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Diffstat (limited to 'doc/classes/JSON.xml')
-rw-r--r-- | doc/classes/JSON.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/JSON.xml b/doc/classes/JSON.xml index fe5fdfa89a..d441fb1f44 100644 --- a/doc/classes/JSON.xml +++ b/doc/classes/JSON.xml @@ -6,7 +6,7 @@ <description> The [JSON] class enables all data types to be converted to and from a JSON string. This is useful for serializing data, e.g. to save to a file or send over the network. [method stringify] is used to convert any data type into a JSON string. - [method parse] is used to convert any existing JSON data into a [Variant] that can be used within Godot. If successfully parsed, use [member data] to retrieve the [Variant], and use [method @GlobalScope.typeof] to check if the Variant's type is what you expect. JSON Objects are converted into a [Dictionary], but JSON data can be used to store [Array]s, numbers, [String]s and even just a boolean. + [method parse] is used to convert any existing JSON data into a [Variant] that can be used within Redot. If successfully parsed, use [member data] to retrieve the [Variant], and use [method @GlobalScope.typeof] to check if the Variant's type is what you expect. JSON Objects are converted into a [Dictionary], but JSON data can be used to store [Array]s, numbers, [String]s and even just a boolean. [codeblock] var data_to_send = ["a", "b", "c"] var json_string = JSON.stringify(data_to_send) |