diff options
Diffstat (limited to 'doc/classes/Image.xml')
| -rw-r--r-- | doc/classes/Image.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 2782e877a9..fabe6fe4bd 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -619,16 +619,16 @@ OpenGL texture format [code]GL_RGBA32F[/code] where there are four components, each a 32-bit floating-point values. </constant> <constant name="FORMAT_RH" value="12" enum="Format"> - OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-bit "half-precision" floating-point value. + OpenGL texture format [code]GL_R16F[/code] where there's one component, a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGH" value="13" enum="Format"> - OpenGL texture format [code]GL_RG32F[/code] where there are two components, each a 16-bit "half-precision" floating-point value. + OpenGL texture format [code]GL_RG16F[/code] where there are two components, each a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGBH" value="14" enum="Format"> - OpenGL texture format [code]GL_RGB32F[/code] where there are three components, each a 16-bit "half-precision" floating-point value. + OpenGL texture format [code]GL_RGB16F[/code] where there are three components, each a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGBAH" value="15" enum="Format"> - OpenGL texture format [code]GL_RGBA32F[/code] where there are four components, each a 16-bit "half-precision" floating-point value. + OpenGL texture format [code]GL_RGBA16F[/code] where there are four components, each a 16-bit "half-precision" floating-point value. </constant> <constant name="FORMAT_RGBE9995" value="16" enum="Format"> A special OpenGL texture format where the three color components have 9 bits of precision and all three share a single 5-bit exponent. |
