diff options
Diffstat (limited to 'core/object/object.cpp')
-rw-r--r-- | core/object/object.cpp | 74 |
1 files changed, 44 insertions, 30 deletions
diff --git a/core/object/object.cpp b/core/object/object.cpp index 1775937b38..8ec385c0eb 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -38,6 +38,7 @@ #include "core/os/os.h" #include "core/string/print_string.h" #include "core/string/translation.h" +#include "core/templates/local_vector.h" #include "core/variant/typed_array.h" #ifdef DEBUG_ENABLED @@ -1013,22 +1014,29 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int return ERR_UNAVAILABLE; } - List<_ObjectSignalDisconnectData> disconnect_data; + // If this is a ref-counted object, prevent it from being destroyed during signal emission, + // which is needed in certain edge cases; e.g., https://github.com/godotengine/godot/issues/73889. + Ref<RefCounted> rc = Ref<RefCounted>(Object::cast_to<RefCounted>(this)); - //copy on write will ensure that disconnecting the signal or even deleting the object will not affect the signal calling. - //this happens automatically and will not change the performance of calling. - //awesome, isn't it? - VMap<Callable, SignalData::Slot> slot_map = s->slot_map; + List<_ObjectSignalDisconnectData> disconnect_data; - int ssize = slot_map.size(); + // Ensure that disconnecting the signal or even deleting the object + // will not affect the signal calling. + LocalVector<Connection> slot_conns; + slot_conns.resize(s->slot_map.size()); + { + uint32_t idx = 0; + for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) { + slot_conns[idx++] = slot_kv.value.conn; + } + DEV_ASSERT(idx == s->slot_map.size()); + } OBJ_DEBUG_LOCK Error err = OK; - for (int i = 0; i < ssize; i++) { - const Connection &c = slot_map.getv(i).conn; - + for (const Connection &c : slot_conns) { Object *target = c.callable.get_object(); if (!target) { // Target might have been deleted during signal callback, this is expected and OK. @@ -1191,8 +1199,8 @@ void Object::get_all_signal_connections(List<Connection> *p_connections) const { for (const KeyValue<StringName, SignalData> &E : signal_map) { const SignalData *s = &E.value; - for (int i = 0; i < s->slot_map.size(); i++) { - p_connections->push_back(s->slot_map.getv(i).conn); + for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) { + p_connections->push_back(slot_kv.value.conn); } } } @@ -1203,8 +1211,8 @@ void Object::get_signal_connection_list(const StringName &p_signal, List<Connect return; //nothing } - for (int i = 0; i < s->slot_map.size(); i++) { - p_connections->push_back(s->slot_map.getv(i).conn); + for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) { + p_connections->push_back(slot_kv.value.conn); } } @@ -1214,8 +1222,8 @@ int Object::get_persistent_signal_connection_count() const { for (const KeyValue<StringName, SignalData> &E : signal_map) { const SignalData *s = &E.value; - for (int i = 0; i < s->slot_map.size(); i++) { - if (s->slot_map.getv(i).conn.flags & CONNECT_PERSIST) { + for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) { + if (slot_kv.value.conn.flags & CONNECT_PERSIST) { count += 1; } } @@ -1315,28 +1323,28 @@ void Object::disconnect(const StringName &p_signal, const Callable &p_callable) _disconnect(p_signal, p_callable); } -void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force) { - ERR_FAIL_COND_MSG(p_callable.is_null(), "Cannot disconnect from '" + p_signal + "': the provided callable is null."); +bool Object::_disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force) { + ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, "Cannot disconnect from '" + p_signal + "': the provided callable is null."); Object *target_object = p_callable.get_object(); - ERR_FAIL_COND_MSG(!target_object, "Cannot disconnect '" + p_signal + "' from callable '" + p_callable + "': the callable object is null."); + ERR_FAIL_COND_V_MSG(!target_object, false, "Cannot disconnect '" + p_signal + "' from callable '" + p_callable + "': the callable object is null."); SignalData *s = signal_map.getptr(p_signal); if (!s) { bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal) || (!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal)); - ERR_FAIL_COND_MSG(signal_is_valid, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. Signal: '" + p_signal + "', callable: '" + p_callable + "'."); + ERR_FAIL_COND_V_MSG(signal_is_valid, false, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. Signal: '" + p_signal + "', callable: '" + p_callable + "'."); } - ERR_FAIL_COND_MSG(!s, vformat("Disconnecting nonexistent signal '%s' in %s.", p_signal, to_string())); + ERR_FAIL_COND_V_MSG(!s, false, vformat("Disconnecting nonexistent signal '%s' in %s.", p_signal, to_string())); - ERR_FAIL_COND_MSG(!s->slot_map.has(*p_callable.get_base_comparator()), "Disconnecting nonexistent signal '" + p_signal + "', callable: " + p_callable + "."); + ERR_FAIL_COND_V_MSG(!s->slot_map.has(*p_callable.get_base_comparator()), false, "Disconnecting nonexistent signal '" + p_signal + "', callable: " + p_callable + "."); SignalData::Slot *slot = &s->slot_map[*p_callable.get_base_comparator()]; if (!p_force) { slot->reference_count--; // by default is zero, if it was not referenced it will go below it if (slot->reference_count > 0) { - return; + return false; } } @@ -1347,6 +1355,8 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, //not user signal, delete signal_map.erase(p_signal); } + + return true; } void Object::_set_bind(const StringName &p_set, const Variant &p_value) { @@ -1794,26 +1804,30 @@ Object::~Object() { ERR_PRINT("Object " + to_string() + " was freed or unreferenced while a signal is being emitted from it. Try connecting to the signal using 'CONNECT_DEFERRED' flag, or use queue_free() to free the object (if this object is a Node) to avoid this error and potential crashes."); } + // Drop all connections to the signals of this object. while (signal_map.size()) { // Avoid regular iteration so erasing is safe. KeyValue<StringName, SignalData> &E = *signal_map.begin(); SignalData *s = &E.value; - //brute force disconnect for performance - int slot_count = s->slot_map.size(); - const VMap<Callable, SignalData::Slot>::Pair *slot_list = s->slot_map.get_array(); - - for (int i = 0; i < slot_count; i++) { - slot_list[i].value.conn.callable.get_object()->connections.erase(slot_list[i].value.cE); + for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) { + Object *target = slot_kv.value.conn.callable.get_object(); + if (likely(target)) { + target->connections.erase(slot_kv.value.cE); + } } signal_map.erase(E.key); } - //signals from nodes that connect to this node + // Disconnect signals that connect to this object. while (connections.size()) { Connection c = connections.front()->get(); - c.signal.get_object()->_disconnect(c.signal.get_name(), c.callable, true); + bool disconnected = c.signal.get_object()->_disconnect(c.signal.get_name(), c.callable, true); + if (unlikely(!disconnected)) { + // If the disconnect has failed, abandon the connection to avoid getting trapped in an infinite loop here. + connections.pop_front(); + } } if (_instance_id != ObjectID()) { |