diff options
Diffstat (limited to 'core/object/script_language.cpp')
-rw-r--r-- | core/object/script_language.cpp | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp index 1196c2f787..73da0ba2af 100644 --- a/core/object/script_language.cpp +++ b/core/object/script_language.cpp @@ -34,6 +34,7 @@ #include "core/core_string_names.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" +#include "core/io/resource_loader.h" #include <stdint.h> @@ -170,6 +171,24 @@ void Script::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code"); } +void Script::reload_from_file() { +#ifdef TOOLS_ENABLED + // Replicates how the ScriptEditor reloads script resources, which generally handles it. + // However, when scripts are to be reloaded but aren't open in the internal editor, we go through here instead. + const Ref<Script> rel = ResourceLoader::load(ResourceLoader::path_remap(get_path()), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); + if (rel.is_null()) { + return; + } + + set_source_code(rel->get_source_code()); + set_last_modified_time(rel->get_last_modified_time()); + + reload(); +#else + Resource::reload_from_file(); +#endif +} + void ScriptServer::set_scripting_enabled(bool p_enabled) { scripting_enabled = p_enabled; } |