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Diffstat (limited to 'doc/classes/Geometry2D.xml')
-rw-r--r-- | doc/classes/Geometry2D.xml | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml index 2dd76ad989..71e6cf93ae 100644 --- a/doc/classes/Geometry2D.xml +++ b/doc/classes/Geometry2D.xml @@ -9,6 +9,20 @@ <tutorials> </tutorials> <methods> + <method name="bresenham_line"> + <return type="Vector2i[]" /> + <param index="0" name="from" type="Vector2i" /> + <param index="1" name="to" type="Vector2i" /> + <description> + Returns the [url=https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm]Bresenham line[/url] between the [param from] and [param to] points. A Bresenham line is a series of pixels that draws a line and is always 1-pixel thick on every row and column of the drawing (never more, never less). + Example code to draw a line between two [Marker2D] nodes using a series of [method CanvasItem.draw_rect] calls: + [codeblock] + func _draw(): + for pixel in Geometry2D.bresenham_line($MarkerA.position, $MarkerB.position): + draw_rect(Rect2(pixel, Vector2.ONE), Color.WHITE) + [/codeblock] + </description> + </method> <method name="clip_polygons"> <return type="PackedVector2Array[]" /> <param index="0" name="polygon_a" type="PackedVector2Array" /> |