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-rw-r--r--core/resource.cpp28
1 files changed, 23 insertions, 5 deletions
diff --git a/core/resource.cpp b/core/resource.cpp
index 74c93cd790..5a5efa4644 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -75,8 +75,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
bool exists = ResourceCache::resources.has(p_path);
ResourceCache::lock->read_unlock();
- ERR_EXPLAIN("Another resource is loaded from path: " + p_path + " (possible cyclic resource inclusion)");
- ERR_FAIL_COND(exists);
+ ERR_FAIL_COND_MSG(exists, "Another resource is loaded from path: " + p_path + " (possible cyclic resource inclusion).");
}
}
path_cache = p_path;
@@ -277,8 +276,7 @@ void Resource::notify_change_to_owners() {
for (Set<ObjectID>::Element *E = owners.front(); E; E = E->next()) {
Object *obj = ObjectDB::get_instance(E->get());
- ERR_EXPLAIN("Object was deleted, while still owning a resource");
- ERR_CONTINUE(!obj); //wtf
+ ERR_CONTINUE_MSG(!obj, "Object was deleted, while still owning a resource."); //wtf
//TODO store string
obj->call("resource_changed", RES(this));
}
@@ -363,6 +361,26 @@ bool Resource::is_translation_remapped() const {
return remapped_list.in_list();
}
+#ifdef TOOLS_ENABLED
+//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
+void Resource::set_id_for_path(const String &p_path, int p_id) {
+ if (p_id == -1) {
+ id_for_path.erase(p_path);
+ } else {
+ id_for_path[p_path] = p_id;
+ }
+}
+
+int Resource::get_id_for_path(const String &p_path) const {
+
+ if (id_for_path.has(p_path)) {
+ return id_for_path[p_path];
+ } else {
+ return -1;
+ }
+}
+#endif
+
void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_path", "path"), &Resource::_set_path);
@@ -407,7 +425,7 @@ Resource::~Resource() {
ResourceCache::lock->write_unlock();
}
if (owners.size()) {
- WARN_PRINT("Resource is still owned");
+ WARN_PRINT("Resource is still owned.");
}
}