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-rw-r--r--doc/classes/GPUParticles2D.xml11
1 files changed, 10 insertions, 1 deletions
diff --git a/doc/classes/GPUParticles2D.xml b/doc/classes/GPUParticles2D.xml
index c4193a5b01..2928215c3e 100644
--- a/doc/classes/GPUParticles2D.xml
+++ b/doc/classes/GPUParticles2D.xml
@@ -18,6 +18,7 @@
<return type="Rect2" />
<description>
Returns a rectangle containing the positions of all existing particles.
+ [b]Note:[/b] When using threaded rendering this method synchronizes the rendering thread. Calling it often may have a negative impact on performance.
</description>
</method>
<method name="emit_particle">
@@ -49,7 +50,7 @@
Particle draw order. Uses [enum DrawOrder] values.
</member>
<member name="emitting" type="bool" setter="set_emitting" getter="is_emitting" default="true">
- If [code]true[/code], particles are being emitted.
+ If [code]true[/code], particles are being emitted. [member emitting] can be used to start and stop particles from emitting. However, if [member one_shot] is [code]true[/code] setting [member emitting] to [code]true[/code] will not restart the emission cycle until after all active particles finish processing. You can use the [signal finished] signal to be notified once all active particles finish processing.
</member>
<member name="explosiveness" type="float" setter="set_explosiveness_ratio" getter="get_explosiveness_ratio" default="0.0">
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins.
@@ -108,6 +109,14 @@
Grow the rect if particles suddenly appear/disappear when the node enters/exits the screen. The [Rect2] can be grown via code or with the [b]Particles → Generate Visibility Rect[/b] editor tool.
</member>
</members>
+ <signals>
+ <signal name="finished">
+ <description>
+ Emitted when all active particles have finished processing. When [member one_shot] is disabled, particles will process continuously, so this is never emitted.
+ [b]Note:[/b] Due to the particles being computed on the GPU there might be a delay before the signal gets emitted.
+ </description>
+ </signal>
+ </signals>
<constants>
<constant name="DRAW_ORDER_INDEX" value="0" enum="DrawOrder">
Particles are drawn in the order emitted.