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Diffstat (limited to 'core/multiplayer/multiplayer_replicator.h')
-rw-r--r-- | core/multiplayer/multiplayer_replicator.h | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/core/multiplayer/multiplayer_replicator.h b/core/multiplayer/multiplayer_replicator.h deleted file mode 100644 index a9cd6e211e..0000000000 --- a/core/multiplayer/multiplayer_replicator.h +++ /dev/null @@ -1,138 +0,0 @@ -/*************************************************************************/ -/* multiplayer_replicator.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef MULTIPLAYER_REPLICATOR_H -#define MULTIPLAYER_REPLICATOR_H - -#include "core/multiplayer/multiplayer_api.h" - -#include "core/io/resource_uid.h" -#include "core/templates/hash_map.h" -#include "core/variant/typed_array.h" - -class MultiplayerReplicator : public Object { - GDCLASS(MultiplayerReplicator, Object); - -public: - enum { - SPAWN_CMD_OFFSET = 9, - SYNC_CMD_OFFSET = 9, - }; - - enum ReplicationMode { - REPLICATION_MODE_NONE, - REPLICATION_MODE_SERVER, - REPLICATION_MODE_CUSTOM, - }; - - struct SceneConfig { - ReplicationMode mode; - uint64_t sync_interval = 0; - uint64_t sync_last = 0; - uint8_t sync_recv = 0; - List<StringName> properties; - List<StringName> sync_properties; - Callable on_spawn_despawn_send; - Callable on_spawn_despawn_receive; - Callable on_sync_send; - Callable on_sync_receive; - }; - -protected: - static void _bind_methods(); - -private: - enum { - BYTE_OR_ZERO_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT, - }; - - enum { - BYTE_OR_ZERO_FLAG = 1 << BYTE_OR_ZERO_SHIFT, - }; - - MultiplayerAPI *multiplayer = nullptr; - Vector<uint8_t> packet_cache; - Map<ResourceUID::ID, SceneConfig> replications; - Map<ObjectID, ResourceUID::ID> replicated_nodes; - HashMap<ResourceUID::ID, List<ObjectID>> tracked_objects; - - // Encoding - Error _get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant); - Error _encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr); - Error _decode_state(const List<StringName> &p_cfg, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false); - - // Spawn - Error _spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn); - Error _send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn); - void _process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn); - Error _send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn); - - // Sync - void _process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len); - Error _sync_all_default(const ResourceUID::ID &p_scene_id, int p_peer); - void _track(const ResourceUID::ID &p_scene_id, Object *p_object); - void _untrack(const ResourceUID::ID &p_scene_id, Object *p_object); - -public: - void clear(); - - // Encoding - PackedByteArray encode_state(const ResourceUID::ID &p_scene_id, const Object *p_node, bool p_initial); - Error decode_state(const ResourceUID::ID &p_scene_id, Object *p_node, PackedByteArray p_data, bool p_initial); - - // Spawn - Error spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable()); - Error spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0); - Error despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0); - Error send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath()); - Error send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath()); - - // Sync - Error sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable()); - Error sync_all(const ResourceUID::ID &p_scene_id, int p_peer); - Error send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_mode, int p_channel); - void track(const ResourceUID::ID &p_scene_id, Object *p_object); - void untrack(const ResourceUID::ID &p_scene_id, Object *p_object); - - // Used by MultiplayerAPI - void spawn_all(int p_peer); - void process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn); - void process_sync(int p_from, const uint8_t *p_packet, int p_packet_len); - void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter); - void poll(); - - MultiplayerReplicator(MultiplayerAPI *p_multiplayer) { - multiplayer = p_multiplayer; - } -}; - -VARIANT_ENUM_CAST(MultiplayerReplicator::ReplicationMode); - -#endif // MULTIPLAYER_REPLICATOR_H |