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Diffstat (limited to 'doc/classes/AnimationNodeAnimation.xml')
-rw-r--r-- | doc/classes/AnimationNodeAnimation.xml | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index d965d31b03..5683371182 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -15,9 +15,27 @@ <member name="animation" type="StringName" setter="set_animation" getter="get_animation" default="&"""> Animation to use as an output. It is one of the animations provided by [member AnimationTree.anim_player]. </member> + <member name="loop_mode" type="int" setter="set_loop_mode" getter="get_loop_mode" enum="Animation.LoopMode"> + If [member use_custom_timeline] is [code]true[/code], override the loop settings of the original [Animation] resource with the value. + </member> <member name="play_mode" type="int" setter="set_play_mode" getter="get_play_mode" enum="AnimationNodeAnimation.PlayMode" default="0"> Determines the playback direction of the animation. </member> + <member name="start_offset" type="float" setter="set_start_offset" getter="get_start_offset"> + If [member use_custom_timeline] is [code]true[/code], offset the start position of the animation. + This is useful for adjusting which foot steps first in 3D walking animations. + </member> + <member name="stretch_time_scale" type="bool" setter="set_stretch_time_scale" getter="is_stretching_time_scale"> + If [code]true[/code], scales the time so that the length specified in [member timeline_length] is one cycle. + This is useful for matching the periods of walking and running animations. + If [code]false[/code], the original animation length is respected. If you set the loop to [member loop_mode], the animation will loop in [member timeline_length]. + </member> + <member name="timeline_length" type="float" setter="set_timeline_length" getter="get_timeline_length"> + If [member use_custom_timeline] is [code]true[/code], offset the start position of the animation. + </member> + <member name="use_custom_timeline" type="bool" setter="set_use_custom_timeline" getter="is_using_custom_timeline" default="false"> + If [code]true[/code], [AnimationNode] provides an animation based on the [Animation] resource with some parameters adjusted. + </member> </members> <constants> <constant name="PLAY_MODE_FORWARD" value="0" enum="PlayMode"> |