diff options
Diffstat (limited to 'core/object/script_instance.h')
-rw-r--r-- | core/object/script_instance.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/core/object/script_instance.h b/core/object/script_instance.h new file mode 100644 index 0000000000..df978a25ea --- /dev/null +++ b/core/object/script_instance.h @@ -0,0 +1,98 @@ +/**************************************************************************/ +/* script_instance.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef SCRIPT_INSTANCE_H +#define SCRIPT_INSTANCE_H + +#include "core/object/ref_counted.h" + +class Script; +class ScriptLanguage; + +class ScriptInstance { +public: + virtual bool set(const StringName &p_name, const Variant &p_value) = 0; + virtual bool get(const StringName &p_name, Variant &r_ret) const = 0; + virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0; + virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const = 0; + virtual void validate_property(PropertyInfo &p_property) const = 0; + + virtual bool property_can_revert(const StringName &p_name) const = 0; + virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const = 0; + + virtual Object *get_owner() { return nullptr; } + virtual void get_property_state(List<Pair<StringName, Variant>> &state); + + virtual void get_method_list(List<MethodInfo> *p_list) const = 0; + virtual bool has_method(const StringName &p_method) const = 0; + + virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0; + + template <typename... VarArgs> + Variant call(const StringName &p_method, VarArgs... p_args) { + Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. + const Variant *argptrs[sizeof...(p_args) + 1]; + for (uint32_t i = 0; i < sizeof...(p_args); i++) { + argptrs[i] = &args[i]; + } + Callable::CallError cerr; + return callp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args), cerr); + } + + virtual Variant call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); // implement if language supports const functions + virtual void notification(int p_notification, bool p_reversed = false) = 0; + virtual String to_string(bool *r_valid) { + if (r_valid) { + *r_valid = false; + } + return String(); + } + + //this is used by script languages that keep a reference counter of their own + //you can make make Ref<> not die when it reaches zero, so deleting the reference + //depends entirely from the script + + virtual void refcount_incremented() {} + virtual bool refcount_decremented() { return true; } //return true if it can die + + virtual Ref<Script> get_script() const = 0; + + virtual bool is_placeholder() const { return false; } + + virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid); + virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid); + + virtual const Variant get_rpc_config() const; + + virtual ScriptLanguage *get_language() = 0; + virtual ~ScriptInstance(); +}; + +#endif // SCRIPT_INSTANCE_H |