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-rw-r--r--core/object/script_language.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/core/object/script_language.h b/core/object/script_language.h
index 31d6638e58..d36dcb393a 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -2,9 +2,11 @@
/* script_language.h */
/**************************************************************************/
/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
+/* REDOT ENGINE */
+/* https://redotengine.org */
/**************************************************************************/
+/* Copyright (c) 2024-present Redot Engine contributors */
+/* (see REDOT_AUTHORS.md) */
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
@@ -112,7 +114,7 @@ class Script : public Resource {
OBJ_SAVE_TYPE(Script);
protected:
- // Scripts are reloaded via the Script Editor when edited in Godot,
+ // Scripts are reloaded via the Script Editor when edited in Redot,
// the LSP server when edited in a connected external editor, or
// through EditorFileSystem::_update_script_documentation when updated directly on disk.
virtual bool editor_can_reload_from_file() override { return false; }