summaryrefslogtreecommitdiffstats
path: root/doc/classes/EditorSettings.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/EditorSettings.xml')
-rw-r--r--doc/classes/EditorSettings.xml3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 98b4920953..93d2bb8548 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -185,6 +185,9 @@
<member name="debugger/auto_switch_to_remote_scene_tree" type="bool" setter="" getter="">
If [code]true[/code], automatically switches to the [b]Remote[/b] scene tree when running the project from the editor. If [code]false[/code], stays on the [b]Local[/b] scene tree when running the project from the editor.
</member>
+ <member name="debugger/profile_native_calls" type="bool" setter="" getter="">
+ If [code]true[/code], enables collection of profiling data from non-GDScript Godot functions, such as engine class methods. Enabling this slows execution while profiling further.
+ </member>
<member name="debugger/profiler_frame_history_size" type="int" setter="" getter="">
The size of the profiler's frame history. The default value (3600) allows seeing up to 60 seconds of profiling if the project renders at a constant 60 FPS. Higher values allow viewing longer periods of profiling in the graphs, especially when the project is running at high framerates.
</member>