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-rw-r--r--doc/classes/EditorScript.xml10
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/EditorScript.xml b/doc/classes/EditorScript.xml
index e342966fe8..1cdf192027 100644
--- a/doc/classes/EditorScript.xml
+++ b/doc/classes/EditorScript.xml
@@ -4,7 +4,7 @@
Base script that can be used to add extension functions to the editor.
</brief_description>
<description>
- Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File &gt; Run[/b] menu option (or by pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using [EditorPlugin]s instead.
+ Scripts extending this class and implementing its [method _run] method can be executed from the Script Editor's [b]File &gt; Run[/b] menu option (or by pressing [kbd]Ctrl + Shift + X[/kbd]) while the editor is running. This is useful for adding custom in-editor functionality to Redot. For more complex additions, consider using [EditorPlugin]s instead.
[b]Note:[/b] Extending scripts need to have [code]tool[/code] mode enabled.
[b]Example:[/b] Running the following script prints "Hello from the Godot Editor!":
[codeblocks]
@@ -13,22 +13,22 @@
extends EditorScript
func _run():
- print("Hello from the Godot Editor!")
+ print("Hello from the Redot Editor!")
[/gdscript]
[csharp]
- using Godot;
+ using Redot;
[Tool]
public partial class HelloEditor : EditorScript
{
public override void _Run()
{
- GD.Print("Hello from the Godot Editor!");
+ GD.Print("Hello from the Redot Editor!");
}
}
[/csharp]
[/codeblocks]
- [b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot [b]Output[/b] dock.
+ [b]Note:[/b] The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Redot [b]Output[/b] dock.
[b]Note:[/b] EditorScript is [RefCounted], meaning it is destroyed when nothing references it. This can cause errors during asynchronous operations if there are no references to the script.
</description>
<tutorials>