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-rw-r--r--doc/classes/ProjectSettings.xml9
1 files changed, 5 insertions, 4 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 926d981f68..32e71ce030 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -554,10 +554,10 @@
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when defining a local or subclass member variable that would shadow a variable that is inherited from a parent class.
</member>
<member name="debug/gdscript/warnings/standalone_expression" type="int" setter="" getter="" default="1">
- When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling an expression that has no effect on the surrounding code, such as writing [code]2 + 2[/code] as a statement.
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling an expression that may have no effect on the surrounding code, such as writing [code]2 + 2[/code] as a statement.
</member>
<member name="debug/gdscript/warnings/standalone_ternary" type="int" setter="" getter="" default="1">
- When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a ternary expression that has no effect on the surrounding code, such as writing [code]42 if active else 0[/code] as a statement.
+ When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a ternary expression that may have no effect on the surrounding code, such as writing [code]42 if active else 0[/code] as a statement.
</member>
<member name="debug/gdscript/warnings/static_called_on_instance" type="int" setter="" getter="" default="1">
When set to [code]warn[/code] or [code]error[/code], produces a warning or an error respectively when calling a static method from an instance of a class instead of from the class directly.
@@ -902,8 +902,9 @@
<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
Sets the V-Sync mode for the main game window. The editor's own V-Sync mode can be set using [member EditorSettings.interface/editor/vsync_mode].
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
- Depending on the platform and used renderer, the engine will fall back to [b]Enabled[/b] if the desired mode is not supported.
- [b]Note:[/b] V-Sync modes other than [b]Enabled[/b] are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
+ Depending on the platform and rendering method, the engine will fall back to [b]Enabled[/b] if the desired mode is not supported.
+ V-Sync can be disabled on the command line using the [code]--disable-vsync[/code] [url=$DOCS_URL/tutorials/editor/command_line_tutorial.html]command line argument[/url].
+ [b]Note:[/b] The [b]Adaptive[/b] and [b]Mailbox[/b] V-Sync modes are only supported in the Forward+ and Mobile rendering methods, not Compatibility.
[b]Note:[/b] This property is only read when the project starts. To change the V-Sync mode at runtime, call [method DisplayServer.window_set_vsync_mode] instead.
</member>
<member name="dotnet/project/assembly_name" type="String" setter="" getter="" default="&quot;&quot;">