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-rw-r--r--core/object/script_language.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index 1196c2f787..73da0ba2af 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -34,6 +34,7 @@
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
+#include "core/io/resource_loader.h"
#include <stdint.h>
@@ -170,6 +171,24 @@ void Script::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_source_code", "get_source_code");
}
+void Script::reload_from_file() {
+#ifdef TOOLS_ENABLED
+ // Replicates how the ScriptEditor reloads script resources, which generally handles it.
+ // However, when scripts are to be reloaded but aren't open in the internal editor, we go through here instead.
+ const Ref<Script> rel = ResourceLoader::load(ResourceLoader::path_remap(get_path()), get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
+ if (rel.is_null()) {
+ return;
+ }
+
+ set_source_code(rel->get_source_code());
+ set_last_modified_time(rel->get_last_modified_time());
+
+ reload();
+#else
+ Resource::reload_from_file();
+#endif
+}
+
void ScriptServer::set_scripting_enabled(bool p_enabled) {
scripting_enabled = p_enabled;
}