to, real_t p_weight) const;
+ Quaternion slerpni(const Quaternion &p_to, real_t p_weight) const;
+ Quaternion spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, real_t p_weight) const;
+ Quaternion spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
Vector3 get_axis() const;
real_t get_angle() const;
@@ -87,28 +87,28 @@ struct _NO_DISCARD_ Quaternion {
void operator*=(const Quaternion &p_q);
Quaternion operator*(const Quaternion &p_q) const;
- _FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
+ _FORCE_INLINE_ Vector3 xform(const Vector3 &p_v) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), v, "The quaternion " + operator String() + " must be normalized.");
+ ERR_FAIL_COND_V_MSG(!is_normalized(), p_v, "The quaternion " + operator String() + " must be normalized.");
#endif
Vector3 u(x, y, z);
- Vector3 uv = u.cross(v);
- return v + ((uv * w) + u.cross(uv)) * ((real_t)2);
+ Vector3 uv = u.cross(p_v);
+ return p_v + ((uv * w) + u.cross(uv)) * ((real_t)2);
}
- _FORCE_INLINE_ Vector3 xform_inv(const Vector3 &v) const {
- return inverse().xform(v);
+ _FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_v) const {
+ return inverse().xform(p_v);
}
_FORCE_INLINE_ void operator+=(const Quaternion &p_q);
_FORCE_INLINE_ void operator-=(const Quaternion &p_q);
- _FORCE_INLINE_ void operator*=(const real_t &s);
- _FORCE_INLINE_ void operator/=(const real_t &s);
- _FORCE_INLINE_ Quaternion operator+(const Quaternion &q2) const;
- _FORCE_INLINE_ Quaternion operator-(const Quaternion &q2) const;
+ _FORCE_INLINE_ void operator*=(real_t p_s);
+ _FORCE_INLINE_ void operator/=(real_t p_s);
+ _FORCE_INLINE_ Quaternion operator+(const Quaternion &p_q2) const;
+ _FORCE_INLINE_ Quaternion operator-(const Quaternion &p_q2) const;
_FORCE_INLINE_ Quaternion operator-() const;
- _FORCE_INLINE_ Quaternion operator*(const real_t &s) const;
- _FORCE_INLINE_ Quaternion operator/(const real_t &s) const;
+ _FORCE_INLINE_ Quaternion operator*(real_t p_s) const;
+ _FORCE_INLINE_ Quaternion operator/(real_t p_s) const;
_FORCE_INLINE_ bool operator==(const Quaternion &p_quaternion) const;
_FORCE_INLINE_ bool operator!=(const Quaternion &p_quaternion) const;
@@ -140,9 +140,9 @@ struct _NO_DISCARD_ Quaternion {
w = p_q.w;
}
- Quaternion(const Vector3 &v0, const Vector3 &v1) { // Shortest arc.
- Vector3 c = v0.cross(v1);
- real_t d = v0.dot(v1);
+ Quaternion(const Vector3 &p_v0, const Vector3 &p_v1) { // Shortest arc.
+ Vector3 c = p_v0.cross(p_v1);
+ real_t d = p_v0.dot(p_v1);
if (d < -1.0f + (real_t)CMP_EPSILON) {
x = 0;
@@ -183,25 +183,25 @@ void Quaternion::operator-=(const Quaternion &p_q) {
w -= p_q.w;
}
-void Quaternion::operator*=(const real_t &s) {
- x *= s;
- y *= s;
- z *= s;
- w *= s;
+void Quaternion::operator*=(real_t p_s) {
+ x *= p_s;
+ y *= p_s;
+ z *= p_s;
+ w *= p_s;
}
-void Quaternion::operator/=(const real_t &s) {
- *this *= 1.0f / s;
+void Quaternion::operator/=(real_t p_s) {
+ *this *= 1.0f / p_s;
}
-Quaternion Quaternion::operator+(const Quaternion &q2) const {
+Quaternion Quaternion::operator+(const Quaternion &p_q2) const {
const Quaternion &q1 = *this;
- return Quaternion(q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w);
+ return Quaternion(q1.x + p_q2.x, q1.y + p_q2.y, q1.z + p_q2.z, q1.w + p_q2.w);
}
-Quaternion Quaternion::operator-(const Quaternion &q2) const {
+Quaternion Quaternion::operator-(const Quaternion &p_q2) const {
const Quaternion &q1 = *this;
- return Quaternion(q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w);
+ return Quaternion(q1.x - p_q2.x, q1.y - p_q2.y, q1.z - p_q2.z, q1.w - p_q2.w);
}
Quaternion Quaternion::operator-() const {
@@ -209,12 +209,12 @@ Quaternion Quaternion::operator-() const {
return Quaternion(-q2.x, -q2.y, -q2.z, -q2.w);
}
-Quaternion Quaternion::operator*(const real_t &s) const {
- return Quaternion(x * s, y * s, z * s, w * s);
+Quaternion Quaternion::operator*(real_t p_s) const {
+ return Quaternion(x * p_s, y * p_s, z * p_s, w * p_s);
}
-Quaternion Quaternion::operator/(const real_t &s) const {
- return *this * (1.0f / s);
+Quaternion Quaternion::operator/(real_t p_s) const {
+ return *this * (1.0f / p_s);
}
bool Quaternion::operator==(const Quaternion &p_quaternion) const {
@@ -225,7 +225,7 @@ bool Quaternion::operator!=(const Quaternion &p_quaternion) const {
return x != p_quaternion.x || y != p_quaternion.y || z != p_quaternion.z || w != p_quaternion.w;
}
-_FORCE_INLINE_ Quaternion operator*(const real_t &p_real, const Quaternion &p_quaternion) {
+_FORCE_INLINE_ Quaternion operator*(real_t p_real, const Quaternion &p_quaternion) {
return p_quaternion * p_real;
}
diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp
index c3f36b32a5..226d748c52 100644
--- a/core/math/random_number_generator.cpp
+++ b/core/math/random_number_generator.cpp
@@ -42,6 +42,7 @@ void RandomNumberGenerator::_bind_methods() {
ClassDB::bind_method(D_METHOD("randfn", "mean", "deviation"), &RandomNumberGenerator::randfn, DEFVAL(0.0), DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("randf_range", "from", "to"), &RandomNumberGenerator::randf_range);
ClassDB::bind_method(D_METHOD("randi_range", "from", "to"), &RandomNumberGenerator::randi_range);
+ ClassDB::bind_method(D_METHOD("rand_weighted", "weights"), &RandomNumberGenerator::rand_weighted);
ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize);
ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index e1c353d439..7ec4cdffb0 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -57,6 +57,8 @@ public:
_FORCE_INLINE_ real_t randfn(real_t p_mean = 0.0, real_t p_deviation = 1.0) { return randbase.randfn(p_mean, p_deviation); }
_FORCE_INLINE_ int randi_range(int p_from, int p_to) { return randbase.random(p_from, p_to); }
+ _FORCE_INLINE_ int64_t rand_weighted(const Vector<float> &p_weights) { return randbase.rand_weighted(p_weights); }
+
RandomNumberGenerator() { randbase.randomize(); }
};
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
index 45a9285ddd..55787a0b57 100644
--- a/core/math/random_pcg.cpp
+++ b/core/math/random_pcg.cpp
@@ -31,6 +31,7 @@
#include "random_pcg.h"
#include "core/os/os.h"
+#include "core/templates/vector.h"
RandomPCG::RandomPCG(uint64_t p_seed, uint64_t p_inc) :
pcg(),
@@ -42,6 +43,26 @@ void RandomPCG::randomize() {
seed(((uint64_t)OS::get_singleton()->get_unix_time() + OS::get_singleton()->get_ticks_usec()) * pcg.state + PCG_DEFAULT_INC_64);
}
+int64_t RandomPCG::rand_weighted(const Vector<float> &p_weights) {
+ ERR_FAIL_COND_V_MSG(p_weights.is_empty(), -1, "Weights array is empty.");
+ int64_t weights_size = p_weights.size();
+ const float *weights = p_weights.ptr();
+ float weights_sum = 0.0;
+ for (int64_t i = 0; i < weights_size; ++i) {
+ weights_sum += weights[i];
+ }
+
+ float remaining_distance = randf() * weights_sum;
+ for (int64_t i = 0; i < weights_size; ++i) {
+ remaining_distance -= weights[i];
+ if (remaining_distance < 0) {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
double RandomPCG::random(double p_from, double p_to) {
return randd() * (p_to - p_from) + p_from;
}
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index cc22b23b70..6bad70059f 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -59,6 +59,9 @@ static int __bsr_clz32(uint32_t x) {
#define LDEXPF(s, e) ldexp(s, e)
#endif
+template <typename T>
+class Vector;
+
class RandomPCG {
pcg32_random_t pcg;
uint64_t current_seed = 0; // The seed the current generator state started from.
@@ -87,6 +90,8 @@ public:
return pcg32_boundedrand_r(&pcg, bounds);
}
+ int64_t rand_weighted(const Vector<float> &p_weights);
+
// Obtaining floating point numbers in [0, 1] range with "good enough" uniformity.
// These functions sample the output of rand() as the fraction part of an infinite binary number,
// with some tricks applied to reduce ops and branching:
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 5f403458fd..7f410feb1c 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -51,7 +51,7 @@ struct _NO_DISCARD_ Rect2 {
_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
- inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
+ inline bool intersects(const Rect2 &p_rect, bool p_include_borders = false) const {
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
@@ -152,14 +152,12 @@ struct _NO_DISCARD_ Rect2 {
return Rect2();
}
- new_rect.position.x = MAX(p_rect.position.x, position.x);
- new_rect.position.y = MAX(p_rect.position.y, position.y);
+ new_rect.position = p_rect.position.max(position);
Point2 p_rect_end = p_rect.position + p_rect.size;
Point2 end = position + size;
- new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
- new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
+ new_rect.size = p_rect_end.min(end) - new_rect.position;
return new_rect;
}
@@ -172,11 +170,9 @@ struct _NO_DISCARD_ Rect2 {
#endif
Rect2 new_rect;
- new_rect.position.x = MIN(p_rect.position.x, position.x);
- new_rect.position.y = MIN(p_rect.position.y, position.y);
+ new_rect.position = p_rect.position.min(position);
- new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
- new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
+ new_rect.size = (p_rect.position + p_rect.size).max(position + size);
new_rect.size = new_rect.size - new_rect.position; // Make relative again.
@@ -282,7 +278,7 @@ struct _NO_DISCARD_ Rect2 {
}
_FORCE_INLINE_ Rect2 abs() const {
- return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs());
+ return Rect2(position + size.min(Point2()), size.abs());
}
_FORCE_INLINE_ Rect2 round() const {
@@ -311,14 +307,14 @@ struct _NO_DISCARD_ Rect2 {
i_f = i;
Vector2 r = (b - a);
- float l = r.length();
+ const real_t l = r.length();
if (l == 0.0f) {
continue;
}
// Check inside.
Vector2 tg = r.orthogonal();
- float s = tg.dot(center) - tg.dot(a);
+ const real_t s = tg.dot(center) - tg.dot(a);
if (s < 0.0f) {
side_plus++;
} else {
@@ -334,8 +330,8 @@ struct _NO_DISCARD_ Rect2 {
Vector2 t13 = (position - a) * ir;
Vector2 t24 = (end - a) * ir;
- float tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y));
- float tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y));
+ const real_t tmin = MAX(MIN(t13.x, t24.x), MIN(t13.y, t24.y));
+ const real_t tmax = MIN(MAX(t13.x, t24.x), MAX(t13.y, t24.y));
// if tmax < 0, ray (line) is intersecting AABB, but the whole AABB is behind us
if (tmax < 0 || tmin > tmax || tmin >= l) {
diff --git a/core/math/rect2i.h b/core/math/rect2i.h
index 205b2c7198..64806414c7 100644
--- a/core/math/rect2i.h
+++ b/core/math/rect2i.h
@@ -95,14 +95,12 @@ struct _NO_DISCARD_ Rect2i {
return Rect2i();
}
- new_rect.position.x = MAX(p_rect.position.x, position.x);
- new_rect.position.y = MAX(p_rect.position.y, position.y);
+ new_rect.position = p_rect.position.max(position);
Point2i p_rect_end = p_rect.position + p_rect.size;
Point2i end = position + size;
- new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
- new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
+ new_rect.size = p_rect_end.min(end) - new_rect.position;
return new_rect;
}
@@ -115,11 +113,9 @@ struct _NO_DISCARD_ Rect2i {
#endif
Rect2i new_rect;
- new_rect.position.x = MIN(p_rect.position.x, position.x);
- new_rect.position.y = MIN(p_rect.position.y, position.y);
+ new_rect.position = p_rect.position.min(position);
- new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
- new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
+ new_rect.size = (p_rect.position + p_rect.size).max(position + size);
new_rect.size = new_rect.size - new_rect.position; // Make relative again.
@@ -217,7 +213,7 @@ struct _NO_DISCARD_ Rect2i {
}
_FORCE_INLINE_ Rect2i abs() const {
- return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
+ return Rect2i(position + size.min(Point2i()), size.abs());
}
_FORCE_INLINE_ void set_end(const Vector2i &p_end) {
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index a22d075b64..f6525fe5ca 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -65,7 +65,7 @@ Transform2D Transform2D::affine_inverse() const {
return inv;
}
-void Transform2D::rotate(const real_t p_angle) {
+void Transform2D::rotate(real_t p_angle) {
*this = Transform2D(p_angle, Vector2()) * (*this);
}
@@ -74,7 +74,7 @@ real_t Transform2D::get_skew() const {
return Math::acos(columns[0].normalized().dot(SIGN(det) * columns[1].normalized())) - (real_t)Math_PI * 0.5f;
}
-void Transform2D::set_skew(const real_t p_angle) {
+void Transform2D::set_skew(real_t p_angle) {
real_t det = determinant();
columns[1] = SIGN(det) * columns[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * columns[1].length();
}
@@ -83,7 +83,7 @@ real_t Transform2D::get_rotation() const {
return Math::atan2(columns[0].y, columns[0].x);
}
-void Transform2D::set_rotation(const real_t p_rot) {
+void Transform2D::set_rotation(real_t p_rot) {
Size2 scale = get_scale();
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
@@ -94,7 +94,7 @@ void Transform2D::set_rotation(const real_t p_rot) {
set_scale(scale);
}
-Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
+Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
columns[0][0] = cr;
@@ -104,7 +104,7 @@ Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
columns[2] = p_pos;
}
-Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) {
+Transform2D::Transform2D(real_t p_rot, const Size2 &p_scale, real_t p_skew, const Vector2 &p_pos) {
columns[0][0] = Math::cos(p_rot) * p_scale.x;
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
@@ -136,7 +136,7 @@ void Transform2D::scale_basis(const Size2 &p_scale) {
columns[1][1] *= p_scale.y;
}
-void Transform2D::translate_local(const real_t p_tx, const real_t p_ty) {
+void Transform2D::translate_local(real_t p_tx, real_t p_ty) {
translate_local(Vector2(p_tx, p_ty));
}
@@ -261,12 +261,12 @@ Transform2D Transform2D::translated_local(const Vector2 &p_offset) const {
return Transform2D(columns[0], columns[1], columns[2] + basis_xform(p_offset));
}
-Transform2D Transform2D::rotated(const real_t p_angle) const {
+Transform2D Transform2D::rotated(real_t p_angle) const {
// Equivalent to left multiplication
return Transform2D(p_angle, Vector2()) * (*this);
}
-Transform2D Transform2D::rotated_local(const real_t p_angle) const {
+Transform2D Transform2D::rotated_local(real_t p_angle) const {
// Equivalent to right multiplication
return (*this) * Transform2D(p_angle, Vector2()); // Could be optimized, because origin transform can be skipped.
}
@@ -275,7 +275,7 @@ real_t Transform2D::determinant() const {
return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
}
-Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_weight) const {
+Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_weight) const {
return Transform2D(
Math::lerp_angle(get_rotation(), p_transform.get_rotation(), p_weight),
get_scale().lerp(p_transform.get_scale(), p_weight),
@@ -283,25 +283,25 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const
get_origin().lerp(p_transform.get_origin(), p_weight));
}
-void Transform2D::operator*=(const real_t p_val) {
+void Transform2D::operator*=(real_t p_val) {
columns[0] *= p_val;
columns[1] *= p_val;
columns[2] *= p_val;
}
-Transform2D Transform2D::operator*(const real_t p_val) const {
+Transform2D Transform2D::operator*(real_t p_val) const {
Transform2D ret(*this);
ret *= p_val;
return ret;
}
-void Transform2D::operator/=(const real_t p_val) {
+void Transform2D::operator/=(real_t p_val) {
columns[0] /= p_val;
columns[1] /= p_val;
columns[2] /= p_val;
}
-Transform2D Transform2D::operator/(const real_t p_val) const {
+Transform2D Transform2D::operator/(real_t p_val) const {
Transform2D ret(*this);
ret /= p_val;
return ret;
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index 9ff925f66f..4ec2dc119c 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -52,8 +52,8 @@ struct _NO_DISCARD_ Transform2D {
Vector2 columns[3];
- _FORCE_INLINE_ real_t tdotx(const Vector2 &v) const { return columns[0][0] * v.x + columns[1][0] * v.y; }
- _FORCE_INLINE_ real_t tdoty(const Vector2 &v) const { return columns[0][1] * v.x + columns[1][1] * v.y; }
+ _FORCE_INLINE_ real_t tdotx(const Vector2 &p_v) const { return columns[0][0] * p_v.x + columns[1][0] * p_v.y; }
+ _FORCE_INLINE_ real_t tdoty(const Vector2 &p_v) const { return columns[0][1] * p_v.x + columns[1][1] * p_v.y; }
const Vector2 &operator[](int p_idx) const { return columns[p_idx]; }
Vector2 &operator[](int p_idx) { return columns[p_idx]; }
@@ -64,17 +64,17 @@ struct _NO_DISCARD_ Transform2D {
void affine_invert();
Transform2D affine_inverse() const;
- void set_rotation(const real_t p_rot);
+ void set_rotation(real_t p_rot);
real_t get_rotation() const;
real_t get_skew() const;
- void set_skew(const real_t p_angle);
- _FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale);
- _FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew);
- void rotate(const real_t p_angle);
+ void set_skew(real_t p_angle);
+ _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
+ _FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew);
+ void rotate(real_t p_angle);
void scale(const Size2 &p_scale);
void scale_basis(const Size2 &p_scale);
- void translate_local(const real_t p_tx, const real_t p_ty);
+ void translate_local(real_t p_tx, real_t p_ty);
void translate_local(const Vector2 &p_translation);
real_t determinant() const;
@@ -89,8 +89,8 @@ struct _NO_DISCARD_ Transform2D {
Transform2D scaled_local(const Size2 &p_scale) const;
Transform2D translated(const Vector2 &p_offset) const;
Transform2D translated_local(const Vector2 &p_offset) const;
- Transform2D rotated(const real_t p_angle) const;
- Transform2D rotated_local(const real_t p_angle) const;
+ Transform2D rotated(real_t p_angle) const;
+ Transform2D rotated_local(real_t p_angle) const;
Transform2D untranslated() const;
@@ -107,12 +107,12 @@ struct _NO_DISCARD_ Transform2D {
void operator*=(const Transform2D &p_transform);
Transform2D operator*(const Transform2D &p_transform) const;
- void operator*=(const real_t p_val);
- Transform2D operator*(const real_t p_val) const;
- void operator/=(const real_t p_val);
- Transform2D operator/(const real_t p_val) const;
+ void operator*=(real_t p_val);
+ Transform2D operator*(real_t p_val) const;
+ void operator/=(real_t p_val);
+ Transform2D operator/(real_t p_val) const;
- Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;
+ Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
_FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
@@ -125,13 +125,13 @@ struct _NO_DISCARD_ Transform2D {
operator String() const;
- Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
- columns[0][0] = xx;
- columns[0][1] = xy;
- columns[1][0] = yx;
- columns[1][1] = yy;
- columns[2][0] = ox;
- columns[2][1] = oy;
+ Transform2D(real_t p_xx, real_t p_xy, real_t p_yx, real_t p_yy, real_t p_ox, real_t p_oy) {
+ columns[0][0] = p_xx;
+ columns[0][1] = p_xy;
+ columns[1][0] = p_yx;
+ columns[1][1] = p_yy;
+ columns[2][0] = p_ox;
+ columns[2][1] = p_oy;
}
Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) {
@@ -140,9 +140,9 @@ struct _NO_DISCARD_ Transform2D {
columns[2] = p_origin;
}
- Transform2D(const real_t p_rot, const Vector2 &p_pos);
+ Transform2D(real_t p_rot, const Vector2 &p_pos);
- Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
+ Transform2D(real_t p_rot, const Size2 &p_scale, real_t p_skew, const Vector2 &p_pos);
Transform2D() {
columns[0][0] = 1.0;
@@ -190,14 +190,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
return new_rect;
}
-void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
+void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
columns[0][0] = Math::cos(p_rot) * p_scale.x;
columns[1][1] = Math::cos(p_rot) * p_scale.y;
columns[1][0] = -Math::sin(p_rot) * p_scale.y;
columns[0][1] = Math::sin(p_rot) * p_scale.x;
}
-void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
+void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, real_t p_skew) {
columns[0][0] = Math::cos(p_rot) * p_scale.x;
columns[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
columns[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 20713349d7..2c91a7604b 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -197,23 +197,23 @@ Transform3D Transform3D::operator*(const Transform3D &p_transform) const {
return t;
}
-void Transform3D::operator*=(const real_t p_val) {
+void Transform3D::operator*=(real_t p_val) {
origin *= p_val;
basis *= p_val;
}
-Transform3D Transform3D::operator*(const real_t p_val) const {
+Transform3D Transform3D::operator*(real_t p_val) const {
Transform3D ret(*this);
ret *= p_val;
return ret;
}
-void Transform3D::operator/=(const real_t p_val) {
+void Transform3D::operator/=(real_t p_val) {
basis /= p_val;
origin /= p_val;
}
-Transform3D Transform3D::operator/(const real_t p_val) const {
+Transform3D Transform3D::operator/(real_t p_val) const {
Transform3D ret(*this);
ret /= p_val;
return ret;
@@ -238,7 +238,7 @@ Transform3D::Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &
basis.set_column(2, p_z);
}
-Transform3D::Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) {
- basis = Basis(xx, xy, xz, yx, yy, yz, zx, zy, zz);
- origin = Vector3(ox, oy, oz);
+Transform3D::Transform3D(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_ox, real_t p_oy, real_t p_oz) {
+ basis = Basis(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
+ origin = Vector3(p_ox, p_oy, p_oz);
}
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index d1ec34d53f..7d89b86c75 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -102,10 +102,10 @@ struct _NO_DISCARD_ Transform3D {
void operator*=(const Transform3D &p_transform);
Transform3D operator*(const Transform3D &p_transform) const;
- void operator*=(const real_t p_val);
- Transform3D operator*(const real_t p_val) const;
- void operator/=(const real_t p_val);
- Transform3D operator/(const real_t p_val) const;
+ void operator*=(real_t p_val);
+ Transform3D operator*(real_t p_val) const;
+ void operator/=(real_t p_val);
+ Transform3D operator/(real_t p_val) const;
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
@@ -115,11 +115,11 @@ struct _NO_DISCARD_ Transform3D {
basis.xform(v));
}
- void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t tx, real_t ty, real_t tz) {
- basis.set(xx, xy, xz, yx, yy, yz, zx, zy, zz);
- origin.x = tx;
- origin.y = ty;
- origin.z = tz;
+ void set(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_tx, real_t p_ty, real_t p_tz) {
+ basis.set(p_xx, p_xy, p_xz, p_yx, p_yy, p_yz, p_zx, p_zy, p_zz);
+ origin.x = p_tx;
+ origin.y = p_ty;
+ origin.z = p_tz;
}
operator String() const;
@@ -127,7 +127,7 @@ struct _NO_DISCARD_ Transform3D {
Transform3D() {}
Transform3D(const Basis &p_basis, const Vector3 &p_origin = Vector3());
Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin);
- Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
+ Transform3D(real_t p_xx, real_t p_xy, real_t p_xz, real_t p_yx, real_t p_yy, real_t p_yz, real_t p_zx, real_t p_zy, real_t p_zz, real_t p_ox, real_t p_oy, real_t p_oz);
};
_FORCE_INLINE_ Vector3 Transform3D::xform(const Vector3 &p_vector) const {
diff --git a/core/math/transform_interpolator.cpp b/core/math/transform_interpolator.cpp
new file mode 100644
index 0000000000..7cfe880b5a
--- /dev/null
+++ b/core/math/transform_interpolator.cpp
@@ -0,0 +1,76 @@
+/**************************************************************************/
+/* transform_interpolator.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "transform_interpolator.h"
+
+#include "core/math/transform_2d.h"
+
+void TransformInterpolator::interpolate_transform_2d(const Transform2D &p_prev, const Transform2D &p_curr, Transform2D &r_result, real_t p_fraction) {
+ // Extract parameters.
+ Vector2 p1 = p_prev.get_origin();
+ Vector2 p2 = p_curr.get_origin();
+
+ // Special case for physics interpolation, if flipping, don't interpolate basis.
+ // If the determinant polarity changes, the handedness of the coordinate system changes.
+ if (_sign(p_prev.determinant()) != _sign(p_curr.determinant())) {
+ r_result.columns[0] = p_curr.columns[0];
+ r_result.columns[1] = p_curr.columns[1];
+ r_result.set_origin(p1.lerp(p2, p_fraction));
+ return;
+ }
+
+ real_t r1 = p_prev.get_rotation();
+ real_t r2 = p_curr.get_rotation();
+
+ Size2 s1 = p_prev.get_scale();
+ Size2 s2 = p_curr.get_scale();
+
+ // Slerp rotation.
+ Vector2 v1(Math::cos(r1), Math::sin(r1));
+ Vector2 v2(Math::cos(r2), Math::sin(r2));
+
+ real_t dot = v1.dot(v2);
+
+ dot = CLAMP(dot, -1, 1);
+
+ Vector2 v;
+
+ if (dot > 0.9995f) {
+ v = v1.lerp(v2, p_fraction).normalized(); // Linearly interpolate to avoid numerical precision issues.
+ } else {
+ real_t angle = p_fraction * Math::acos(dot);
+ Vector2 v3 = (v2 - v1 * dot).normalized();
+ v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
+ }
+
+ // Construct matrix.
+ r_result = Transform2D(Math::atan2(v.y, v.x), p1.lerp(p2, p_fraction));
+ r_result.scale_basis(s1.lerp(s2, p_fraction));
+}
diff --git a/core/math/transform_interpolator.h b/core/math/transform_interpolator.h
new file mode 100644
index 0000000000..a9bce2bd7f
--- /dev/null
+++ b/core/math/transform_interpolator.h
@@ -0,0 +1,46 @@
+/**************************************************************************/
+/* transform_interpolator.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TRANSFORM_INTERPOLATOR_H
+#define TRANSFORM_INTERPOLATOR_H
+
+#include "core/math/math_defs.h"
+
+struct Transform2D;
+
+class TransformInterpolator {
+private:
+ static bool _sign(real_t p_val) { return p_val >= 0; }
+
+public:
+ static void interpolate_transform_2d(const Transform2D &p_prev, const Transform2D &p_curr, Transform2D &r_result, real_t p_fraction);
+};
+
+#endif // TRANSFORM_INTERPOLATOR_H
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 74631d3e29..198fd85d20 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -37,7 +37,7 @@ real_t Vector2::angle() const {
return Math::atan2(y, x);
}
-Vector2 Vector2::from_angle(const real_t p_angle) {
+Vector2 Vector2::from_angle(real_t p_angle) {
return Vector2(Math::cos(p_angle), Math::sin(p_angle));
}
@@ -109,7 +109,7 @@ Vector2 Vector2::round() const {
return Vector2(Math::round(x), Math::round(y));
}
-Vector2 Vector2::rotated(const real_t p_by) const {
+Vector2 Vector2::rotated(real_t p_by) const {
real_t sine = Math::sin(p_by);
real_t cosi = Math::cos(p_by);
return Vector2(
@@ -117,7 +117,7 @@ Vector2 Vector2::rotated(const real_t p_by) const {
x * sine + y * cosi);
}
-Vector2 Vector2::posmod(const real_t p_mod) const {
+Vector2 Vector2::posmod(real_t p_mod) const {
return Vector2(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod));
}
@@ -141,7 +141,7 @@ Vector2 Vector2::snapped(const Vector2 &p_step) const {
Math::snapped(y, p_step.y));
}
-Vector2 Vector2::limit_length(const real_t p_len) const {
+Vector2 Vector2::limit_length(real_t p_len) const {
const real_t l = length();
Vector2 v = *this;
if (l > 0 && p_len < l) {
@@ -152,7 +152,7 @@ Vector2 Vector2::limit_length(const real_t p_len) const {
return v;
}
-Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const {
+Vector2 Vector2::move_toward(const Vector2 &p_to, real_t p_delta) const {
Vector2 v = *this;
Vector2 vd = p_to - v;
real_t len = vd.length();
diff --git a/core/math/vector2.h b/core/math/vector2.h
index b9d7709acd..6ad003edd1 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -60,13 +60,13 @@ struct _NO_DISCARD_ Vector2 {
real_t coord[2] = { 0 };
};
- _FORCE_INLINE_ real_t &operator[](int p_idx) {
- DEV_ASSERT((unsigned int)p_idx < 2);
- return coord[p_idx];
+ _FORCE_INLINE_ real_t &operator[](int p_axis) {
+ DEV_ASSERT((unsigned int)p_axis < 2);
+ return coord[p_axis];
}
- _FORCE_INLINE_ const real_t &operator[](int p_idx) const {
- DEV_ASSERT((unsigned int)p_idx < 2);
- return coord[p_idx];
+ _FORCE_INLINE_ const real_t &operator[](int p_axis) const {
+ DEV_ASSERT((unsigned int)p_axis < 2);
+ return coord[p_axis];
}
_FORCE_INLINE_ Vector2::Axis min_axis_index() const {
@@ -83,7 +83,7 @@ struct _NO_DISCARD_ Vector2 {
real_t length() const;
real_t length_squared() const;
- Vector2 limit_length(const real_t p_len = 1.0) const;
+ Vector2 limit_length(real_t p_len = 1.0) const;
Vector2 min(const Vector2 &p_vector2) const {
return Vector2(MIN(x, p_vector2.x), MIN(y, p_vector2.y));
@@ -101,20 +101,20 @@ struct _NO_DISCARD_ Vector2 {
real_t dot(const Vector2 &p_other) const;
real_t cross(const Vector2 &p_other) const;
- Vector2 posmod(const real_t p_mod) const;
+ Vector2 posmod(real_t p_mod) const;
Vector2 posmodv(const Vector2 &p_modv) const;
Vector2 project(const Vector2 &p_to) const;
- Vector2 plane_project(const real_t p_d, const Vector2 &p_vec) const;
+ Vector2 plane_project(real_t p_d, const Vector2 &p_vec) const;
- _FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, const real_t p_weight) const;
- _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, const real_t p_weight) const;
- _FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const;
- _FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
- _FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const;
- _FORCE_INLINE_ Vector2 bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const;
+ _FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, real_t p_weight) const;
+ _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, real_t p_weight) const;
+ _FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const;
+ _FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
+ _FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const;
+ _FORCE_INLINE_ Vector2 bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const;
- Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const;
+ Vector2 move_toward(const Vector2 &p_to, real_t p_delta) const;
Vector2 slide(const Vector2 &p_normal) const;
Vector2 bounce(const Vector2 &p_normal) const;
@@ -130,16 +130,16 @@ struct _NO_DISCARD_ Vector2 {
void operator-=(const Vector2 &p_v);
Vector2 operator*(const Vector2 &p_v1) const;
- Vector2 operator*(const real_t &rvalue) const;
- void operator*=(const real_t &rvalue);
- void operator*=(const Vector2 &rvalue) { *this = *this * rvalue; }
+ Vector2 operator*(real_t p_rvalue) const;
+ void operator*=(real_t p_rvalue);
+ void operator*=(const Vector2 &p_rvalue) { *this = *this * p_rvalue; }
Vector2 operator/(const Vector2 &p_v1) const;
- Vector2 operator/(const real_t &rvalue) const;
+ Vector2 operator/(real_t p_rvalue) const;
- void operator/=(const real_t &rvalue);
- void operator/=(const Vector2 &rvalue) { *this = *this / rvalue; }
+ void operator/=(real_t p_rvalue);
+ void operator/=(const Vector2 &p_rvalue) { *this = *this / p_rvalue; }
Vector2 operator-() const;
@@ -152,13 +152,13 @@ struct _NO_DISCARD_ Vector2 {
bool operator>=(const Vector2 &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
real_t angle() const;
- static Vector2 from_angle(const real_t p_angle);
+ static Vector2 from_angle(real_t p_angle);
_FORCE_INLINE_ Vector2 abs() const {
return Vector2(Math::abs(x), Math::abs(y));
}
- Vector2 rotated(const real_t p_by) const;
+ Vector2 rotated(real_t p_by) const;
Vector2 orthogonal() const {
return Vector2(y, -x);
}
@@ -175,13 +175,13 @@ struct _NO_DISCARD_ Vector2 {
operator Vector2i() const;
_FORCE_INLINE_ Vector2() {}
- _FORCE_INLINE_ Vector2(const real_t p_x, const real_t p_y) {
+ _FORCE_INLINE_ Vector2(real_t p_x, real_t p_y) {
x = p_x;
y = p_y;
}
};
-_FORCE_INLINE_ Vector2 Vector2::plane_project(const real_t p_d, const Vector2 &p_vec) const {
+_FORCE_INLINE_ Vector2 Vector2::plane_project(real_t p_d, const Vector2 &p_vec) const {
return p_vec - *this * (dot(p_vec) - p_d);
}
@@ -207,26 +207,26 @@ _FORCE_INLINE_ Vector2 Vector2::operator*(const Vector2 &p_v1) const {
return Vector2(x * p_v1.x, y * p_v1.y);
}
-_FORCE_INLINE_ Vector2 Vector2::operator*(const real_t &rvalue) const {
- return Vector2(x * rvalue, y * rvalue);
+_FORCE_INLINE_ Vector2 Vector2::operator*(real_t p_rvalue) const {
+ return Vector2(x * p_rvalue, y * p_rvalue);
}
-_FORCE_INLINE_ void Vector2::operator*=(const real_t &rvalue) {
- x *= rvalue;
- y *= rvalue;
+_FORCE_INLINE_ void Vector2::operator*=(real_t p_rvalue) {
+ x *= p_rvalue;
+ y *= p_rvalue;
}
_FORCE_INLINE_ Vector2 Vector2::operator/(const Vector2 &p_v1) const {
return Vector2(x / p_v1.x, y / p_v1.y);
}
-_FORCE_INLINE_ Vector2 Vector2::operator/(const real_t &rvalue) const {
- return Vector2(x / rvalue, y / rvalue);
+_FORCE_INLINE_ Vector2 Vector2::operator/(real_t p_rvalue) const {
+ return Vector2(x / p_rvalue, y / p_rvalue);
}
-_FORCE_INLINE_ void Vector2::operator/=(const real_t &rvalue) {
- x /= rvalue;
- y /= rvalue;
+_FORCE_INLINE_ void Vector2::operator/=(real_t p_rvalue) {
+ x /= p_rvalue;
+ y /= p_rvalue;
}
_FORCE_INLINE_ Vector2 Vector2::operator-() const {
@@ -241,14 +241,14 @@ _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
return x != p_vec2.x || y != p_vec2.y;
}
-Vector2 Vector2::lerp(const Vector2 &p_to, const real_t p_weight) const {
+Vector2 Vector2::lerp(const Vector2 &p_to, real_t p_weight) const {
Vector2 res = *this;
res.x = Math::lerp(res.x, p_to.x, p_weight);
res.y = Math::lerp(res.y, p_to.y, p_weight);
return res;
}
-Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
+Vector2 Vector2::slerp(const Vector2 &p_to, real_t p_weight) const {
real_t start_length_sq = length_squared();
real_t end_length_sq = p_to.length_squared();
if (unlikely(start_length_sq == 0.0f || end_length_sq == 0.0f)) {
@@ -261,28 +261,28 @@ Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
return rotated(angle * p_weight) * (result_length / start_length);
}
-Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const {
+Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight) const {
Vector2 res = *this;
res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
return res;
}
-Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
+Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
Vector2 res = *this;
res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
return res;
}
-Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const {
+Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {
Vector2 res = *this;
res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
return res;
}
-Vector2 Vector2::bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const {
+Vector2 Vector2::bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, real_t p_t) const {
Vector2 res = *this;
res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
@@ -298,19 +298,19 @@ Vector2 Vector2::direction_to(const Vector2 &p_to) const {
// Multiplication operators required to workaround issues with LLVM using implicit conversion
// to Vector2i instead for integers where it should not.
-_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) {
+_FORCE_INLINE_ Vector2 operator*(float p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) {
+_FORCE_INLINE_ Vector2 operator*(double p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) {
+_FORCE_INLINE_ Vector2 operator*(int32_t p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) {
+_FORCE_INLINE_ Vector2 operator*(int64_t p_scalar, const Vector2 &p_vec) {
return p_vec * p_scalar;
}
diff --git a/core/math/vector2i.cpp b/core/math/vector2i.cpp
index 9c7da668ff..ba79d439dd 100644
--- a/core/math/vector2i.cpp
+++ b/core/math/vector2i.cpp
@@ -75,39 +75,39 @@ Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
return Vector2i(x * p_v1.x, y * p_v1.y);
}
-Vector2i Vector2i::operator*(const int32_t &rvalue) const {
- return Vector2i(x * rvalue, y * rvalue);
+Vector2i Vector2i::operator*(int32_t p_rvalue) const {
+ return Vector2i(x * p_rvalue, y * p_rvalue);
}
-void Vector2i::operator*=(const int32_t &rvalue) {
- x *= rvalue;
- y *= rvalue;
+void Vector2i::operator*=(int32_t p_rvalue) {
+ x *= p_rvalue;
+ y *= p_rvalue;
}
Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
return Vector2i(x / p_v1.x, y / p_v1.y);
}
-Vector2i Vector2i::operator/(const int32_t &rvalue) const {
- return Vector2i(x / rvalue, y / rvalue);
+Vector2i Vector2i::operator/(int32_t p_rvalue) const {
+ return Vector2i(x / p_rvalue, y / p_rvalue);
}
-void Vector2i::operator/=(const int32_t &rvalue) {
- x /= rvalue;
- y /= rvalue;
+void Vector2i::operator/=(int32_t p_rvalue) {
+ x /= p_rvalue;
+ y /= p_rvalue;
}
Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
return Vector2i(x % p_v1.x, y % p_v1.y);
}
-Vector2i Vector2i::operator%(const int32_t &rvalue) const {
- return Vector2i(x % rvalue, y % rvalue);
+Vector2i Vector2i::operator%(int32_t p_rvalue) const {
+ return Vector2i(x % p_rvalue, y % p_rvalue);
}
-void Vector2i::operator%=(const int32_t &rvalue) {
- x %= rvalue;
- y %= rvalue;
+void Vector2i::operator%=(int32_t p_rvalue) {
+ x %= p_rvalue;
+ y %= p_rvalue;
}
Vector2i Vector2i::operator-() const {
diff --git a/core/math/vector2i.h b/core/math/vector2i.h
index b2c75beb4d..aa29263a65 100644
--- a/core/math/vector2i.h
+++ b/core/math/vector2i.h
@@ -60,13 +60,13 @@ struct _NO_DISCARD_ Vector2i {
int32_t coord[2] = { 0 };
};
- _FORCE_INLINE_ int32_t &operator[](int p_idx) {
- DEV_ASSERT((unsigned int)p_idx < 2);
- return coord[p_idx];
+ _FORCE_INLINE_ int32_t &operator[](int p_axis) {
+ DEV_ASSERT((unsigned int)p_axis < 2);
+ return coord[p_axis];
}
- _FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
- DEV_ASSERT((unsigned int)p_idx < 2);
- return coord[p_idx];
+ _FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
+ DEV_ASSERT((unsigned int)p_axis < 2);
+ return coord[p_axis];
}
_FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
@@ -99,16 +99,16 @@ struct _NO_DISCARD_ Vector2i {
void operator-=(const Vector2i &p_v);
Vector2i operator*(const Vector2i &p_v1) const;
- Vector2i operator*(const int32_t &rvalue) const;
- void operator*=(const int32_t &rvalue);
+ Vector2i operator*(int32_t p_rvalue) const;
+ void operator*=(int32_t p_rvalue);
Vector2i operator/(const Vector2i &p_v1) const;
- Vector2i operator/(const int32_t &rvalue) const;
- void operator/=(const int32_t &rvalue);
+ Vector2i operator/(int32_t p_rvalue) const;
+ void operator/=(int32_t p_rvalue);
Vector2i operator%(const Vector2i &p_v1) const;
- Vector2i operator%(const int32_t &rvalue) const;
- void operator%=(const int32_t &rvalue);
+ Vector2i operator%(int32_t p_rvalue) const;
+ void operator%=(int32_t p_rvalue);
Vector2i operator-() const;
bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
@@ -133,7 +133,7 @@ struct _NO_DISCARD_ Vector2i {
operator Vector2() const;
inline Vector2i() {}
- inline Vector2i(const int32_t p_x, const int32_t p_y) {
+ inline Vector2i(int32_t p_x, int32_t p_y) {
x = p_x;
y = p_y;
}
@@ -141,19 +141,19 @@ struct _NO_DISCARD_ Vector2i {
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
-_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) {
+_FORCE_INLINE_ Vector2i operator*(int32_t p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) {
+_FORCE_INLINE_ Vector2i operator*(int64_t p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) {
+_FORCE_INLINE_ Vector2i operator*(float p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) {
+_FORCE_INLINE_ Vector2i operator*(double p_scalar, const Vector2i &p_vector) {
return p_vector * p_scalar;
}
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index c483d659a3..fad5f2c0fb 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -35,11 +35,11 @@
#include "core/math/vector3i.h"
#include "core/string/ustring.h"
-void Vector3::rotate(const Vector3 &p_axis, const real_t p_angle) {
+void Vector3::rotate(const Vector3 &p_axis, real_t p_angle) {
*this = Basis(p_axis, p_angle).xform(*this);
}
-Vector3 Vector3::rotated(const Vector3 &p_axis, const real_t p_angle) const {
+Vector3 Vector3::rotated(const Vector3 &p_axis, real_t p_angle) const {
Vector3 r = *this;
r.rotate(p_axis, p_angle);
return r;
@@ -52,19 +52,19 @@ Vector3 Vector3::clamp(const Vector3 &p_min, const Vector3 &p_max) const {
CLAMP(z, p_min.z, p_max.z));
}
-void Vector3::snap(const Vector3 p_step) {
+void Vector3::snap(const Vector3 &p_step) {
x = Math::snapped(x, p_step.x);
y = Math::snapped(y, p_step.y);
z = Math::snapped(z, p_step.z);
}
-Vector3 Vector3::snapped(const Vector3 p_step) const {
+Vector3 Vector3::snapped(const Vector3 &p_step) const {
Vector3 v = *this;
v.snap(p_step);
return v;
}
-Vector3 Vector3::limit_length(const real_t p_len) const {
+Vector3 Vector3::limit_length(real_t p_len) const {
const real_t l = length();
Vector3 v = *this;
if (l > 0 && p_len < l) {
@@ -75,7 +75,7 @@ Vector3 Vector3::limit_length(const real_t p_len) const {
return v;
}
-Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const {
+Vector3 Vector3::move_toward(const Vector3 &p_to, real_t p_delta) const {
Vector3 v = *this;
Vector3 vd = p_to - v;
real_t len = vd.length();
@@ -101,25 +101,25 @@ Vector2 Vector3::octahedron_encode() const {
Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) {
Vector2 f(p_oct.x * 2.0f - 1.0f, p_oct.y * 2.0f - 1.0f);
Vector3 n(f.x, f.y, 1.0f - Math::abs(f.x) - Math::abs(f.y));
- float t = CLAMP(-n.z, 0.0f, 1.0f);
+ const real_t t = CLAMP(-n.z, 0.0f, 1.0f);
n.x += n.x >= 0 ? -t : t;
n.y += n.y >= 0 ? -t : t;
return n.normalized();
}
-Vector2 Vector3::octahedron_tangent_encode(const float sign) const {
- const float bias = 1.0f / 32767.0f;
+Vector2 Vector3::octahedron_tangent_encode(float p_sign) const {
+ const real_t bias = 1.0f / (real_t)32767.0f;
Vector2 res = octahedron_encode();
res.y = MAX(res.y, bias);
res.y = res.y * 0.5f + 0.5f;
- res.y = sign >= 0.0f ? res.y : 1 - res.y;
+ res.y = p_sign >= 0.0f ? res.y : 1 - res.y;
return res;
}
-Vector3 Vector3::octahedron_tangent_decode(const Vector2 &p_oct, float *sign) {
+Vector3 Vector3::octahedron_tangent_decode(const Vector2 &p_oct, float *r_sign) {
Vector2 oct_compressed = p_oct;
oct_compressed.y = oct_compressed.y * 2 - 1;
- *sign = oct_compressed.y >= 0.0f ? 1.0f : -1.0f;
+ *r_sign = oct_compressed.y >= 0.0f ? 1.0f : -1.0f;
oct_compressed.y = Math::abs(oct_compressed.y);
Vector3 res = Vector3::octahedron_decode(oct_compressed);
return res;
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 5d4e2c7d87..f5d16984d9 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -58,12 +58,12 @@ struct _NO_DISCARD_ Vector3 {
real_t coord[3] = { 0 };
};
- _FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
+ _FORCE_INLINE_ const real_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
- _FORCE_INLINE_ real_t &operator[](const int p_axis) {
+ _FORCE_INLINE_ real_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
@@ -91,31 +91,31 @@ struct _NO_DISCARD_ Vector3 {
_FORCE_INLINE_ Vector3 normalized() const;
_FORCE_INLINE_ bool is_normalized() const;
_FORCE_INLINE_ Vector3 inverse() const;
- Vector3 limit_length(const real_t p_len = 1.0) const;
+ Vector3 limit_length(real_t p_len = 1.0) const;
_FORCE_INLINE_ void zero();
- void snap(const Vector3 p_val);
- Vector3 snapped(const Vector3 p_val) const;
+ void snap(const Vector3 &p_step);
+ Vector3 snapped(const Vector3 &p_step) const;
- void rotate(const Vector3 &p_axis, const real_t p_angle);
- Vector3 rotated(const Vector3 &p_axis, const real_t p_angle) const;
+ void rotate(const Vector3 &p_axis, real_t p_angle);
+ Vector3 rotated(const Vector3 &p_axis, real_t p_angle) const;
/* Static Methods between 2 vector3s */
- _FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, const real_t p_weight) const;
- _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, const real_t p_weight) const;
- _FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const;
- _FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
- _FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const;
- _FORCE_INLINE_ Vector3 bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const;
+ _FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, real_t p_weight) const;
+ _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, real_t p_weight) const;
+ _FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const;
+ _FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
+ _FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const;
+ _FORCE_INLINE_ Vector3 bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const;
- Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const;
+ Vector3 move_toward(const Vector3 &p_to, real_t p_delta) const;
Vector2 octahedron_encode() const;
static Vector3 octahedron_decode(const Vector2 &p_oct);
- Vector2 octahedron_tangent_encode(const float sign) const;
- static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *sign);
+ Vector2 octahedron_tangent_encode(float p_sign) const;
+ static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *r_sign);
_FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
_FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
@@ -131,7 +131,7 @@ struct _NO_DISCARD_ Vector3 {
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const;
_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const;
- _FORCE_INLINE_ Vector3 posmod(const real_t p_mod) const;
+ _FORCE_INLINE_ Vector3 posmod(real_t p_mod) const;
_FORCE_INLINE_ Vector3 posmodv(const Vector3 &p_modv) const;
_FORCE_INLINE_ Vector3 project(const Vector3 &p_to) const;
@@ -158,10 +158,10 @@ struct _NO_DISCARD_ Vector3 {
_FORCE_INLINE_ Vector3 &operator/=(const Vector3 &p_v);
_FORCE_INLINE_ Vector3 operator/(const Vector3 &p_v) const;
- _FORCE_INLINE_ Vector3 &operator*=(const real_t p_scalar);
- _FORCE_INLINE_ Vector3 operator*(const real_t p_scalar) const;
- _FORCE_INLINE_ Vector3 &operator/=(const real_t p_scalar);
- _FORCE_INLINE_ Vector3 operator/(const real_t p_scalar) const;
+ _FORCE_INLINE_ Vector3 &operator*=(real_t p_scalar);
+ _FORCE_INLINE_ Vector3 operator*(real_t p_scalar) const;
+ _FORCE_INLINE_ Vector3 &operator/=(real_t p_scalar);
+ _FORCE_INLINE_ Vector3 operator/(real_t p_scalar) const;
_FORCE_INLINE_ Vector3 operator-() const;
@@ -176,7 +176,7 @@ struct _NO_DISCARD_ Vector3 {
operator Vector3i() const;
_FORCE_INLINE_ Vector3() {}
- _FORCE_INLINE_ Vector3(const real_t p_x, const real_t p_y, const real_t p_z) {
+ _FORCE_INLINE_ Vector3(real_t p_x, real_t p_y, real_t p_z) {
x = p_x;
y = p_y;
z = p_z;
@@ -216,7 +216,7 @@ Vector3 Vector3::round() const {
return Vector3(Math::round(x), Math::round(y), Math::round(z));
}
-Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const {
+Vector3 Vector3::lerp(const Vector3 &p_to, real_t p_weight) const {
Vector3 res = *this;
res.x = Math::lerp(res.x, p_to.x, p_weight);
res.y = Math::lerp(res.y, p_to.y, p_weight);
@@ -224,7 +224,7 @@ Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const {
return res;
}
-Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
+Vector3 Vector3::slerp(const Vector3 &p_to, real_t p_weight) const {
// This method seems more complicated than it really is, since we write out
// the internals of some methods for efficiency (mainly, checking length).
real_t start_length_sq = length_squared();
@@ -246,7 +246,7 @@ Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
return rotated(axis, angle * p_weight) * (result_length / start_length);
}
-Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const {
+Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight) const {
Vector3 res = *this;
res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
@@ -254,7 +254,7 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
return res;
}
-Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
+Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
Vector3 res = *this;
res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
@@ -262,7 +262,7 @@ Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_
return res;
}
-Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const {
+Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const {
Vector3 res = *this;
res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
@@ -270,7 +270,7 @@ Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p
return res;
}
-Vector3 Vector3::bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const {
+Vector3 Vector3::bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, real_t p_t) const {
Vector3 res = *this;
res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
@@ -286,7 +286,7 @@ real_t Vector3::distance_squared_to(const Vector3 &p_to) const {
return (p_to - *this).length_squared();
}
-Vector3 Vector3::posmod(const real_t p_mod) const {
+Vector3 Vector3::posmod(real_t p_mod) const {
return Vector3(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod), Math::fposmod(z, p_mod));
}
@@ -361,7 +361,7 @@ Vector3 Vector3::operator/(const Vector3 &p_v) const {
return Vector3(x / p_v.x, y / p_v.y, z / p_v.z);
}
-Vector3 &Vector3::operator*=(const real_t p_scalar) {
+Vector3 &Vector3::operator*=(real_t p_scalar) {
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
@@ -371,34 +371,34 @@ Vector3 &Vector3::operator*=(const real_t p_scalar) {
// Multiplication operators required to workaround issues with LLVM using implicit conversion
// to Vector3i instead for integers where it should not.
-_FORCE_INLINE_ Vector3 operator*(const float p_scalar, const Vector3 &p_vec) {
+_FORCE_INLINE_ Vector3 operator*(float p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector3 operator*(const double p_scalar, const Vector3 &p_vec) {
+_FORCE_INLINE_ Vector3 operator*(double p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector3 operator*(const int32_t p_scalar, const Vector3 &p_vec) {
+_FORCE_INLINE_ Vector3 operator*(int32_t p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector3 operator*(const int64_t p_scalar, const Vector3 &p_vec) {
+_FORCE_INLINE_ Vector3 operator*(int64_t p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
-Vector3 Vector3::operator*(const real_t p_scalar) const {
+Vector3 Vector3::operator*(real_t p_scalar) const {
return Vector3(x * p_scalar, y * p_scalar, z * p_scalar);
}
-Vector3 &Vector3::operator/=(const real_t p_scalar) {
+Vector3 &Vector3::operator/=(real_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
return *this;
}
-Vector3 Vector3::operator/(const real_t p_scalar) const {
+Vector3 Vector3::operator/(real_t p_scalar) const {
return Vector3(x / p_scalar, y / p_scalar, z / p_scalar);
}
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index 5a5e9deda8..a9f298bff1 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -56,12 +56,12 @@ struct _NO_DISCARD_ Vector3i {
int32_t coord[3] = { 0 };
};
- _FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
+ _FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
- _FORCE_INLINE_ int32_t &operator[](const int p_axis) {
+ _FORCE_INLINE_ int32_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
@@ -103,12 +103,12 @@ struct _NO_DISCARD_ Vector3i {
_FORCE_INLINE_ Vector3i &operator%=(const Vector3i &p_v);
_FORCE_INLINE_ Vector3i operator%(const Vector3i &p_v) const;
- _FORCE_INLINE_ Vector3i &operator*=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar) const;
- _FORCE_INLINE_ Vector3i &operator/=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector3i operator/(const int32_t p_scalar) const;
- _FORCE_INLINE_ Vector3i &operator%=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector3i operator%(const int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector3i &operator*=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector3i operator*(int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector3i &operator/=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector3i operator/(int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector3i &operator%=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector3i operator%(int32_t p_scalar) const;
_FORCE_INLINE_ Vector3i operator-() const;
@@ -123,7 +123,7 @@ struct _NO_DISCARD_ Vector3i {
operator Vector3() const;
_FORCE_INLINE_ Vector3i() {}
- _FORCE_INLINE_ Vector3i(const int32_t p_x, const int32_t p_y, const int32_t p_z) {
+ _FORCE_INLINE_ Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) {
x = p_x;
y = p_y;
z = p_z;
@@ -211,54 +211,54 @@ Vector3i Vector3i::operator%(const Vector3i &p_v) const {
return Vector3i(x % p_v.x, y % p_v.y, z % p_v.z);
}
-Vector3i &Vector3i::operator*=(const int32_t p_scalar) {
+Vector3i &Vector3i::operator*=(int32_t p_scalar) {
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
return *this;
}
-Vector3i Vector3i::operator*(const int32_t p_scalar) const {
+Vector3i Vector3i::operator*(int32_t p_scalar) const {
return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
-_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar, const Vector3i &p_vector) {
+_FORCE_INLINE_ Vector3i operator*(int32_t p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector3i operator*(const int64_t p_scalar, const Vector3i &p_vector) {
+_FORCE_INLINE_ Vector3i operator*(int64_t p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector3i operator*(const float p_scalar, const Vector3i &p_vector) {
+_FORCE_INLINE_ Vector3i operator*(float p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector3i operator*(const double p_scalar, const Vector3i &p_vector) {
+_FORCE_INLINE_ Vector3i operator*(double p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
-Vector3i &Vector3i::operator/=(const int32_t p_scalar) {
+Vector3i &Vector3i::operator/=(int32_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
return *this;
}
-Vector3i Vector3i::operator/(const int32_t p_scalar) const {
+Vector3i Vector3i::operator/(int32_t p_scalar) const {
return Vector3i(x / p_scalar, y / p_scalar, z / p_scalar);
}
-Vector3i &Vector3i::operator%=(const int32_t p_scalar) {
+Vector3i &Vector3i::operator%=(int32_t p_scalar) {
x %= p_scalar;
y %= p_scalar;
z %= p_scalar;
return *this;
}
-Vector3i Vector3i::operator%(const int32_t p_scalar) const {
+Vector3i Vector3i::operator%(int32_t p_scalar) const {
return Vector3i(x % p_scalar, y % p_scalar, z % p_scalar);
}
diff --git a/core/math/vector4.cpp b/core/math/vector4.cpp
index 5566b63714..e6f6dee42c 100644
--- a/core/math/vector4.cpp
+++ b/core/math/vector4.cpp
@@ -129,7 +129,7 @@ Vector4 Vector4::round() const {
return Vector4(Math::round(x), Math::round(y), Math::round(z), Math::round(w));
}
-Vector4 Vector4::lerp(const Vector4 &p_to, const real_t p_weight) const {
+Vector4 Vector4::lerp(const Vector4 &p_to, real_t p_weight) const {
Vector4 res = *this;
res.x = Math::lerp(res.x, p_to.x, p_weight);
res.y = Math::lerp(res.y, p_to.y, p_weight);
@@ -138,7 +138,7 @@ Vector4 Vector4::lerp(const Vector4 &p_to, const real_t p_weight) const {
return res;
}
-Vector4 Vector4::cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight) const {
+Vector4 Vector4::cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight) const {
Vector4 res = *this;
res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
@@ -147,7 +147,7 @@ Vector4 Vector4::cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, c
return res;
}
-Vector4 Vector4::cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
+Vector4 Vector4::cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const {
Vector4 res = *this;
res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
@@ -156,7 +156,7 @@ Vector4 Vector4::cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_
return res;
}
-Vector4 Vector4::posmod(const real_t p_mod) const {
+Vector4 Vector4::posmod(real_t p_mod) const {
return Vector4(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod), Math::fposmod(z, p_mod), Math::fposmod(w, p_mod));
}
diff --git a/core/math/vector4.h b/core/math/vector4.h
index f16b040317..4dba3126cb 100644
--- a/core/math/vector4.h
+++ b/core/math/vector4.h
@@ -56,11 +56,11 @@ struct _NO_DISCARD_ Vector4 {
real_t components[4] = { 0, 0, 0, 0 };
};
- _FORCE_INLINE_ real_t &operator[](const int p_axis) {
+ _FORCE_INLINE_ real_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 4);
return components[p_axis];
}
- _FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
+ _FORCE_INLINE_ const real_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 4);
return components[p_axis];
}
@@ -94,11 +94,11 @@ struct _NO_DISCARD_ Vector4 {
Vector4 floor() const;
Vector4 ceil() const;
Vector4 round() const;
- Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const;
- Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight) const;
- Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
+ Vector4 lerp(const Vector4 &p_to, real_t p_weight) const;
+ Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight) const;
+ Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, real_t p_weight, real_t p_b_t, real_t p_pre_a_t, real_t p_post_b_t) const;
- Vector4 posmod(const real_t p_mod) const;
+ Vector4 posmod(real_t p_mod) const;
Vector4 posmodv(const Vector4 &p_modv) const;
void snap(const Vector4 &p_step);
Vector4 snapped(const Vector4 &p_step) const;
@@ -111,15 +111,15 @@ struct _NO_DISCARD_ Vector4 {
_FORCE_INLINE_ void operator-=(const Vector4 &p_vec4);
_FORCE_INLINE_ void operator*=(const Vector4 &p_vec4);
_FORCE_INLINE_ void operator/=(const Vector4 &p_vec4);
- _FORCE_INLINE_ void operator*=(const real_t &s);
- _FORCE_INLINE_ void operator/=(const real_t &s);
+ _FORCE_INLINE_ void operator*=(real_t p_s);
+ _FORCE_INLINE_ void operator/=(real_t p_s);
_FORCE_INLINE_ Vector4 operator+(const Vector4 &p_vec4) const;
_FORCE_INLINE_ Vector4 operator-(const Vector4 &p_vec4) const;
_FORCE_INLINE_ Vector4 operator*(const Vector4 &p_vec4) const;
_FORCE_INLINE_ Vector4 operator/(const Vector4 &p_vec4) const;
_FORCE_INLINE_ Vector4 operator-() const;
- _FORCE_INLINE_ Vector4 operator*(const real_t &s) const;
- _FORCE_INLINE_ Vector4 operator/(const real_t &s) const;
+ _FORCE_INLINE_ Vector4 operator*(real_t p_s) const;
+ _FORCE_INLINE_ Vector4 operator/(real_t p_s) const;
_FORCE_INLINE_ bool operator==(const Vector4 &p_vec4) const;
_FORCE_INLINE_ bool operator!=(const Vector4 &p_vec4) const;
@@ -189,15 +189,15 @@ void Vector4::operator/=(const Vector4 &p_vec4) {
z /= p_vec4.z;
w /= p_vec4.w;
}
-void Vector4::operator*=(const real_t &s) {
- x *= s;
- y *= s;
- z *= s;
- w *= s;
+void Vector4::operator*=(real_t p_s) {
+ x *= p_s;
+ y *= p_s;
+ z *= p_s;
+ w *= p_s;
}
-void Vector4::operator/=(const real_t &s) {
- *this *= 1.0f / s;
+void Vector4::operator/=(real_t p_s) {
+ *this *= 1.0f / p_s;
}
Vector4 Vector4::operator+(const Vector4 &p_vec4) const {
@@ -220,12 +220,12 @@ Vector4 Vector4::operator-() const {
return Vector4(-x, -y, -z, -w);
}
-Vector4 Vector4::operator*(const real_t &s) const {
- return Vector4(x * s, y * s, z * s, w * s);
+Vector4 Vector4::operator*(real_t p_s) const {
+ return Vector4(x * p_s, y * p_s, z * p_s, w * p_s);
}
-Vector4 Vector4::operator/(const real_t &s) const {
- return *this * (1.0f / s);
+Vector4 Vector4::operator/(real_t p_s) const {
+ return *this * (1.0f / p_s);
}
bool Vector4::operator==(const Vector4 &p_vec4) const {
@@ -288,19 +288,19 @@ bool Vector4::operator>=(const Vector4 &p_v) const {
return x > p_v.x;
}
-_FORCE_INLINE_ Vector4 operator*(const float p_scalar, const Vector4 &p_vec) {
+_FORCE_INLINE_ Vector4 operator*(float p_scalar, const Vector4 &p_vec) {
return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector4 operator*(const double p_scalar, const Vector4 &p_vec) {
+_FORCE_INLINE_ Vector4 operator*(double p_scalar, const Vector4 &p_vec) {
return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector4 operator*(const int32_t p_scalar, const Vector4 &p_vec) {
+_FORCE_INLINE_ Vector4 operator*(int32_t p_scalar, const Vector4 &p_vec) {
return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector4 operator*(const int64_t p_scalar, const Vector4 &p_vec) {
+_FORCE_INLINE_ Vector4 operator*(int64_t p_scalar, const Vector4 &p_vec) {
return p_vec * p_scalar;
}
diff --git a/core/math/vector4i.h b/core/math/vector4i.h
index 7d85d473d9..5a96d98d18 100644
--- a/core/math/vector4i.h
+++ b/core/math/vector4i.h
@@ -58,12 +58,12 @@ struct _NO_DISCARD_ Vector4i {
int32_t coord[4] = { 0 };
};
- _FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
+ _FORCE_INLINE_ const int32_t &operator[](int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 4);
return coord[p_axis];
}
- _FORCE_INLINE_ int32_t &operator[](const int p_axis) {
+ _FORCE_INLINE_ int32_t &operator[](int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 4);
return coord[p_axis];
}
@@ -105,12 +105,12 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ Vector4i &operator%=(const Vector4i &p_v);
_FORCE_INLINE_ Vector4i operator%(const Vector4i &p_v) const;
- _FORCE_INLINE_ Vector4i &operator*=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar) const;
- _FORCE_INLINE_ Vector4i &operator/=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator/(const int32_t p_scalar) const;
- _FORCE_INLINE_ Vector4i &operator%=(const int32_t p_scalar);
- _FORCE_INLINE_ Vector4i operator%(const int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector4i &operator*=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator*(int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector4i &operator/=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator/(int32_t p_scalar) const;
+ _FORCE_INLINE_ Vector4i &operator%=(int32_t p_scalar);
+ _FORCE_INLINE_ Vector4i operator%(int32_t p_scalar) const;
_FORCE_INLINE_ Vector4i operator-() const;
@@ -126,7 +126,7 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ Vector4i() {}
Vector4i(const Vector4 &p_vec4);
- _FORCE_INLINE_ Vector4i(const int32_t p_x, const int32_t p_y, const int32_t p_z, const int32_t p_w) {
+ _FORCE_INLINE_ Vector4i(int32_t p_x, int32_t p_y, int32_t p_z, int32_t p_w) {
x = p_x;
y = p_y;
z = p_z;
@@ -220,7 +220,7 @@ Vector4i Vector4i::operator%(const Vector4i &p_v) const {
return Vector4i(x % p_v.x, y % p_v.y, z % p_v.z, w % p_v.w);
}
-Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator*=(int32_t p_scalar) {
x *= p_scalar;
y *= p_scalar;
z *= p_scalar;
@@ -228,29 +228,29 @@ Vector4i &Vector4i::operator*=(const int32_t p_scalar) {
return *this;
}
-Vector4i Vector4i::operator*(const int32_t p_scalar) const {
+Vector4i Vector4i::operator*(int32_t p_scalar) const {
return Vector4i(x * p_scalar, y * p_scalar, z * p_scalar, w * p_scalar);
}
// Multiplication operators required to workaround issues with LLVM using implicit conversion.
-_FORCE_INLINE_ Vector4i operator*(const int32_t p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(int32_t p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector4i operator*(const int64_t p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(int64_t p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector4i operator*(const float p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(float p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-_FORCE_INLINE_ Vector4i operator*(const double p_scalar, const Vector4i &p_vector) {
+_FORCE_INLINE_ Vector4i operator*(double p_scalar, const Vector4i &p_vector) {
return p_vector * p_scalar;
}
-Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator/=(int32_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
z /= p_scalar;
@@ -258,11 +258,11 @@ Vector4i &Vector4i::operator/=(const int32_t p_scalar) {
return *this;
}
-Vector4i Vector4i::operator/(const int32_t p_scalar) const {
+Vector4i Vector4i::operator/(int32_t p_scalar) const {
return Vector4i(x / p_scalar, y / p_scalar, z / p_scalar, w / p_scalar);
}
-Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
+Vector4i &Vector4i::operator%=(int32_t p_scalar) {
x %= p_scalar;
y %= p_scalar;
z %= p_scalar;
@@ -270,7 +270,7 @@ Vector4i &Vector4i::operator%=(const int32_t p_scalar) {
return *this;
}
-Vector4i Vector4i::operator%(const int32_t p_scalar) const {
+Vector4i Vector4i::operator%(int32_t p_scalar) const {
return Vector4i(x % p_scalar, y % p_scalar, z % p_scalar, w % p_scalar);
}