summaryrefslogtreecommitdiffstats
path: root/doc/classes/AnimationNodeStateMachineTransition.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/AnimationNodeStateMachineTransition.xml')
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml4
1 files changed, 4 insertions, 0 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 7b7797f594..7bd0bd7e7e 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -28,6 +28,9 @@
<member name="advance_mode" type="int" setter="set_advance_mode" getter="get_advance_mode" enum="AnimationNodeStateMachineTransition.AdvanceMode" default="1">
Determines whether the transition should disabled, enabled when using [method AnimationNodeStateMachinePlayback.travel], or traversed automatically if the [member advance_condition] and [member advance_expression] checks are true (if assigned).
</member>
+ <member name="break_loop_at_end" type="bool" setter="set_break_loop_at_end" getter="is_loop_broken_at_end" default="false">
+ If [code]true[/code], breaks the loop at the end of the loop cycle for transition, even if the animation is looping.
+ </member>
<member name="priority" type="int" setter="set_priority" getter="get_priority" default="1">
Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member advance_mode] is set to [constant ADVANCE_MODE_AUTO].
</member>
@@ -42,6 +45,7 @@
</member>
<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
The time to cross-fade between this state and the next.
+ [b]Note:[/b] [AnimationNodeStateMachine] transitions the current state immediately after the start of the fading. The precise remaining time can only be inferred from the main animation. When [AnimationNodeOutput] is considered as the most upstream, so the [member xfade_time] is not scaled depending on the downstream delta. See also [member AnimationNodeOneShot.fadeout_time].
</member>
</members>
<signals>