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-rw-r--r--doc/classes/Button.xml7
1 files changed, 3 insertions, 4 deletions
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index 1bf5c31818..e5d57d3f18 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Button" inherits="BaseButton" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Standard themed Button.
+ A themed button that can contain text and an icon.
</brief_description>
<description>
- Button is the standard themed button. It can contain text and an icon, and will display them according to the current [Theme].
+ [Button] is the standard themed button. It can contain text and an icon, and it will display them according to the current [Theme].
[b]Example of creating a button and assigning an action when pressed by code:[/b]
[codeblocks]
[gdscript]
@@ -32,9 +32,8 @@
}
[/csharp]
[/codeblocks]
- Buttons (like all Control nodes) can also be created in the editor, but some situations may require creating them from code.
See also [BaseButton] which contains common properties and methods associated with this node.
- [b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions, as [TouchScreenButton] supports multitouch.
+ [b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions.
</description>
<tutorials>
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>