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-rw-r--r--core/os/safe_binary_mutex.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/core/os/safe_binary_mutex.h b/core/os/safe_binary_mutex.h
index 74a20043a3..3d433023fd 100644
--- a/core/os/safe_binary_mutex.h
+++ b/core/os/safe_binary_mutex.h
@@ -2,9 +2,11 @@
/* safe_binary_mutex.h */
/**************************************************************************/
/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
+/* REDOT ENGINE */
+/* https://redotengine.org */
/**************************************************************************/
+/* Copyright (c) 2024-present Redot Engine contributors */
+/* (see REDOT_AUTHORS.md) */
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
@@ -48,7 +50,7 @@
// - Must have recursive semnantics (or simulate, as this one does).
// The implementation keeps the lock count in TS. Therefore, only
// one object of each version of the template can exists; hence the Tag argument.
-// Tags must be unique across the Godot codebase.
+// Tags must be unique across the Redot codebase.
// Also, don't forget to declare the thread_local variable on each use.
template <int Tag>
class SafeBinaryMutex {