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-rw-r--r--core/math/vector2i.h8
-rw-r--r--core/math/vector3i.h11
-rw-r--r--core/math/vector4i.h11
3 files changed, 30 insertions, 0 deletions
diff --git a/core/math/vector2i.h b/core/math/vector2i.h
index e6850347c3..b2c75beb4d 100644
--- a/core/math/vector2i.h
+++ b/core/math/vector2i.h
@@ -85,6 +85,14 @@ struct _NO_DISCARD_ Vector2i {
return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
}
+ double distance_to(const Vector2i &p_to) const {
+ return (p_to - *this).length();
+ }
+
+ int64_t distance_squared_to(const Vector2i &p_to) const {
+ return (p_to - *this).length_squared();
+ }
+
Vector2i operator+(const Vector2i &p_v) const;
void operator+=(const Vector2i &p_v);
Vector2i operator-(const Vector2i &p_v) const;
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index 53d3829a99..5a5e9deda8 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -87,6 +87,9 @@ struct _NO_DISCARD_ Vector3i {
Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const;
Vector3i snapped(const Vector3i &p_step) const;
+ _FORCE_INLINE_ double distance_to(const Vector3i &p_to) const;
+ _FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const;
+
/* Operators */
_FORCE_INLINE_ Vector3i &operator+=(const Vector3i &p_v);
@@ -143,6 +146,14 @@ Vector3i Vector3i::sign() const {
return Vector3i(SIGN(x), SIGN(y), SIGN(z));
}
+double Vector3i::distance_to(const Vector3i &p_to) const {
+ return (p_to - *this).length();
+}
+
+int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const {
+ return (p_to - *this).length_squared();
+}
+
/* Operators */
Vector3i &Vector3i::operator+=(const Vector3i &p_v) {
diff --git a/core/math/vector4i.h b/core/math/vector4i.h
index b815aa8e76..7d85d473d9 100644
--- a/core/math/vector4i.h
+++ b/core/math/vector4i.h
@@ -84,6 +84,9 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ void zero();
+ _FORCE_INLINE_ double distance_to(const Vector4i &p_to) const;
+ _FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const;
+
_FORCE_INLINE_ Vector4i abs() const;
_FORCE_INLINE_ Vector4i sign() const;
Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const;
@@ -139,6 +142,14 @@ double Vector4i::length() const {
return Math::sqrt((double)length_squared());
}
+double Vector4i::distance_to(const Vector4i &p_to) const {
+ return (p_to - *this).length();
+}
+
+int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const {
+ return (p_to - *this).length_squared();
+}
+
Vector4i Vector4i::abs() const {
return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
}