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-rw-r--r--core/variant/variant_internal.h29
1 files changed, 19 insertions, 10 deletions
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index 58a45c0a1f..58652d26e0 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -220,7 +220,7 @@ public:
// Should be in the same order as Variant::Type for consistency.
// Those primitive and vector types don't need an `init_` method:
// Nil, bool, float, Vector2/i, Rect2/i, Vector3/i, Plane, Quat, RID.
- // Object is a special case, handled via `object_assign_null`.
+ // Object is a special case, handled via `object_reset_data`.
_FORCE_INLINE_ static void init_string(Variant *v) {
memnew_placement(v->_data._mem, String);
v->type = Variant::STRING;
@@ -319,7 +319,7 @@ public:
v->type = Variant::PACKED_VECTOR4_ARRAY;
}
_FORCE_INLINE_ static void init_object(Variant *v) {
- object_assign_null(v);
+ object_reset_data(v);
v->type = Variant::OBJECT;
}
@@ -327,19 +327,28 @@ public:
v->clear();
}
- static void object_assign(Variant *v, const Object *o); // Needs RefCounted, so it's implemented elsewhere.
- static void refcounted_object_assign(Variant *v, const RefCounted *rc);
+ _FORCE_INLINE_ static void object_assign(Variant *v, const Variant *vo) {
+ v->_get_obj().ref(vo->_get_obj());
+ }
+
+ _FORCE_INLINE_ static void object_assign(Variant *v, Object *o) {
+ v->_get_obj().ref_pointer(o);
+ }
- _FORCE_INLINE_ static void object_assign(Variant *v, const Variant *o) {
- object_assign(v, o->_get_obj().obj);
+ _FORCE_INLINE_ static void object_assign(Variant *v, const Object *o) {
+ v->_get_obj().ref_pointer(const_cast<Object *>(o));
+ }
+
+ template <typename T>
+ _FORCE_INLINE_ static void object_assign(Variant *v, const Ref<T> &r) {
+ v->_get_obj().ref(r);
}
- _FORCE_INLINE_ static void object_assign_null(Variant *v) {
- v->_get_obj().obj = nullptr;
- v->_get_obj().id = ObjectID();
+ _FORCE_INLINE_ static void object_reset_data(Variant *v) {
+ v->_get_obj() = Variant::ObjData();
}
- static void update_object_id(Variant *v) {
+ _FORCE_INLINE_ static void update_object_id(Variant *v) {
const Object *o = v->_get_obj().obj;
if (o) {
v->_get_obj().id = o->get_instance_id();