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-rw-r--r--doc/classes/CharacterBody2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml
index ede4d63cfc..30438be18b 100644
--- a/doc/classes/CharacterBody2D.xml
+++ b/doc/classes/CharacterBody2D.xml
@@ -69,7 +69,7 @@
<param index="0" name="slide_idx" type="int" />
<description>
Returns a [KinematicCollision2D], which contains information about a collision that occurred during the last call to [method move_and_slide]. Since the body can collide several times in a single call to [method move_and_slide], you must specify the index of the collision in the range 0 to ([method get_slide_collision_count] - 1).
- [b]Example usage:[/b]
+ [b]Example:[/b] Iterate through the collisions with a [code]for[/code] loop:
[codeblocks]
[gdscript]
for i in get_slide_collision_count():