diff options
Diffstat (limited to 'core/multiplayer/multiplayer_peer.cpp')
-rw-r--r-- | core/multiplayer/multiplayer_peer.cpp | 272 |
1 files changed, 0 insertions, 272 deletions
diff --git a/core/multiplayer/multiplayer_peer.cpp b/core/multiplayer/multiplayer_peer.cpp deleted file mode 100644 index b262903ce8..0000000000 --- a/core/multiplayer/multiplayer_peer.cpp +++ /dev/null @@ -1,272 +0,0 @@ -/*************************************************************************/ -/* multiplayer_peer.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "multiplayer_peer.h" - -#include "core/os/os.h" - -uint32_t MultiplayerPeer::generate_unique_id() const { - uint32_t hash = 0; - - while (hash == 0 || hash == 1) { - hash = hash_murmur3_one_32( - (uint32_t)OS::get_singleton()->get_ticks_usec()); - hash = hash_murmur3_one_32( - (uint32_t)OS::get_singleton()->get_unix_time(), hash); - hash = hash_murmur3_one_32( - (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash); - hash = hash_murmur3_one_32( - (uint32_t)((uint64_t)this), hash); // Rely on ASLR heap - hash = hash_murmur3_one_32( - (uint32_t)((uint64_t)&hash), hash); // Rely on ASLR stack - - hash = hash_fmix32(hash); - hash = hash & 0x7FFFFFFF; // Make it compatible with unsigned, since negative ID is used for exclusion - } - - return hash; -} - -void MultiplayerPeer::set_transfer_channel(int p_channel) { - transfer_channel = p_channel; -} - -int MultiplayerPeer::get_transfer_channel() const { - return transfer_channel; -} - -void MultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { - transfer_mode = p_mode; -} - -Multiplayer::TransferMode MultiplayerPeer::get_transfer_mode() const { - return transfer_mode; -} - -void MultiplayerPeer::set_refuse_new_connections(bool p_enable) { - refuse_connections = p_enable; -} - -bool MultiplayerPeer::is_refusing_new_connections() const { - return refuse_connections; -} - -void MultiplayerPeer::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &MultiplayerPeer::set_transfer_channel); - ClassDB::bind_method(D_METHOD("get_transfer_channel"), &MultiplayerPeer::get_transfer_channel); - ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &MultiplayerPeer::set_transfer_mode); - ClassDB::bind_method(D_METHOD("get_transfer_mode"), &MultiplayerPeer::get_transfer_mode); - ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &MultiplayerPeer::set_target_peer); - - ClassDB::bind_method(D_METHOD("get_packet_peer"), &MultiplayerPeer::get_packet_peer); - - ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll); - - ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status); - ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id); - ClassDB::bind_method(D_METHOD("generate_unique_id"), &MultiplayerPeer::generate_unique_id); - - ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &MultiplayerPeer::set_refuse_new_connections); - ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerPeer::is_refusing_new_connections); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel", PROPERTY_HINT_RANGE, "0,255,1"), "set_transfer_channel", "get_transfer_channel"); - - BIND_ENUM_CONSTANT(CONNECTION_DISCONNECTED); - BIND_ENUM_CONSTANT(CONNECTION_CONNECTING); - BIND_ENUM_CONSTANT(CONNECTION_CONNECTED); - - BIND_CONSTANT(TARGET_PEER_BROADCAST); - BIND_CONSTANT(TARGET_PEER_SERVER); - - ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id"))); - ADD_SIGNAL(MethodInfo("server_disconnected")); - ADD_SIGNAL(MethodInfo("connection_succeeded")); - ADD_SIGNAL(MethodInfo("connection_failed")); -} - -/*************/ - -int MultiplayerPeerExtension::get_available_packet_count() const { - int count; - if (GDVIRTUAL_CALL(_get_available_packet_count, count)) { - return count; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!"); - return -1; -} - -Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { - int err; - if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) { - return (Error)err; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_native is unimplemented!"); - return FAILED; -} - -Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) { - int err; - if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) { - return (Error)err; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_put_packet_native is unimplemented!"); - return FAILED; -} - -int MultiplayerPeerExtension::get_max_packet_size() const { - int size; - if (GDVIRTUAL_CALL(_get_max_packet_size, size)) { - return size; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!"); - return 0; -} - -void MultiplayerPeerExtension::set_transfer_channel(int p_channel) { - if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) { - return; - } - MultiplayerPeer::set_transfer_channel(p_channel); -} - -int MultiplayerPeerExtension::get_transfer_channel() const { - int channel; - if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) { - return channel; - } - return MultiplayerPeer::get_transfer_channel(); -} - -void MultiplayerPeerExtension::set_transfer_mode(Multiplayer::TransferMode p_mode) { - if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) { - return; - } - MultiplayerPeer::set_transfer_mode(p_mode); -} - -Multiplayer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const { - int mode; - if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) { - return (Multiplayer::TransferMode)mode; - } - return MultiplayerPeer::get_transfer_mode(); -} - -void MultiplayerPeerExtension::set_target_peer(int p_peer_id) { - if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) { - return; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!"); -} - -int MultiplayerPeerExtension::get_packet_peer() const { - int peer; - if (GDVIRTUAL_CALL(_get_packet_peer, peer)) { - return peer; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!"); - return 0; -} - -bool MultiplayerPeerExtension::is_server() const { - bool server; - if (GDVIRTUAL_CALL(_is_server, server)) { - return server; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!"); - return false; -} - -void MultiplayerPeerExtension::poll() { - int err; - if (GDVIRTUAL_CALL(_poll, err)) { - return; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!"); -} - -int MultiplayerPeerExtension::get_unique_id() const { - int id; - if (GDVIRTUAL_CALL(_get_unique_id, id)) { - return id; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!"); - return 0; -} - -void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) { - if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) { - return; - } - MultiplayerPeer::set_refuse_new_connections(p_enable); -} - -bool MultiplayerPeerExtension::is_refusing_new_connections() const { - bool refusing; - if (GDVIRTUAL_CALL(_is_refusing_new_connections, refusing)) { - return refusing; - } - return MultiplayerPeer::is_refusing_new_connections(); -} - -MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const { - int status; - if (GDVIRTUAL_CALL(_get_connection_status, status)) { - return (ConnectionStatus)status; - } - WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!"); - return CONNECTION_DISCONNECTED; -} - -void MultiplayerPeerExtension::_bind_methods() { - GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size"); - GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size"); - GDVIRTUAL_BIND(_get_available_packet_count); - GDVIRTUAL_BIND(_get_max_packet_size); - - GDVIRTUAL_BIND(_set_transfer_channel, "p_channel"); - GDVIRTUAL_BIND(_get_transfer_channel); - - GDVIRTUAL_BIND(_set_transfer_mode, "p_mode"); - GDVIRTUAL_BIND(_get_transfer_mode); - - GDVIRTUAL_BIND(_set_target_peer, "p_peer"); - - GDVIRTUAL_BIND(_get_packet_peer); - GDVIRTUAL_BIND(_is_server); - GDVIRTUAL_BIND(_poll); - GDVIRTUAL_BIND(_get_unique_id); - GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable"); - GDVIRTUAL_BIND(_is_refusing_new_connections); - GDVIRTUAL_BIND(_get_connection_status); -} |