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-rw-r--r--core/object/script_language.cpp100
1 files changed, 54 insertions, 46 deletions
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index 36a0d03aaf..c9cfbdd4cb 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* script_language.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* script_language.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "script_language.h"
@@ -186,6 +186,7 @@ void ScriptServer::unregister_language(const ScriptLanguage *p_language) {
void ScriptServer::init_languages() {
{ // Load global classes.
global_classes_clear();
+#ifndef DISABLE_DEPRECATED
if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
Array script_classes = GLOBAL_GET("_global_script_classes");
@@ -196,6 +197,17 @@ void ScriptServer::init_languages() {
}
add_global_class(c["class"], c["base"], c["language"], c["path"]);
}
+ ProjectSettings::get_singleton()->clear("_global_script_classes");
+ }
+#endif
+
+ Array script_classes = ProjectSettings::get_singleton()->get_global_class_list();
+ for (int i = 0; i < script_classes.size(); i++) {
+ Dictionary c = script_classes[i];
+ if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) {
+ continue;
+ }
+ add_global_class(c["class"], c["base"], c["language"], c["path"]);
}
}
@@ -291,6 +303,17 @@ void ScriptServer::get_global_class_list(List<StringName> *r_global_classes) {
}
void ScriptServer::save_global_classes() {
+ Dictionary class_icons;
+
+ Array script_classes = ProjectSettings::get_singleton()->get_global_class_list();
+ for (int i = 0; i < script_classes.size(); i++) {
+ Dictionary d = script_classes[i];
+ if (!d.has("name") || !d.has("icon")) {
+ continue;
+ }
+ class_icons[d["name"]] = d["icon"];
+ }
+
List<StringName> gc;
get_global_class_list(&gc);
Array gcarr;
@@ -300,25 +323,10 @@ void ScriptServer::save_global_classes() {
d["language"] = global_classes[E].language;
d["path"] = global_classes[E].path;
d["base"] = global_classes[E].base;
+ d["icon"] = class_icons.get(E, "");
gcarr.push_back(d);
}
-
- Array old;
- if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
- old = GLOBAL_GET("_global_script_classes");
- }
- if ((!old.is_empty() || gcarr.is_empty()) && gcarr.hash() == old.hash()) {
- return;
- }
-
- if (gcarr.is_empty()) {
- if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
- ProjectSettings::get_singleton()->clear("_global_script_classes");
- }
- } else {
- ProjectSettings::get_singleton()->set("_global_script_classes", gcarr);
- }
- ProjectSettings::get_singleton()->save();
+ ProjectSettings::get_singleton()->store_global_class_list(gcarr);
}
////////////////////