diff options
Diffstat (limited to 'doc/classes/Control.xml')
| -rw-r--r-- | doc/classes/Control.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index 9f15006262..c3db716d3a 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -1065,19 +1065,19 @@ </member> <member name="offset_bottom" type="float" setter="set_offset" getter="get_offset" default="0.0"> Distance between the node's bottom edge and its parent control, based on [member anchor_bottom]. - Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. + Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node. </member> <member name="offset_left" type="float" setter="set_offset" getter="get_offset" default="0.0"> Distance between the node's left edge and its parent control, based on [member anchor_left]. - Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. + Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node. </member> <member name="offset_right" type="float" setter="set_offset" getter="get_offset" default="0.0"> Distance between the node's right edge and its parent control, based on [member anchor_right]. - Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. + Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node. </member> <member name="offset_top" type="float" setter="set_offset" getter="get_offset" default="0.0"> Distance between the node's top edge and its parent control, based on [member anchor_top]. - Margins are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Margins update automatically when you move or resize the node. + Offsets are often controlled by one or multiple parent [Container] nodes, so you should not modify them manually if your node is a direct child of a [Container]. Offsets update automatically when you move or resize the node. </member> <member name="mouse_default_cursor_shape" type="int" setter="set_default_cursor_shape" getter="get_default_cursor_shape" enum="Control.CursorShape" default="0"> The default cursor shape for this control. Useful for Godot plugins and applications or games that use the system's mouse cursors. |
