diff options
Diffstat (limited to 'doc/classes/Object.xml')
-rw-r--r-- | doc/classes/Object.xml | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml index 2767a11e80..81f666dd16 100644 --- a/doc/classes/Object.xml +++ b/doc/classes/Object.xml @@ -454,7 +454,7 @@ <return type="Variant" /> <param index="0" name="method" type="StringName" /> <description> - Calls the [param method] on the object during idle time. Always returns null, [b]not[/b] the method's result. + Calls the [param method] on the object during idle time. Always returns [code]null[/code], [b]not[/b] the method's result. Idle time happens mainly at the end of process and physics frames. In it, deferred calls will be run until there are none left, which means you can defer calls from other deferred calls and they'll still be run in the current idle time cycle. This means you should not call a method deferred from itself (or from a method called by it), as this causes infinite recursion the same way as if you had called the method directly. This method supports a variable number of arguments, so parameters can be passed as a comma separated list. [codeblocks] @@ -854,7 +854,7 @@ <param index="0" name="signal" type="StringName" /> <description> Returns [code]true[/code] if the given [param signal] name exists in the object. - [b]Note:[/b] In C#, [param signal] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]SignalName[/code] class to avoid allocating a new [StringName] on each call. + [b]Note:[/b] In C#, [param signal] must be in snake_case when referring to built-in Godot signals. Prefer using the names exposed in the [code]SignalName[/code] class to avoid allocating a new [StringName] on each call. </description> </method> <method name="has_user_signal" qualifiers="const"> @@ -898,7 +898,7 @@ <param index="1" name="callable" type="Callable" /> <description> Returns [code]true[/code] if a connection exists between the given [param signal] name and [param callable]. - [b]Note:[/b] In C#, [param signal] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]SignalName[/code] class to avoid allocating a new [StringName] on each call. + [b]Note:[/b] In C#, [param signal] must be in snake_case when referring to built-in Godot signals. Prefer using the names exposed in the [code]SignalName[/code] class to avoid allocating a new [StringName] on each call. </description> </method> <method name="is_queued_for_deletion" qualifiers="const"> |