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-rw-r--r--core/object/script_language.h71
1 files changed, 38 insertions, 33 deletions
diff --git a/core/object/script_language.h b/core/object/script_language.h
index 12a21150bc..3ef121a8e7 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* script_language.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* script_language.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SCRIPT_LANGUAGE_H
#define SCRIPT_LANGUAGE_H
@@ -56,10 +56,12 @@ class ScriptServer {
struct GlobalScriptClass {
StringName language;
String path;
- String base;
+ StringName base;
};
static HashMap<StringName, GlobalScriptClass> global_classes;
+ static HashMap<StringName, Vector<StringName>> inheriters_cache;
+ static bool inheriters_cache_dirty;
public:
static ScriptEditRequestFunction edit_request_func;
@@ -68,8 +70,8 @@ public:
static bool is_scripting_enabled();
_FORCE_INLINE_ static int get_language_count() { return _language_count; }
static ScriptLanguage *get_language(int p_idx);
- static void register_language(ScriptLanguage *p_language);
- static void unregister_language(const ScriptLanguage *p_language);
+ static Error register_language(ScriptLanguage *p_language);
+ static Error unregister_language(const ScriptLanguage *p_language);
static void set_reload_scripts_on_save(bool p_enable);
static bool is_reload_scripts_on_save_enabled();
@@ -80,13 +82,16 @@ public:
static void global_classes_clear();
static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path);
static void remove_global_class(const StringName &p_class);
+ static void remove_global_class_by_path(const String &p_path);
static bool is_global_class(const StringName &p_class);
static StringName get_global_class_language(const StringName &p_class);
static String get_global_class_path(const String &p_class);
static StringName get_global_class_base(const String &p_class);
static StringName get_global_class_native_base(const String &p_class);
static void get_global_class_list(List<StringName> *r_global_classes);
+ static void get_inheriters_list(const StringName &p_base_type, List<StringName> *r_classes);
static void save_global_classes();
+ static String get_global_class_cache_file_path();
static void init_languages();
static void finish_languages();
@@ -119,7 +124,7 @@ public:
virtual bool can_instantiate() const = 0;
virtual Ref<Script> get_base_script() const = 0; //for script inheritance
-
+ virtual StringName get_global_name() const = 0;
virtual bool inherits_script(const Ref<Script> &p_script) const = 0;
virtual StringName get_instance_base_type() const = 0; // this may not work in all scripts, will return empty if so