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-rw-r--r--doc/classes/Object.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Object.xml b/doc/classes/Object.xml
index a130a71826..81f666dd16 100644
--- a/doc/classes/Object.xml
+++ b/doc/classes/Object.xml
@@ -854,7 +854,7 @@
<param index="0" name="signal" type="StringName" />
<description>
Returns [code]true[/code] if the given [param signal] name exists in the object.
- [b]Note:[/b] In C#, [param signal] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]SignalName[/code] class to avoid allocating a new [StringName] on each call.
+ [b]Note:[/b] In C#, [param signal] must be in snake_case when referring to built-in Godot signals. Prefer using the names exposed in the [code]SignalName[/code] class to avoid allocating a new [StringName] on each call.
</description>
</method>
<method name="has_user_signal" qualifiers="const">
@@ -898,7 +898,7 @@
<param index="1" name="callable" type="Callable" />
<description>
Returns [code]true[/code] if a connection exists between the given [param signal] name and [param callable].
- [b]Note:[/b] In C#, [param signal] must be in snake_case when referring to built-in Godot methods. Prefer using the names exposed in the [code]SignalName[/code] class to avoid allocating a new [StringName] on each call.
+ [b]Note:[/b] In C#, [param signal] must be in snake_case when referring to built-in Godot signals. Prefer using the names exposed in the [code]SignalName[/code] class to avoid allocating a new [StringName] on each call.
</description>
</method>
<method name="is_queued_for_deletion" qualifiers="const">