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-rw-r--r--doc/classes/Button.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Button.xml b/doc/classes/Button.xml
index e5b47ffb89..d2af6179d9 100644
--- a/doc/classes/Button.xml
+++ b/doc/classes/Button.xml
@@ -36,8 +36,8 @@
[b]Note:[/b] Buttons do not interpret touch input and therefore don't support multitouch, since mouse emulation can only press one button at a given time. Use [TouchScreenButton] for buttons that trigger gameplay movement or actions.
</description>
<tutorials>
- <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
- <link title="OS Test Demo">https://godotengine.org/asset-library/asset/677</link>
+ <link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/2712</link>
+ <link title="Operating System Testing Demo">https://godotengine.org/asset-library/asset/2789</link>
</tutorials>
<members>
<member name="alignment" type="int" setter="set_text_alignment" getter="get_text_alignment" enum="HorizontalAlignment" default="1">
@@ -122,7 +122,7 @@
The horizontal space between [Button]'s icon and text. Negative values will be treated as [code]0[/code] when used.
</theme_item>
<theme_item name="icon_max_width" data_type="constant" type="int" default="0">
- The maximum allowed width of the [Button]'s icon. This limit is applied on top of the default size of the icon, or its expanded size if [member expand_icon] is [code]true[/code]. The height is adjusted according to the icon's ratio.
+ The maximum allowed width of the [Button]'s icon. This limit is applied on top of the default size of the icon, or its expanded size if [member expand_icon] is [code]true[/code]. The height is adjusted according to the icon's ratio. If the button has additional icons (e.g. [CheckBox]), they will also be limited.
</theme_item>
<theme_item name="outline_size" data_type="constant" type="int" default="0">
The size of the text outline.