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-rw-r--r--doc/classes/PhysicsServer3D.xml5
1 files changed, 4 insertions, 1 deletions
diff --git a/doc/classes/PhysicsServer3D.xml b/doc/classes/PhysicsServer3D.xml
index 4a4a1ad025..e835724e36 100644
--- a/doc/classes/PhysicsServer3D.xml
+++ b/doc/classes/PhysicsServer3D.xml
@@ -44,7 +44,8 @@
<method name="area_create">
<return type="RID" />
<description>
- Creates an [Area3D].
+ Creates a 3D area object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and [code]monitorable[/code] set to [code]false[/code].
+ Use [method area_add_shape] to add shapes to it, use [method area_set_transform] to set its transform, and use [method area_set_space] to add the area to a space. If you want the area to be detectable use [method area_set_monitorable].
</description>
</method>
<method name="area_get_collision_layer" qualifiers="const">
@@ -351,6 +352,8 @@
<method name="body_create">
<return type="RID" />
<description>
+ Creates a 3D body object in the physics server, and returns the [RID] that identifies it. The default settings for the created area include a collision layer and mask set to [code]1[/code], and body mode set to [constant BODY_MODE_RIGID].
+ Use [method body_add_shape] to add shapes to it, use [method body_set_state] to set its transform, and use [method body_set_space] to add the body to a space.
</description>
</method>
<method name="body_get_collision_layer" qualifiers="const">