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Diffstat (limited to 'doc/classes/CompressedCubemapArray.xml')
-rw-r--r-- | doc/classes/CompressedCubemapArray.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CompressedCubemapArray.xml b/doc/classes/CompressedCubemapArray.xml index f5829e4e3e..32687229ed 100644 --- a/doc/classes/CompressedCubemapArray.xml +++ b/doc/classes/CompressedCubemapArray.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="CompressedCubemapArray" inherits="CompressedTextureLayered" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - Array of 6-sided textures typically used in 3D rendering, optionally compressed. + An optionally compressed [CubemapArray]. </brief_description> <description> A cubemap array that is loaded from a [code].ccubearray[/code] file. This file format is internal to Godot; it is created by importing other image formats with the import system. [CompressedCubemapArray] can use one of 4 compresson methods: |