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-rw-r--r--core/object/object.cpp45
1 files changed, 25 insertions, 20 deletions
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 39cae7c5bd..d96f4eb9fc 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -38,6 +38,7 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
+#include "core/templates/local_vector.h"
#include "core/variant/typed_array.h"
#ifdef DEBUG_ENABLED
@@ -1013,22 +1014,29 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
return ERR_UNAVAILABLE;
}
- List<_ObjectSignalDisconnectData> disconnect_data;
+ // If this is a ref-counted object, prevent it from being destroyed during signal emission,
+ // which is needed in certain edge cases; e.g., https://github.com/godotengine/godot/issues/73889.
+ Ref<RefCounted> rc = Ref<RefCounted>(Object::cast_to<RefCounted>(this));
- //copy on write will ensure that disconnecting the signal or even deleting the object will not affect the signal calling.
- //this happens automatically and will not change the performance of calling.
- //awesome, isn't it?
- VMap<Callable, SignalData::Slot> slot_map = s->slot_map;
+ List<_ObjectSignalDisconnectData> disconnect_data;
- int ssize = slot_map.size();
+ // Ensure that disconnecting the signal or even deleting the object
+ // will not affect the signal calling.
+ LocalVector<Connection> slot_conns;
+ slot_conns.resize(s->slot_map.size());
+ {
+ uint32_t idx = 0;
+ for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
+ slot_conns[idx++] = slot_kv.value.conn;
+ }
+ DEV_ASSERT(idx == s->slot_map.size());
+ }
OBJ_DEBUG_LOCK
Error err = OK;
- for (int i = 0; i < ssize; i++) {
- const Connection &c = slot_map.getv(i).conn;
-
+ for (const Connection &c : slot_conns) {
Object *target = c.callable.get_object();
if (!target) {
// Target might have been deleted during signal callback, this is expected and OK.
@@ -1191,8 +1199,8 @@ void Object::get_all_signal_connections(List<Connection> *p_connections) const {
for (const KeyValue<StringName, SignalData> &E : signal_map) {
const SignalData *s = &E.value;
- for (int i = 0; i < s->slot_map.size(); i++) {
- p_connections->push_back(s->slot_map.getv(i).conn);
+ for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
+ p_connections->push_back(slot_kv.value.conn);
}
}
}
@@ -1203,8 +1211,8 @@ void Object::get_signal_connection_list(const StringName &p_signal, List<Connect
return; //nothing
}
- for (int i = 0; i < s->slot_map.size(); i++) {
- p_connections->push_back(s->slot_map.getv(i).conn);
+ for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
+ p_connections->push_back(slot_kv.value.conn);
}
}
@@ -1214,8 +1222,8 @@ int Object::get_persistent_signal_connection_count() const {
for (const KeyValue<StringName, SignalData> &E : signal_map) {
const SignalData *s = &E.value;
- for (int i = 0; i < s->slot_map.size(); i++) {
- if (s->slot_map.getv(i).conn.flags & CONNECT_PERSIST) {
+ for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
+ if (slot_kv.value.conn.flags & CONNECT_PERSIST) {
count += 1;
}
}
@@ -1800,11 +1808,8 @@ Object::~Object() {
SignalData *s = &E.value;
//brute force disconnect for performance
- int slot_count = s->slot_map.size();
- const VMap<Callable, SignalData::Slot>::Pair *slot_list = s->slot_map.get_array();
-
- for (int i = 0; i < slot_count; i++) {
- slot_list[i].value.conn.callable.get_object()->connections.erase(slot_list[i].value.cE);
+ for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
+ slot_kv.value.conn.callable.get_object()->connections.erase(slot_kv.value.cE);
}
signal_map.erase(E.key);