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-rw-r--r--core/multiplayer/multiplayer_api.cpp367
1 files changed, 144 insertions, 223 deletions
diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp
index 627825246a..e18c3dd2e4 100644
--- a/core/multiplayer/multiplayer_api.cpp
+++ b/core/multiplayer/multiplayer_api.cpp
@@ -32,9 +32,6 @@
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
-#include "core/multiplayer/multiplayer_replicator.h"
-#include "core/multiplayer/rpc_manager.h"
-#include "scene/main/node.h"
#include <stdint.h>
@@ -42,11 +39,14 @@
#include "core/os/os.h"
#endif
+MultiplayerReplicationInterface *(*MultiplayerAPI::create_default_replication_interface)(MultiplayerAPI *p_multiplayer) = nullptr;
+MultiplayerRPCInterface *(*MultiplayerAPI::create_default_rpc_interface)(MultiplayerAPI *p_multiplayer) = nullptr;
+MultiplayerCacheInterface *(*MultiplayerAPI::create_default_cache_interface)(MultiplayerAPI *p_multiplayer) = nullptr;
+
#ifdef DEBUG_ENABLED
void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) {
if (EngineDebugger::is_profiling("multiplayer")) {
Array values;
- values.push_back("bandwidth");
values.push_back(p_inout);
values.push_back(OS::get_singleton()->get_ticks_msec());
values.push_back(p_size);
@@ -74,7 +74,7 @@ void MultiplayerAPI::poll() {
Error err = multiplayer_peer->get_packet(&packet, len);
if (err != OK) {
ERR_PRINT("Error getting packet!");
- break; // Something is wrong!
+ return; // Something is wrong!
}
remote_sender_id = sender;
@@ -82,29 +82,25 @@ void MultiplayerAPI::poll() {
remote_sender_id = 0;
if (!multiplayer_peer.is_valid()) {
- break; // It's also possible that a packet or RPC caused a disconnection, so also check here.
+ return; // It's also possible that a packet or RPC caused a disconnection, so also check here.
}
}
- if (multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) {
- replicator->poll();
- }
+ replicator->on_network_process();
}
void MultiplayerAPI::clear() {
- replicator->clear();
connected_peers.clear();
- path_get_cache.clear();
- path_send_cache.clear();
packet_cache.clear();
- last_send_cache_id = 1;
+ cache->clear();
}
-void MultiplayerAPI::set_root_node(Node *p_node) {
- root_node = p_node;
+void MultiplayerAPI::set_root_path(const NodePath &p_path) {
+ ERR_FAIL_COND_MSG(!p_path.is_absolute() && !p_path.is_empty(), "MultiplayerAPI root path must be absolute.");
+ root_path = p_path;
}
-Node *MultiplayerAPI::get_root_node() {
- return root_node;
+NodePath MultiplayerAPI::get_root_path() const {
+ return root_path;
}
void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
@@ -133,6 +129,7 @@ void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
}
+ replicator->on_reset();
}
Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const {
@@ -140,7 +137,7 @@ Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const {
}
void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(root_node == nullptr, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it.");
+ ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via MultiplayerAPI.set_root_path before using it.");
ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");
#ifdef DEBUG_ENABLED
@@ -152,166 +149,32 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
switch (packet_type) {
case NETWORK_COMMAND_SIMPLIFY_PATH: {
- _process_simplify_path(p_from, p_packet, p_packet_len);
+ cache->process_simplify_path(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_CONFIRM_PATH: {
- _process_confirm_path(p_from, p_packet, p_packet_len);
+ cache->process_confirm_path(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_REMOTE_CALL: {
- rpc_manager->process_rpc(p_from, p_packet, p_packet_len);
+ rpc->process_rpc(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_RAW: {
_process_raw(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_SPAWN: {
- replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true);
+ replicator->on_spawn_receive(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_DESPAWN: {
- replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false);
+ replicator->on_despawn_receive(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_SYNC: {
- replicator->process_sync(p_from, p_packet, p_packet_len);
+ replicator->on_sync_receive(p_from, p_packet, p_packet_len);
} break;
}
}
-void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
- int ofs = 1;
-
- String methods_md5;
- methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
- ofs += 33;
-
- int id = decode_uint32(&p_packet[ofs]);
- ofs += 4;
-
- String paths;
- paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
-
- NodePath path = paths;
-
- if (!path_get_cache.has(p_from)) {
- path_get_cache[p_from] = PathGetCache();
- }
-
- Node *node = root_node->get_node(path);
- ERR_FAIL_COND(node == nullptr);
- const bool valid_rpc_checksum = rpc_manager->get_rpc_md5(node) == methods_md5;
- if (valid_rpc_checksum == false) {
- ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
- }
-
- PathGetCache::NodeInfo ni;
- ni.path = path;
-
- path_get_cache[p_from].nodes[id] = ni;
-
- // Encode path to send ack.
- CharString pname = String(path).utf8();
- int len = encode_cstring(pname.get_data(), nullptr);
-
- Vector<uint8_t> packet;
-
- packet.resize(1 + 1 + len);
- packet.write[0] = NETWORK_COMMAND_CONFIRM_PATH;
- packet.write[1] = valid_rpc_checksum;
- encode_cstring(pname.get_data(), &packet.write[2]);
-
- multiplayer_peer->set_transfer_channel(0);
- multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- multiplayer_peer->set_target_peer(p_from);
- multiplayer_peer->put_packet(packet.ptr(), packet.size());
-}
-
-void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
-
- const bool valid_rpc_checksum = p_packet[1];
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
-
- NodePath path = paths;
-
- if (valid_rpc_checksum == false) {
- ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
- }
-
- PathSentCache *psc = path_send_cache.getptr(path);
- ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
-
- Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
- ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
- E->get() = true;
-}
-
-bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) {
- bool has_all_peers = true;
- List<int> peers_to_add; // If one is missing, take note to add it.
-
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- if (p_target < 0 && E->get() == -p_target) {
- continue; // Continue, excluded.
- }
-
- if (p_target > 0 && E->get() != p_target) {
- continue; // Continue, not for this peer.
- }
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
-
- if (!F || !F->get()) {
- // Path was not cached, or was cached but is unconfirmed.
- if (!F) {
- // Not cached at all, take note.
- peers_to_add.push_back(E->get());
- }
-
- has_all_peers = false;
- }
- }
-
- if (peers_to_add.size() > 0) {
- // Those that need to be added, send a message for this.
-
- // Encode function name.
- const CharString path = String(p_path).utf8();
- const int path_len = encode_cstring(path.get_data(), nullptr);
-
- // Extract MD5 from rpc methods list.
- const String methods_md5 = rpc_manager->get_rpc_md5(p_node);
- const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
-
- Vector<uint8_t> packet;
- packet.resize(1 + 4 + path_len + methods_md5_len);
- int ofs = 0;
-
- packet.write[ofs] = NETWORK_COMMAND_SIMPLIFY_PATH;
- ofs += 1;
-
- ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
-
- ofs += encode_uint32(psc->id, &packet.write[ofs]);
-
- ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
-
- for (int &E : peers_to_add) {
- multiplayer_peer->set_target_peer(E); // To all of you.
- multiplayer_peer->set_transfer_channel(0);
- multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- multiplayer_peer->put_packet(packet.ptr(), packet.size());
-
- psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
- }
- }
-
- return has_all_peers;
-}
-
// The variant is compressed and encoded; The first byte contains all the meta
// information and the format is:
// - The first LSB 5 bits are used for the variant type.
@@ -324,7 +187,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
#define ENCODE_16 1 << 5
#define ENCODE_32 2 << 5
#define ENCODE_64 3 << 5
-Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) {
+Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) {
// Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31
CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK);
@@ -385,7 +248,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint
} break;
default:
// Any other case is not yet compressed.
- Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding);
+ Error err = encode_variant(p_variant, r_buffer, r_len, p_allow_object_decoding);
if (err != OK) {
return err;
}
@@ -399,7 +262,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint
return OK;
}
-Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) {
+Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding) {
const uint8_t *buf = p_buffer;
int len = p_len;
@@ -458,7 +321,7 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui
}
} break;
default:
- Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding);
+ Error err = decode_variant(r_variant, p_buffer, p_len, r_len, p_allow_object_decoding);
if (err != OK) {
return err;
}
@@ -467,27 +330,86 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui
return OK;
}
+Error MultiplayerAPI::encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw, bool p_allow_object_decoding) {
+ r_len = 0;
+ int size = 0;
+
+ if (p_count == 0) {
+ if (r_raw) {
+ *r_raw = true;
+ }
+ return OK;
+ }
+
+ // Try raw encoding optimization.
+ if (r_raw && p_count == 1) {
+ *r_raw = false;
+ const Variant &v = *(p_variants[0]);
+ if (v.get_type() == Variant::PACKED_BYTE_ARRAY) {
+ *r_raw = true;
+ const PackedByteArray pba = v;
+ if (p_buffer) {
+ memcpy(p_buffer, pba.ptr(), pba.size());
+ }
+ r_len += pba.size();
+ } else {
+ encode_and_compress_variant(v, p_buffer, size, p_allow_object_decoding);
+ r_len += size;
+ }
+ return OK;
+ }
+
+ // Regular encoding.
+ for (int i = 0; i < p_count; i++) {
+ const Variant &v = *(p_variants[i]);
+ encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size, p_allow_object_decoding);
+ r_len += size;
+ }
+ return OK;
+}
+
+Error MultiplayerAPI::decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw, bool p_allow_object_decoding) {
+ r_len = 0;
+ int argc = r_variants.size();
+ if (argc == 0 && p_raw) {
+ return OK;
+ }
+ ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA);
+ if (p_raw) {
+ r_len = p_len;
+ PackedByteArray pba;
+ pba.resize(p_len);
+ memcpy(pba.ptrw(), p_buffer, p_len);
+ r_variants.write[0] = pba;
+ return OK;
+ }
+
+ Vector<Variant> args;
+ Vector<const Variant *> argp;
+ args.resize(argc);
+
+ for (int i = 0; i < argc; i++) {
+ ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small.");
+
+ int vlen;
+ Error err = MultiplayerAPI::decode_and_decompress_variant(r_variants.write[i], &p_buffer[r_len], p_len - r_len, &vlen, p_allow_object_decoding);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable.");
+ r_len += vlen;
+ }
+ return OK;
+}
+
void MultiplayerAPI::_add_peer(int p_id) {
connected_peers.insert(p_id);
- path_get_cache.insert(p_id, PathGetCache());
- if (is_server()) {
- replicator->spawn_all(p_id);
- }
+ cache->on_peer_change(p_id, true);
+ replicator->on_peer_change(p_id, true);
emit_signal(SNAME("peer_connected"), p_id);
}
void MultiplayerAPI::_del_peer(int p_id) {
+ replicator->on_peer_change(p_id, false);
+ cache->on_peer_change(p_id, false);
connected_peers.erase(p_id);
- // Cleanup get cache.
- path_get_cache.erase(p_id);
- // Cleanup sent cache.
- // Some refactoring is needed to make this faster and do paths GC.
- List<NodePath> keys;
- path_send_cache.get_key_list(&keys);
- for (const NodePath &E : keys) {
- PathSentCache *psc = path_send_cache.getptr(E);
- psc->confirmed_peers.erase(p_id);
- }
emit_signal(SNAME("peer_disconnected"), p_id);
}
@@ -500,6 +422,7 @@ void MultiplayerAPI::_connection_failed() {
}
void MultiplayerAPI::_server_disconnected() {
+ replicator->on_reset();
emit_signal(SNAME("server_disconnected"));
}
@@ -537,41 +460,15 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac
}
bool MultiplayerAPI::is_cache_confirmed(NodePath p_path, int p_peer) {
- const PathSentCache *psc = path_send_cache.getptr(p_path);
- ERR_FAIL_COND_V(!psc, false);
- const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer);
- ERR_FAIL_COND_V(!F, false); // Should never happen.
- return F->get();
-}
-
-bool MultiplayerAPI::send_confirm_path(Node *p_node, NodePath p_path, int p_peer_id, int &r_id) {
- // See if the path is cached.
- PathSentCache *psc = path_send_cache.getptr(p_path);
- if (!psc) {
- // Path is not cached, create.
- path_send_cache[p_path] = PathSentCache();
- psc = path_send_cache.getptr(p_path);
- psc->id = last_send_cache_id++;
- }
- r_id = psc->id;
-
- // See if all peers have cached path (if so, call can be fast).
- return _send_confirm_path(p_node, p_path, psc, p_peer_id);
+ return cache->is_cache_confirmed(p_path, p_peer);
}
-Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) {
- Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
- ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
-
- Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_node_id);
- ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_node_id, p_from));
+bool MultiplayerAPI::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) {
+ return cache->send_object_cache(p_obj, p_path, p_peer_id, r_id);
+}
- PathGetCache::NodeInfo *ni = &F->get();
- Node *node = root_node->get_node(ni->path);
- if (!node) {
- ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
- }
- return node;
+Object *MultiplayerAPI::get_cached_object(int p_from, uint32_t p_cache_id) {
+ return cache->get_cached_object(p_from, p_cache_id);
}
int MultiplayerAPI::get_unique_id() const {
@@ -597,7 +494,7 @@ Vector<int> MultiplayerAPI::get_peer_ids() const {
ERR_FAIL_COND_V_MSG(!multiplayer_peer.is_valid(), Vector<int>(), "No multiplayer peer is assigned. Assume no peers are connected.");
Vector<int> ret;
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
+ for (RBSet<int>::Element *E = connected_peers.front(); E; E = E->next()) {
ret.push_back(E->get());
}
@@ -612,17 +509,33 @@ bool MultiplayerAPI::is_object_decoding_allowed() const {
return allow_object_decoding;
}
-void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) {
- replicator->scene_enter_exit_notify(p_scene, p_node, p_enter);
+String MultiplayerAPI::get_rpc_md5(const Object *p_obj) const {
+ return rpc->get_rpc_md5(p_obj);
}
-void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- rpc_manager->rpcp(p_node, p_peer_id, p_method, p_arg, p_argcount);
+void MultiplayerAPI::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+ rpc->rpcp(p_obj, p_peer_id, p_method, p_arg, p_argcount);
+}
+
+Error MultiplayerAPI::spawn(Object *p_object, Variant p_config) {
+ return replicator->on_spawn(p_object, p_config);
+}
+
+Error MultiplayerAPI::despawn(Object *p_object, Variant p_config) {
+ return replicator->on_despawn(p_object, p_config);
+}
+
+Error MultiplayerAPI::replication_start(Object *p_object, Variant p_config) {
+ return replicator->on_replication_start(p_object, p_config);
+}
+
+Error MultiplayerAPI::replication_stop(Object *p_object, Variant p_config) {
+ return replicator->on_replication_stop(p_object, p_config);
}
void MultiplayerAPI::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
- ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
+ ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerAPI::set_root_path);
+ ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerAPI::get_root_path);
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer);
ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer);
@@ -638,14 +551,12 @@ void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections);
ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding);
ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed);
- ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path");
ADD_PROPERTY_DEFAULT("refuse_new_connections", false);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator");
ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
@@ -656,13 +567,23 @@ void MultiplayerAPI::_bind_methods() {
}
MultiplayerAPI::MultiplayerAPI() {
- replicator = memnew(MultiplayerReplicator(this));
- rpc_manager = memnew(RPCManager(this));
- clear();
+ if (create_default_replication_interface) {
+ replicator = Ref<MultiplayerReplicationInterface>(create_default_replication_interface(this));
+ } else {
+ replicator.instantiate();
+ }
+ if (create_default_rpc_interface) {
+ rpc = Ref<MultiplayerRPCInterface>(create_default_rpc_interface(this));
+ } else {
+ rpc.instantiate();
+ }
+ if (create_default_cache_interface) {
+ cache = Ref<MultiplayerCacheInterface>(create_default_cache_interface(this));
+ } else {
+ cache.instantiate();
+ }
}
MultiplayerAPI::~MultiplayerAPI() {
clear();
- memdelete(replicator);
- memdelete(rpc_manager);
}