diff options
Diffstat (limited to 'core/string/node_path.cpp')
-rw-r--r-- | core/string/node_path.cpp | 63 |
1 files changed, 29 insertions, 34 deletions
diff --git a/core/string/node_path.cpp b/core/string/node_path.cpp index 30fa434fad..af7c18741d 100644 --- a/core/string/node_path.cpp +++ b/core/string/node_path.cpp @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* node_path.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* node_path.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "node_path.h" @@ -339,7 +339,6 @@ NodePath::NodePath(const Vector<StringName> &p_path, bool p_absolute) { data->refcount.init(); data->absolute = p_absolute; data->path = p_path; - data->has_slashes = true; data->hash_cache_valid = false; } @@ -353,7 +352,6 @@ NodePath::NodePath(const Vector<StringName> &p_path, const Vector<StringName> &p data->absolute = p_absolute; data->path = p_path; data->subpath = p_subpath; - data->has_slashes = true; data->hash_cache_valid = false; } @@ -373,7 +371,6 @@ NodePath::NodePath(const String &p_path) { bool absolute = (path[0] == '/'); bool last_is_slash = true; - bool has_slashes = false; int slices = 0; int subpath_pos = path.find(":"); @@ -402,7 +399,6 @@ NodePath::NodePath(const String &p_path) { for (int i = (int)absolute; i < path.length(); i++) { if (path[i] == '/') { last_is_slash = true; - has_slashes = true; } else { if (last_is_slash) { slices++; @@ -419,7 +415,6 @@ NodePath::NodePath(const String &p_path) { data = memnew(Data); data->refcount.init(); data->absolute = absolute; - data->has_slashes = has_slashes; data->subpath = subpath; data->hash_cache_valid = false; |