diff options
Diffstat (limited to 'core/math')
| -rw-r--r-- | core/math/vector2i.h | 8 | ||||
| -rw-r--r-- | core/math/vector3i.h | 11 | ||||
| -rw-r--r-- | core/math/vector4i.h | 11 |
3 files changed, 30 insertions, 0 deletions
diff --git a/core/math/vector2i.h b/core/math/vector2i.h index e6850347c3..b2c75beb4d 100644 --- a/core/math/vector2i.h +++ b/core/math/vector2i.h @@ -85,6 +85,14 @@ struct _NO_DISCARD_ Vector2i { return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); } + double distance_to(const Vector2i &p_to) const { + return (p_to - *this).length(); + } + + int64_t distance_squared_to(const Vector2i &p_to) const { + return (p_to - *this).length_squared(); + } + Vector2i operator+(const Vector2i &p_v) const; void operator+=(const Vector2i &p_v); Vector2i operator-(const Vector2i &p_v) const; diff --git a/core/math/vector3i.h b/core/math/vector3i.h index 53d3829a99..5a5e9deda8 100644 --- a/core/math/vector3i.h +++ b/core/math/vector3i.h @@ -87,6 +87,9 @@ struct _NO_DISCARD_ Vector3i { Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const; Vector3i snapped(const Vector3i &p_step) const; + _FORCE_INLINE_ double distance_to(const Vector3i &p_to) const; + _FORCE_INLINE_ int64_t distance_squared_to(const Vector3i &p_to) const; + /* Operators */ _FORCE_INLINE_ Vector3i &operator+=(const Vector3i &p_v); @@ -143,6 +146,14 @@ Vector3i Vector3i::sign() const { return Vector3i(SIGN(x), SIGN(y), SIGN(z)); } +double Vector3i::distance_to(const Vector3i &p_to) const { + return (p_to - *this).length(); +} + +int64_t Vector3i::distance_squared_to(const Vector3i &p_to) const { + return (p_to - *this).length_squared(); +} + /* Operators */ Vector3i &Vector3i::operator+=(const Vector3i &p_v) { diff --git a/core/math/vector4i.h b/core/math/vector4i.h index b815aa8e76..7d85d473d9 100644 --- a/core/math/vector4i.h +++ b/core/math/vector4i.h @@ -84,6 +84,9 @@ struct _NO_DISCARD_ Vector4i { _FORCE_INLINE_ void zero(); + _FORCE_INLINE_ double distance_to(const Vector4i &p_to) const; + _FORCE_INLINE_ int64_t distance_squared_to(const Vector4i &p_to) const; + _FORCE_INLINE_ Vector4i abs() const; _FORCE_INLINE_ Vector4i sign() const; Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const; @@ -139,6 +142,14 @@ double Vector4i::length() const { return Math::sqrt((double)length_squared()); } +double Vector4i::distance_to(const Vector4i &p_to) const { + return (p_to - *this).length(); +} + +int64_t Vector4i::distance_squared_to(const Vector4i &p_to) const { + return (p_to - *this).length_squared(); +} + Vector4i Vector4i::abs() const { return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w)); } |
