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Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r-- | doc/classes/EditorSettings.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 3bfa24537f..5c317a5088 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -185,6 +185,9 @@ <member name="debugger/auto_switch_to_remote_scene_tree" type="bool" setter="" getter=""> If [code]true[/code], automatically switches to the [b]Remote[/b] scene tree when running the project from the editor. If [code]false[/code], stays on the [b]Local[/b] scene tree when running the project from the editor. </member> + <member name="debugger/profile_native_calls" type="bool" setter="" getter=""> + If [code]true[/code], enables collection of profiling data from non-GDScript Godot functions, such as engine class methods. Enabling this slows execution while profiling further. + </member> <member name="debugger/profiler_frame_history_size" type="int" setter="" getter=""> The size of the profiler's frame history. The default value (3600) allows seeing up to 60 seconds of profiling if the project renders at a constant 60 FPS. Higher values allow viewing longer periods of profiling in the graphs, especially when the project is running at high framerates. </member> @@ -614,6 +617,9 @@ <member name="interface/editor/single_window_mode" type="bool" setter="" getter=""> If [code]true[/code], embed modal windows such as docks inside the main editor window. When single-window mode is enabled, tooltips will also be embedded inside the main editor window, which means they can't be displayed outside of the editor window. </member> + <member name="interface/editor/ui_layout_direction" type="int" setter="" getter=""> + Editor UI default layout direction. + </member> <member name="interface/editor/unfocused_low_processor_mode_sleep_usec" type="float" setter="" getter=""> When the editor window is unfocused, the amount of sleeping between frames when the low-processor usage mode is enabled (in microseconds). Higher values will result in lower CPU/GPU usage, which can improve battery life on laptops (in addition to improving the running project's performance if the editor has to redraw continuously). However, higher values will result in a less responsive editor. The default value is set to limit the editor to 20 FPS when the editor window is unfocused. See also [member interface/editor/low_processor_mode_sleep_usec]. </member> |