summaryrefslogtreecommitdiffstats
path: root/doc/classes/MainLoop.xml
diff options
context:
space:
mode:
Diffstat (limited to 'doc/classes/MainLoop.xml')
-rw-r--r--doc/classes/MainLoop.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MainLoop.xml b/doc/classes/MainLoop.xml
index 4c6c9d3524..b01a3f7a0e 100644
--- a/doc/classes/MainLoop.xml
+++ b/doc/classes/MainLoop.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
[MainLoop] is the abstract base class for a Godot project's game loop. It is inherited by [SceneTree], which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own [MainLoop] subclass instead of the scene tree.
- Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a [MainLoop] [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code] or the "Main Loop Type" project setting is overwritten.
+ Upon the application start, a [MainLoop] implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a [SceneTree] is created) unless a [MainLoop] [Script] is provided from the command line (with e.g. [code]godot -s my_loop.gd[/code]) or the "Main Loop Type" project setting is overwritten.
Here is an example script implementing a simple [MainLoop]:
[codeblocks]
[gdscript]