diff options
Diffstat (limited to 'core/object/script_language.h')
-rw-r--r-- | core/object/script_language.h | 65 |
1 files changed, 15 insertions, 50 deletions
diff --git a/core/object/script_language.h b/core/object/script_language.h index f9898ccd0c..385bf79c1a 100644 --- a/core/object/script_language.h +++ b/core/object/script_language.h @@ -41,21 +41,6 @@ class ScriptLanguage; typedef void (*ScriptEditRequestFunction)(const String &p_path); -struct ScriptNetData { - StringName name; - MultiplayerAPI::RPCMode mode; - bool operator==(ScriptNetData const &p_other) const { - return name == p_other.name; - } -}; - -struct SortNetData { - StringName::AlphCompare compare; - bool operator()(const ScriptNetData &p_a, const ScriptNetData &p_b) const { - return compare(p_a.name, p_b.name); - } -}; - class ScriptServer { enum { MAX_LANGUAGES = 16 @@ -130,7 +115,7 @@ protected: Dictionary _get_script_constant_map(); public: - virtual bool can_instance() const = 0; + virtual bool can_instantiate() const = 0; virtual Ref<Script> get_base_script() const = 0; //for script inheritance @@ -174,17 +159,7 @@ public: virtual bool is_placeholder_fallback_enabled() const { return false; } - virtual Vector<ScriptNetData> get_rpc_methods() const = 0; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0; - virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0; - - virtual Vector<ScriptNetData> get_rset_properties() const = 0; - virtual uint16_t get_rset_property_id(const StringName &p_property) const = 0; - virtual StringName get_rset_property(const uint16_t p_rset_property_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0; Script() {} }; @@ -225,23 +200,15 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid); - virtual Vector<ScriptNetData> get_rpc_methods() const = 0; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0; - virtual StringName get_rpc_method(uint16_t p_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0; - - virtual Vector<ScriptNetData> get_rset_properties() const = 0; - virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0; - virtual StringName get_rset_property(uint16_t p_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0; + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const = 0; virtual ScriptLanguage *get_language() = 0; virtual ~ScriptInstance(); }; struct ScriptCodeCompletionOption { + /* Keep enum in Sync with: */ + /* /scene/gui/code_edit.h - CodeEdit::CodeCompletionKind */ enum Kind { KIND_CLASS, KIND_FUNCTION, @@ -301,14 +268,21 @@ public: String message; }; + struct ScriptError { + int line = -1; + int column = -1; + String message; + }; + void get_core_type_words(List<String> *p_core_type_words) const; virtual void get_reserved_words(List<String> *p_words) const = 0; + virtual bool is_control_flow_keyword(String p_string) const = 0; virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0; virtual void get_string_delimiters(List<String> *p_delimiters) const = 0; virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0; virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {} virtual bool is_using_templates() { return false; } - virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0; + virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0; virtual String validate_path(const String &p_path) const { return ""; } virtual Script *create_script() const = 0; virtual bool has_named_classes() const = 0; @@ -336,6 +310,7 @@ public: Ref<Script> script; String class_name; String class_member; + String class_path; int location; }; @@ -444,17 +419,7 @@ public: virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr); virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr); - virtual Vector<ScriptNetData> get_rpc_methods() const { return Vector<ScriptNetData>(); } - virtual uint16_t get_rpc_method_id(const StringName &p_method) const; - virtual StringName get_rpc_method(uint16_t p_id) const { return StringName(); } - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; } - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; } - - virtual Vector<ScriptNetData> get_rset_properties() const { return Vector<ScriptNetData>(); } - virtual uint16_t get_rset_property_id(const StringName &p_variable) const; - virtual StringName get_rset_property(uint16_t p_id) const { return StringName(); } - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const { return MultiplayerAPI::RPC_MODE_DISABLED; } - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; } + virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const { return Vector<MultiplayerAPI::RPCConfig>(); } PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner); ~PlaceHolderScriptInstance(); |