diff options
Diffstat (limited to 'doc/classes/PhysicalBone3D.xml')
-rw-r--r-- | doc/classes/PhysicalBone3D.xml | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/doc/classes/PhysicalBone3D.xml b/doc/classes/PhysicalBone3D.xml index ca1948e8e1..eda9fd6af5 100644 --- a/doc/classes/PhysicalBone3D.xml +++ b/doc/classes/PhysicalBone3D.xml @@ -21,6 +21,9 @@ <return type="void" /> <param index="0" name="impulse" type="Vector3" /> <description> + Applies a directional impulse without affecting rotation. + An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_integrate_forces" functions otherwise). + This is equivalent to using [method apply_impulse] at the body's center of mass. </description> </method> <method name="apply_impulse"> @@ -28,21 +31,27 @@ <param index="0" name="impulse" type="Vector3" /> <param index="1" name="position" type="Vector3" default="Vector3(0, 0, 0)" /> <description> + Applies a positioned impulse to the PhysicsBone3D. + An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason, it should only be used when simulating one-time impacts (use the "_integrate_forces" functions otherwise). + [param position] is the offset from the PhysicsBone3D origin in global coordinates. </description> </method> <method name="get_bone_id" qualifiers="const"> <return type="int" /> <description> + Returns the unique identifier of the PhysicsBone3D. </description> </method> <method name="get_simulate_physics"> <return type="bool" /> <description> + Returns [code]true[/code] if the PhysicsBone3D is allowed to simulate physics. </description> </method> <method name="is_simulating_physics"> <return type="bool" /> <description> + Returns [code]true[/code] if the PhysicsBone3D is currently simulating physics. </description> </method> </methods> @@ -75,7 +84,7 @@ The body's friction, from [code]0[/code] (frictionless) to [code]1[/code] (max friction). </member> <member name="gravity_scale" type="float" setter="set_gravity_scale" getter="get_gravity_scale" default="1.0"> - This is multiplied by the global 3D gravity setting found in [b]Project > Project Settings > Physics > 3d[/b] to produce the body's gravity. For example, a value of 1 will be normal gravity, 2 will apply double gravity, and 0.5 will apply half gravity to this object. + This is multiplied by [member ProjectSettings.physics/3d/default_gravity] to produce this body's gravity. For example, a value of [code]1.0[/code] will apply normal gravity, [code]2.0[/code] will apply double the gravity, and [code]0.5[/code] will apply half the gravity to this body. </member> <member name="joint_offset" type="Transform3D" setter="set_joint_offset" getter="get_joint_offset" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)"> Sets the joint's transform. @@ -87,7 +96,7 @@ Sets the joint type. See [enum JointType] for possible values. </member> <member name="linear_damp" type="float" setter="set_linear_damp" getter="get_linear_damp" default="0.0"> - Damps the body's movement. By default, the body will use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > Physics > 3d[/b] or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], you can set [member linear_damp] to be added to or to replace the body's damping value. + Damps the body's movement. By default, the body will use [member ProjectSettings.physics/3d/default_linear_damp] or any value override set by an [Area3D] the body is in. Depending on [member linear_damp_mode], [member linear_damp] may be added to or replace the body's damping value. See [member ProjectSettings.physics/3d/default_linear_damp] for more details about damping. </member> <member name="linear_damp_mode" type="int" setter="set_linear_damp_mode" getter="get_linear_damp_mode" enum="PhysicalBone3D.DampMode" default="0"> @@ -108,16 +117,22 @@ In this mode, the body's damping value replaces any value set in areas or the default value. </constant> <constant name="JOINT_TYPE_NONE" value="0" enum="JointType"> + No joint is applied to the PhysicsBone3D. </constant> <constant name="JOINT_TYPE_PIN" value="1" enum="JointType"> + A pin joint is applied to the PhysicsBone3D. </constant> <constant name="JOINT_TYPE_CONE" value="2" enum="JointType"> + A cone joint is applied to the PhysicsBone3D. </constant> <constant name="JOINT_TYPE_HINGE" value="3" enum="JointType"> + A hinge joint is applied to the PhysicsBone3D. </constant> <constant name="JOINT_TYPE_SLIDER" value="4" enum="JointType"> + A slider joint is applied to the PhysicsBone3D. </constant> <constant name="JOINT_TYPE_6DOF" value="5" enum="JointType"> + A 6 degrees of freedom joint is applied to the PhysicsBone3D. </constant> </constants> </class> |